This skill represents your understanding of the humanities, the classics, and other "soft sciences" of the ivory tower, including archaeology, anthropology, current events, foreign affairs, film, fine art, genealogy, history, linguistics, performing arts, politics, popular culture, sociology, sports and theology.
You can draw conclusions from relics, tomes, songs, plays, stories, histories, and human remains. You may conduct proper fieldwork and make valuable deductions from any maps, materials, potsherds, and other artifacts found on site. Spend 1 Hour analyzing the artifacts and make a Humanities check. The GM sets the DC depending on how obscure the culture or work you're analyzing is. On a success, you glean some useful insight from the artifact.
You attempt a skill check to remember a bit of knowledge regarding human culture and history. Spend 1 Action and make a Humanities check to Recall Knowledge related to the Humanities. The GM determines the DCs for such checks.
Critical Success: You recall the knowledge accurately and gain additional information or context.Success: You recall the knowledge accurately or gain a useful clue about your current situation.Critical Failure: You recall incorrect information or gain an erroneous or misleading clue.You can use Research to learn information from books, the Internet, filing systems, or other standard sources to learn about historical records, cultures, and social artifacts. It doesn't include talking to people and asking questions; that's handled by Interaction or roleplaying encounters.
Researching a topic takes time, skill, and some luck. Spend 1 Hour to make a Humanities check to Research and attempt to learn about a topic you specify. The GM determines how obscure a particular topic is (the more obscure, the higher the DC) and what kind of information might be available, depending on where you are conducting your research. Different locations will adjust the DCs, and allow you to reroll a failed Research check.
Information ranges from general to protected. Given enough time (usually 1 hour) and a successful skill check, you can gain a general idea about a given topic. This assumes that no obvious reasons exist why such information would be unavailable, and that you have a way to acquire restricted or protected information.
Critical Success: You find the exact, specific records or artifacts you were looking for.Success: You discover useful information that advances your research.Failure: You make no progress.Critical Failure: You are led wildly off-tangent, undoing 1d4 previous successful research checks related to this topic.