This skill represents your proficiency in and knowledge of the performing arts. It reflects training, screen presence, magnetism, and your ability to play to your audience.
Some performances require specific physical or mental attributes, and if you don't meet those demands, the GM might apply a penalty based on the relevant ability score. For example, if you are dancing, the GM might apply a penalty for a low Agility modifier. If you are orating, a low Intellect modifier might require you to rely purely on your raw Presence to carry a poorly written speech.)
The following are examples of Perform checks: Act, Dance, Keyboards, Orate, Percussion, Sing, Stage Magic, Stand-Up, String Instruments, Wind Instruments
When making a brief performance—a single song, a magic trick, or a quick comedy routine—you use the Perform action. This is most useful to prove your capability or impress someone quickly. Performing rarely has an immediate mechanical impact on its own, but the GM might use the result to lower the DCs of subsequent Diplomacy checks against the observers.
Critical Success: Your performance greatly impresses the observers; they are likely to share stories of your ability.Success: You prove yourself, and observers appreciate the quality of your performance.Failure: Your performance falls flat.Critical Failure: You demonstrate only incompetence, potentially insulting the audience.