AtariCommunity forums : Carbon Copy page 29

mattrocks_slee

07-28-2009 11:23 PM

I THINK I see the question.

Are you complaining or just stating?

Anyway, when I start every run I lean back before I first hit the ground, giving me an extra boost before I cross the starting line! The dis-advantage is I tend to be in front by a milimetre or two but they beat me.

Was that the question?

ADDITION

When will my track be available for the Hall of Fame?

OlegM

07-29-2009 01:03 AM

Hi there!

The awesome new Replay-To-Times program made in DOS and Windows version and has been uploaded to my Bonus page at http://olegm.tk

have fun :)

2 Matt: The new track has to be very good to get to the Hall of fame table, but in my page I put every track (except some that were never published). I just don't have time to make a normal race there because your track is very difficult to go without fall. Sorry, the track should be changed as I proposed, or it cannot live.

Rubin

07-29-2009 02:00 AM

Quote:

Originally Posted by OlegM (Post 11380625)

Hi there!

The awesome new Replay-To-Times program made in DOS and Windows version and has been uploaded to my Bonus page at http://olegm.tk

Hi all, I recommend to NOT download the installers now, because they are not yet finished. Unfortunately Oleg is sometimes too fast.

OlegM

07-29-2009 09:05 AM

Quote:

Originally Posted by Rubin (Post 11380723)

Hi all, I recommend to NOT download the installers now, because they are not yet finished. Unfortunately Oleg is sometimes too fast.

Maybe maybe :)

I've uploaded new version.

http://olegm.tk

mattrocks_slee

07-29-2009 11:25 AM

My Special Track

 

Hey Guys,

I am in the process of editing my track to AWESOME! I have had a lot of complaints about my 'impossible' part so I have changed that ALTHOUGH I have named the 'impossible' track v1. Just thinking about it though, what if we call that Impossible by Matt? Or Not-So-Easy by Matt? Something like that. Besides this, I am quite close to perfecting the track races (nearly = no where near). I've sent it to Michael and Oleg but if anyone else wants it just tell me.:)

Rubin

07-29-2009 05:28 PM

NEW: The DAT Analyzer by Oleg M

 

Since NOW the final version of Oleg M's race dat analyzer for Windows is available, but not yet on his website!

But you can download the new DAT Analyzer here.

The DAT Analyzer ist a great tool. But still there can be differences of 0.01 second.

For example, I have analyzed Matt's 1.08.12 at Village Medium, and this is the result as shown by the DAT Analyzer:

http://ssb.bplaced.net/DAT_Analyzer.gif

As you can see, the Finish time of the race is 68.13 = 1.08.13, according to the DAT Analyzer. But we all see 1.08.12 on our screens! And so the official time of the race is 1.08.12, different from the DAT Analyzer.

And that's it. Good work, Oleg M! And nice Supreme Snowboarding logo in the colors of Ukraine.

Rubin

07-29-2009 05:52 PM

New tracks

 

Quote:

Originally Posted by xinfe (Post 11363126)

I'm building another track. As I am quite satisfied with the beginning, I might finish it (yes, I have already dropped several tracks : 2 or 3).

Very first release not before, in every cases, august 10.

So, August 10 is the next date of importance! Xinfe, do you need some beta testers?

Quote:

Originally Posted by DeJogg (Post 11352520)

Its not finish yet.

I think, it will be finished in 2 Weeks.

I will update you for updates. ^^

DeJogg, do you need some beta testers?

OlegM

07-30-2009 12:46 AM

Hi there.

I've uploaded the updated version of DAT Analyzer, which is slightly different from what Michael uploaded.

http://olegm.tk -> bonus page.

Can you find the difference? (Michael, calm down :) )

Also the high_times analyzer was updated (some properties of the program changed including icon).

Rubin

07-30-2009 02:59 AM

DAT Analyzer

 

I used the DAT Analzyer to check one parameter: "Start line is crossed at:"

I checked the best races of all in the Hall of Fame. I found the highest difference of all a Forest Hard: While I crossed the Start line after 6.39 seconds, Hape crossed the Start line after 6.74 seconds, which is 0.35 seconds later. 6.74 seconds was the highest difference between Start position and Start line in my test.

The "nearest" Start line is at Village Easy: You can reach the Start line after 3.95 seconds. Then the time begins to count. The first 3.95 seconds or more do not count on the original tracks.

And this is a problem. Because sometimes you can be faster, though not win!

Look, here are the stations of your race: Start position (where you start) - Start line (where the time begins to count) - Checkpoint 1 - Checkpoint 2 - Finish line (where the time stops to you).

You can be the fastest between Start position and Finish line, but at the same time lose between Start line and Finish line. Or in other words: Being the fastest at the Start position does not mean an advantage, because you only have to be fast behind the Start line.

However, we have to live with it.

Would I accept I race for the Hall of Fame where you first climb back first to cross the Start line with a higher speed? No. You have to reach the Start line as quick as possible. As before. No dirty tricks accepted.

OlegM

07-30-2009 09:38 AM

Quote:

Originally Posted by Rubin (Post 11382028)

As you can see, the Finish time of the race is 68.13 = 1.08.13, according to the DAT Analyzer. But we all see 1.08.12 on our screens! And so the official time of the race is 1.08.12, different from the DAT Analyzer.

Anyway. I believe that the time written in DAT file is exact. It is written as integer number (not float point) and so shows the correct time.

What we all (or not all? Xinfe checked?) see on screen is wrong buggy interpretation of the game that cannot correctly convert integer number to other 3 integer numbers (min:sec:ss).

Anyway. If we all see the wrong number on the screen this number should be accepted. Right?

Quote:

Originally Posted by Rubin (Post 11383279)

Look, here are the stations of your race: Start position (where you start) - Start line (where the time begins to count) - Checkpoint 1 - Checkpoint 2 - Finish line (where the time stops to you).

Next (Final) position is: Stopping recording (the "Lag after finish" in my application which is about 3 seconds).

mattrocks_slee

07-30-2009 10:27 AM

Youtube Videos

 

Hey Guys,

I am just awesome. I am now #2 in the world on Alpine Easy with 1.22.72 becoming the champion of Tito's route. Go me!

The video is available here

Also, the last of Oleg's videos:

Alpine Medium

Alpine Hard

Village Hard

Cheers

OlegM

07-30-2009 11:28 AM

Thanks Matt.

I go to vacation for 2 weeks, see you again after.

Don't know if I will be able to visit Internet.

mattrocks_slee

07-30-2009 11:30 AM

Quote:

Originally Posted by OlegM (Post 11384032)

I go to vacation for 2 weeks, see you again after.

Don't know if I will be able to visit Internet.

Ok. I will have probably finished my special track by then.

HAVE FUN!:)

Rubin

07-30-2009 01:38 PM

Quote:

Originally Posted by OlegM (Post 11383959)

Anyway. If we all see the wrong number on the screen this number should be accepted. Right?

Right.

Quote:

Originally Posted by mattrocks_slee (Post 11383987)

I am now #2 in the world on Alpine Easy with 1.22.72 becoming the champion of Tito's route.

Good race.

DeJogg

07-31-2009 11:20 AM

Hello there,

here im back again.:mdr1:

My track ist nearly finished.:up:

But i go now to Heidelberg for a week.:specialdriver:

I will upload it afterwards.

So, stay tuned and drink tee or coffee.

mattrocks_slee

08-01-2009 05:09 AM

Your/My Special Track

 

Awesome!

Speaking of which, I've pretty much finished too.

I'm planning on making a movie. Release of track after the movie.

xinfe

08-01-2009 01:21 PM

Quote:

Originally Posted by mattrocks_slee (Post 11375826)

To Xinfe,

I want to make a special track. I've been looking at your tutorials but I can't see the streamed video, it just comes out blank. Also, where is this 'race' folder? I can't find what you mean, I only cause errors. One last thing, I can't download the editor edition of Supreme Snowboarding.

Thanks

You are right : the video is sometimes white (perhaps it's caused by Internet Explorer 6)

Here is the direct link : http://www.vimeo.com/5573257

Quote:

Originally Posted by mattrocks_slee (Post 11378979)

Two questions for my special track:

How do I design my map?

How do I record an AI Path or do I just drag the blue squares?

I can't explain NOW how to create one in details. Here is the principle : create a new land material and paint in the aja editor this new material where the path is. It will create a TGA file isable for the map.tga file. Just remove this new material when it's done.

For the AI paths, see mk's post.

Quote:

Originally Posted by Rubin (Post 11379013)

About designing the landscape: It is still much too difficult for me, please check Xinfe's tutorial.

About designing a map = map.tga: I have my own, very difficult method. However, I created all maps for all Special tracks.Not for each one of my tracks :D If you cannot do it, I can.

About creating AI paths: see cheats page (aja + F8). So far I made all AI paths, except for 9 orginal tracks and Special by fjguarino.

See in the quote for AI paths.

Quote:

Originally Posted by OlegM (Post 11383959)

Anyway. I believe that the time written in DAT file is exact. It is written as integer number (not float point) and so shows the correct time.

What we all (or not all? Xinfe checked?) see on screen is wrong buggy interpretation of the game that cannot correctly convert integer number to other 3 integer numbers (min:sec:ss).

Anyway. If we all see the wrong number on the screen this number should be accepted. Right?

Next (Final) position is: Stopping recording (the "Lag after finish" in my application which is about 3 seconds).

DAT file must be used as the reference, whatever the game might show. I can't check anything : I'm in holydays, much closer to Matt (11h of plane from France), and I use a public computer...

Quote:

Originally Posted by Rubin (Post 11382083)

So, August 10 is the next date of importance! Xinfe, do you need some beta testers?

It won't be revealed the 10th : as said before, I haven't my own computer, so the project is in standby mode...

michael.tk

08-01-2009 02:27 PM

Back with a new ID

 

Quote:

Originally Posted by xinfe (Post 11388486)

For the AI paths, see Rubin's post.

I want to get rid of "Rubin". I am Michael, aka "mk", I hate to be called "Rubin".

Because of this I am back with an new ID, but still the same. :atari:

Quote:

Originally Posted by xinfe (Post 11388486)

DAT file must be used as the reference, whatever the game might show.

The following is possible (example times):

1. All of us see 1:00:00 on the screen, while the DAT Analyzer shows 60 (seconds).

2. Some of us see 0:59:59 on the screen, some others see 1:00:00 on the screen, while the DAT Analyzer shows 60.

3. All of us see 1:00:00 on the screen, while the DAT Analyzer shows 60.01.

Result in all three cases: The official time is 1:00:00!

The DAT Analyzer is a nice tool, but relevant is what we see in front of us. Why shall we publish a video of a 1:00:00 race, but tell the people that the true time is 1:00:01 because of the DAT Analyzer? That would be nonsense.

I still hope that Oleg can find CP2 (checkpoint 2) in the race dat files, because I still don't believe that CP1 is saved, while CP2 is not.

mk

mattrocks_slee

08-02-2009 02:23 AM

Quote:

Originally Posted by xinfe (Post 11388486)

I can't explain NOW how to create one in details. Here is the principle : create a new land material and paint in the aja editor this new material where the path is. It will create a TGA file isable for the map.tga file. Just remove this new material when it's done.

Ok, I'll try.

I have just come across a weird concept which I bring to the table:

I have made massive updates to my track and now it is AWESOME (not as good as Xinfe's though) and follows the wishes of Michael and Oleg M. Basically, I edited the 'impossible' part and added tonnes of objects etc.

The issue is, I transfered it to my PC, what worked:

- Objects transfered successfully

What didn't:

- The landscape edits

Very confusing how one part could get left behind. I struggle to find the solution. What I tried:

- Replacing 'easy' file

- Deleting 'easy' file and transferring track across

- Trying changing 'village easy.bin' to 'village medium.bin' and replaced medium

- Deleting 'medium' and transferring track accross

Any ideas? I'll send it to those who wish to test this.

On the other hand, I have finished the movie I was planning to make. Check it out here.

I have finished the tutorial as well. here

To mk:

Can you explain further how to record AI replays? I can begin recording... then what?

EDIT

To Oleg M:

I know you will be excited because you are now a beta-tester! I've sent the track to you and Michael. Anyone else want a try?

Cheers

xinfe

08-02-2009 01:40 PM

Quote:

Originally Posted by michael.tk (Post 11388522)

I want to get rid of "Rubin". I am Michael, aka "mk", I hate to be called "Rubin".

(...)

The DAT Analyzer is a nice tool, but relevant is what we see in front of us. Why shall we publish a video of a 1:00:00 race, but tell the people that the true time is 1:00:01 because of the DAT Analyzer? That would be nonsense.

In a way, it's a reproductible nonsense. Supreme's clock is strange, but the DAT analyser (must be) mathematically exact. Explaining the details of the time calculation would be good I think.

OlegM, do you plan to publish the sources so we can see your work (just curiousity for me) ?

Quote:

Originally Posted by mattrocks_slee (Post 11389492)

Any ideas?

(...)

Anyone else want a try?

Could you publish the txt ressource file used by your track, and which race is your track (alpine easy, med...) ?

Perhaps your height_delta.bin is in another folder...

I would be glad to test your track, so you can send it to me, but I'll check it much later.

michael.tk

08-02-2009 01:48 PM

Hi Matt,

your CrossOver video tutorial is a good idea. I use Windows, so I cannot check it.

Your sent track is in my opinion a second beta version ("Beta 2") of your modification of Village Easy. It is based on Village Easy and similar to your first beta version ("Beta 1").

I think that the others can test your Beta 2 as well, and so all can get it here (341 KB).

There are still a lot of problems in my opinion. The game crashed while I was playing. If you fall anywhere, it is sometimes impossible to finish the race (safety splines). I have never seen a landscape like this and doubt that you can find such landscape anywere in the world. I miss rocks.

Making AI paths:

- remove all existing AI paths (33 at Village Easy)

- start the game

- enable cheat "aja"

- start your new track in the mode "Time Attack"

- click F8 button, you will see "AI PATH RECORD MODE" top left

- start and finish 33 races without fall on different routes and you will find 33 new AI paths.

michael.tk

08-02-2009 01:55 PM

Quote:

Originally Posted by xinfe (Post 11390176)

Could you publish the txt ressource file used by your track, and which race is your track (alpine easy, med...) ?

Perhaps your height_delta.bin is in another folder...

I would be glad to test your track, so you can send it to me.

Not necessary, see my post and link above.

I am also interested in the source code, and anyone of us should find CP2.

Hall of Fame: I will always publish what I see in the screen. But I get a lot of races without CP1 and CP2 times. The DAT Analyzer could help to extract both CP1 and CP2 time.

mk

xinfe

08-02-2009 02:10 PM

Quote:

Originally Posted by michael.tk (Post 11390187)

Not necessary, see my post and link above.

Indeed. The trouble is that I can't download the file : Sorry, access forbidden, error 403.

I am also interested in the source code, and anyone of us should find CP2.

Hall of Fame: I will always publish what I see in the screen. As you wish : it's your hall, you manage it as you want (even if I prefer the DAT analyzer) But I get a lot of races without CP1 and CP2 times. The DAT Analyzer could help to extract both CP1 and CP2 time.

Answer in the quote

michael.tk

08-02-2009 02:15 PM

Decision for Hall of Fame

 

Relevant is what you can see in the demo mode of the Demo version.

mattrocks_slee

08-02-2009 02:23 PM

Quote:

Originally Posted by michael.tk (Post 11390181)

I miss rocks.

Making AI paths:

- remove all existing AI paths (33 at Village Easy)

- start the game

- enable cheat "aja"

- start your new track in the mode "Time Attack"

- click F8 button, you will see "AI PATH RECORD MODE" top left

- start and finish 33 races without fall on different routes and you will find 33 new AI paths.

Ok, I'll try. I miss rocks too, how do I make them? I think I'll add it to my next track (if there is one). If I manage to get round to making another track I will attempt to make it as life-like as possible, just remember this is my first attempt of a track.

Does my track pass as a Hall of Fame? If so I've got a replay in store.:D

The link worked for me.

michael.tk

08-02-2009 02:31 PM

Quote:

Originally Posted by mattrocks_slee (Post 11390218)

I miss rocks too, how do I make them?

I simply do not know. Too difficult for me.

Quote:

Originally Posted by mattrocks_slee (Post 11390218)

Does my track pass as a Hall of Fame?

No, it's much too early. It has to be finished first of all, and it has to become a track for the official Special tracks installer. But I still do know if there will be an new Special tracks installer.

mattrocks_slee

08-02-2009 02:35 PM

Quote:

Originally Posted by michael.tk (Post 11390231)

I simply do not know. Too difficult for me.

Xinfe? Any idea?

Quote:

Originally Posted by michael.tk (Post 11390231)

It has to be finished first of all, and it has to become a track for the official Special tracks installer. But I still do know if there will be an new Special tracks installer.

What needs to be changed/added?

xinfe

08-02-2009 03:03 PM

Quote:

Originally Posted by mattrocks_slee (Post 11390239)

Xinfe? Any idea?

You want to paint other materials ?

If the soil reacts as the new material but isn't displayed, remove the material_map.bin, material_map.bin1, material_map.bin2 and material_map.bin3.

Reload the track to see the changes...

mattrocks_slee

08-02-2009 03:32 PM

Quote:

Originally Posted by xinfe (Post 11390256)

Reload the track to see the changes...

I have already done that, it gets RID of the soil. I want to MAKE soil.

mattrocks_slee

08-03-2009 09:28 AM

The route used was not the route designated so I hold no responsibility for that.

AI replays have not been configured

I WANT to change that stupid icy spot but don't know how. Anybody?

The landscape was meant to be unlikely and challenging. The big hole was going to be soil but I didn't know how to change it, so wherever a hole is, it was meant to be soil and rocks.

The coloured objects. What the...? Check this video out and have a look at the differences and designated route.

http://www.youtube.com/watch?v=1SWn50ihMdM

The video has hopeless quality because it was made on mac, I couldn't get it running on PC.