AtariCommunity forums : Carbon Copy page 17

lightproof

02-15-2006 03:59 PM

Quote:

Originally Posted by tehgus

Thanks Rubin! I have Boarder Zone and not Supreme Snowboarding... will it still work?

Yep, it will =) i tested in on mine - works fine :)

vamos

02-19-2006 12:23 AM

troubleshoot

 

Hi guys.I'm newbie here and first i want to say sorry about my english.So i have a troubleshoot with the game and the only way is to ask here about it.Plz help if anybody know bcz i like so much this game.I start my explanation.

I have install the game and a patch for no-cd and everythins going cool.But when i complete the first race , open a small window browser,i think from my windows xp,with name "Unknown exception" and on the window write:

ERROR: an unknown exception.

Last kernel error:

typeid:class Housemarque::kernel::Error

What:<No message>

Expr: <No expression?}

File: E:\work\ht\EDGE\HMG_kernel\Impl\Error_Handling\Error.cpp

Line: 16

That's all guys so if understand something,bcz i don't understand:bulb: :( ,please help me.My regards.

P.S "fjguarino" if you know something because you are old in this game please tell me something.

Rubin

02-19-2006 12:52 AM

Quote:

Originally Posted by vamos

ERROR: an unknown exception.

Last kernel error:

typeid:class Housemarque::kernel::Error

What:<No message>

Expr: <No expression?}

File: E:\work\ht\EDGE\HMG_kernel\Impl\Error_Handling\Error.cpp

Line: 16

Check the "Tips & Tricks" at www.supreme-snowboarding.tk. The first page is "Startup Failures".

Chillout

03-07-2006 01:30 PM

hi everyone, it's Jille here.

Yes, I'm still alive, but the story is too long to tell.

I got 'activated' by an email I got, about a SupremeS/BZ mod.

Since I still have busloads of custom stuff lying around over here, which I don't want to discard, I'm wondering if anyone is interested in either one of the following:

- hi-res board textures (of real boards) ready to be imported into Supreme (already cropped and matched to the ingame boards)

- hundreds of real board designs, not yet placed into a texture file

- a bunch of boards, almost ready for importing into the game, only needs some work to be done in available_boards.txt and board_types.txt

I used to have all the files for the xbox game Transworld Snowboarding, but these aren't very useful, since the texture mapping differs too much from Supreme, and we cannot use any of the 3d-models :(

I did rip some boards from the game archives, but the extractor I used had a bug, so I couldn't extract all of them. Plus, they weren't that spectacular anyway, and the resolution wasn't satisfying.

So, if there's any modder out there, that wants to have the files to use them in a mod, let me know.

Chillout

03-08-2006 11:58 AM

I just sent all the files to 'lotte'. :)

I think that in some time I will create some new clothing, based on my own Brunotti snow-suit. I took a lot of pictures of it, so it shouldn't be that hard:

http://img79.imageshack.us/img79/2690/img95093up.jpg

inafinus

03-08-2006 07:06 PM

hi all! im new here and to start of my member ship here i have a (bad) skin for mike of gman. i have included in the zip file the skin for the hires skin and lores skin. feedback apreciated!

http://www.savefile.com/files/4795398

btw is there a tutorial anywhere online showing how to make custom maps?

Rubin

03-08-2006 08:17 PM

Quote:

Originally Posted by inafinus

btw is there a tutorial anywhere online showing how to make custom maps?

Check the "Tips & Tricks" at www.supreme-snowboarding.tk

inafinus

03-08-2006 08:31 PM

yeah sure but there is nothing in there on howto make custom maps with 3ds max ect.

Chillout

03-09-2006 07:49 AM

The only thing that might be helpful, is a piece of sourcecode I got from SurRender3D, with some header-info on the 3d-file format.

Unfortunately, Hybrid (developers of SurRender3D) told me that Housemarque used a modified version of the format... so the source isn't of much use. Besides, it's not compilable as-is anyway.

But, if you're a talented programmer, you might be able to work something out.

But like Rubin said, check the 'tips & tricks' at http://www.supreme-snowboarding.tk

I guess we just have to live with the fact that building something from scratch for SS/BZ is not possible....

nearlucid

03-09-2006 08:25 AM

Hey Guys - new user here

 

Hey from Canada. I just pulled out this game that I had bought a couple years back at a flea market, I wasn't too impressed at first, and had put it away. Now almost 3 years later I have a newly revived interest in this cool game.

I had never realized the amount of control there was to be had over this game.

I urge the Atari Corpo. to get behind us in taking this game to new limits on the PC platform.

I have seen what others have done to this game and have taken the ball and am still running with it. I have picked and prodded at this game to no end. and would love to hear what people know about the Infastructure.

Any luck importing the SKL or HX files into anything?

I am wondering is editing these files is not the answer, but rather to find out what other types of objects the game will allow and use new objects rather than existing ones. EG. cottage.LWO or cottage.3ds or whatever.

I have the Surrender 3D Manual and am about to look through it's 400 some odd pages for some clue as to what the software will support.

I also wonder if other games that also used surrender 3d engine would provide support on these questions. (?serious sam?)

I have also mapped out the player general config file (plrgencnf.txt) and made notes of all of the values meanings (that I could decipher) and how they affect gameplay.

I hope to post this on a site to come real soon. As soon as I get time to make one. :o

I have created a new ground map for use in SS/BZ and it is huge!!. I found out how to increase the size of the world within the game, it seems to max out and loose the ability to texture the ground at a certain Value but I got it to about 30 times the size of the original game.

It's blank and ready to be filled with as many crazy jumps and drops as you can "aja" into it.

I also have board mods and clothes too.

I'm not into games much lately, but this provides extra incentive to improve the gameplay. I'd love to add railsliding. how do we do it??? Come on Atari Guys help us out???

It's fun to have this type of control over the values of the environment. I have also re-written the AJA editor instructions to incude all of the commands I could find, and hope to make that all available to you in the future.

whew

well, all that said. I can't wait to see what we can really to to max out this game. Atari should push to make this game the cult classic it was born to be.

Best Pc snowboarding game ever.

Rubin

03-09-2006 08:25 AM

oh yes...

The CEO of Housemarque said: there will be no sequel. You can earn more money with consoles.

You did a lot, so you should link it asap. :-)

Chillout

03-09-2006 09:16 AM

nearlucid: that sounds amazing. Please put your stuff online somewhere :)

About the LWO/3ds thing: I checked around, and SurRender-engined games seem to use file import plugins ( I compared it with some other SR-game, a racing game):

srEXT_JPEGImporter.dll (JPEG-importer plug-in)

srEXT_LWOImporter.dll (LWO-importer plug-in / LightWave Object importer)

srEXT_Unzip.dll (SurRender Unzip plug-in)

srHXImporter.dll (Speaks for itself)

srEXT_default.dll (SurRender default plug-in: PCX importer, SCXImporter, DDSImporter, BMP-importer, 3DF importer, TGA-importer)

This information I got by using a hexeditor on the dll's.

We already know that using JPEGs, besides the default TGA's is possible. So we know that the default plug-in is being used.

So it appears that BMP, DDS, PCS, SCX and 3DF should work too. Since 3DF is a 3d format, we might be able to use it?

Rubin

03-09-2006 09:23 AM

Quote:

Originally Posted by Chillout

We already know that using JPEGs, besides the default TGA's is possible.

It seems to me that using JPEGs is not always possible. Sometimes it has to be TGAs for the menus. Or was it vice versa?

Chillout

03-09-2006 09:33 AM

That's true, because TGA's can contain Alpha channel information, while JPEG cannot... so for menu's this is important.

inafinus

03-09-2006 08:27 PM

has anyone really looked at my skin because feed back is apreciated.

nearlucid

03-09-2006 10:17 PM

I'm working on it

 

yo boarderz

Working on the page right now.

Good point about the alpha info chill.

and what was said about the dll's got me thinking.

Dll's pass info to and from programs but they are pretty general I think. meaning that some other program might be able to use the dll's to work with the files.

this is probably our last hope without the compiler from atari. because I bet the .hx files and .skl files are uneditable without a backwards compatability plug-in.

I have used a dll tracker http://www.dependencywalker.com/ to look at the files and over and over again it lists 3ds models and 3ds morph models so maybe we can use these dll's in milkshape or 3ds. anyone? anyone?

anyways. I hope to have the site up on my server tonight. Are there rules as to what can be modded and givenout?

I don;t need to go to jail over a snowboard game :confused: :down:

Rubin

03-09-2006 10:53 PM

Quote:

Originally Posted by nearlucid

Are there rules as to what can be modded and givenout?

I don;t need to go to jail over a snowboard game :confused: :down:

Do you expect an answer here which helps you not going to jail? :reading:

I was able to edit and change .hx file with a text editor... But am I am not a programmer.

nearlucid

03-09-2006 11:33 PM

Quote:

Originally Posted by Rubin

Do you expect an answer here which helps you not going to jail? :reading:

I was able to edit and change .hx file with a text editor... But am I am not a programmer.

what did you change the .HX file to? Rubin?

what I meant was. some files must be considered copyrighted and I don't want to start providing links to files that atari would consider as pirating.

As I've edited some of the main files to make to game run better on newer systems.

And I'm no programer, but I am determined :p

Rubin

03-09-2006 11:49 PM

Quote:

Originally Posted by nearlucid

what did you change the .HX file to?

I edited .HX files for boards - replaced "Rossignol" with "NewBoard" and so.

Quote:

Originally Posted by nearlucid

I don't want to start providing links to files that atari would consider as pirating.

No risk, no fun. :hat:

Chillout

03-10-2006 10:48 AM

About the legal issues:

As far as I know, EA games is the only company that ever said they would sue someone for modding a game. Housemarque will cause no problems, they even tried to help us on modding. But they are not the 'owner' of the game.

I don't think there won't be any problem at all, we have been modding the game since years now. Plus it's an old game. People are still playing it becaúse of the modding.

About the dll's: I don't know, but maybe someone can write a plugin for 3dstudio max, which uses the DLL's to import/export? I'm no programmer, but maybe someone can tell if this is possible? I've taken a look inside some of the hx-files, and they contain references to 3d studio max stuff... I've spoken with the Housemarque and Hybrid (SurRender3d) people about this, and they said that they probably have a 3d studio plugin, somewhere, but they couldn't find it. With such a plugin, we would also need an older version of Max, since Max has never been backwarts compatible when it comes to plugins...

So what we can do is:

- ask someone who knows how to program a 3ds plugin

- ask Hybrid & Housemarque for a plugin, again.

- let a programmer hack into the files, and try to import them in a tool like Zmodeler.

inafinus

03-10-2006 06:26 PM

where are the official supreme snowboarding forums. ive never found any.

nearlucid

03-11-2006 03:19 AM

Nearlucid.com opens the Mod Page

 

Hey bros

the site is up. You can find it at these links

http://www.muskokaramp.com/supremesnowmod/

OR

http://64.246.56.42/~muskokar/supremesnowmod/

The first is the Perm link,

but I just switched servers last month so it might not be up everywhere.

The second link works and is a direct link. Sans DNS.

The Gameplay section is not up yet, I'm still trying to figure out what files should, or rather needs to be in a release.

For now it's a start.

Enjoi

nearlucid

03-13-2006 04:34 AM

Onward and Upward

 

Gameplay section in coming together.

Check out the Scale Mod to make your whole world feel larger.

New Features to be added soon.

http://www.muskokaramp.com/supremesnowmod/

or

http://64.246.56.42/~muskokar/supremesnowmod/

:noob:

Chillout

03-13-2006 07:39 PM

cool! :)

inafinus

04-02-2006 07:50 PM

Quote:

Originally Posted by Chillout

With such a plugin, we would also need an older version of Max, since Max has never been backwarts compatible when it comes to plugins...

So what we can do is:

- ask someone who knows how to program a 3ds plugin

- ask Hybrid & Housemarque for a plugin, again.

- let a programmer hack into the files, and try to import them in a tool like Zmodeler.

i have an version off 3ds max 3.1 and i know someone whow can write plugins for it.

Chillout

04-03-2006 06:55 PM

okay, can you ask him/her if the HX-header stuff can be of any use?

inafinus

04-04-2006 11:19 AM

header stuff. you mean the thing at the start where it says 3ds max error report?

inafinus

04-04-2006 11:24 AM

oh btw i have posted info on hx files on file xt and it is very useful.

nearlucid

04-06-2006 04:15 AM

inafinus : what do you mean you've posted info on the files?

Where can I see this info?

please feel free to contact me directly if you or your friend need any help.

if we can't edit the *.HX files, can we import other models and use them.

and have him look at the Skeleton files. *.SKL

The SKL files are the player animations. I have had a little succes with these but I think we can beat this problem if we get enough people working on it.

my email.

nearlucid#@#hotmail#.#com

(remove all # signs from email addy above)

I am working on a reference page for the file extensions, hope to have it up soon,

as well my "super park" is almost done.

you've never played a level like this one. that's for sure.

:)

inafinus

04-06-2006 08:10 PM

http://filext.com/detaillist.php?ext...&Search=Search

thats a summary of all we know (or i know) about hx files.