Boards

 Resources related with a specific board can be found here :

Data\Boards\Board_X, where X is the number of a board.

 Example : board_5

Salomon "D Franck"

board_map.txt

material

{

    material_name = "salomon_franck153.TGA";

    texture = "data/boards/board_5/salomon_franck153.TGA";

    envmap_texture = "testdata/ENVI_soft.TGA";

};

Explainations

material_name is the name given to the material applied to the board

texture is the file used as a texture for the board. You can edit this one to link to your own texture

envmap_texture is a special texture for some advanced effects

Info.txt

Charasteristics {Salomon "D Franck"};

Explainations

Salomon "D Franck" is the name displayed in the board selection menu

menu_board_cnf.txt

name    = "Salomon Promodel Franck 153";

tri_file = "data/boards/board_5/board_menu_tri.txt";

mat_file = "data/boards/board_5/board_mat.txt";

logo_texture    = "data/Main_Menu/salo.tga";

sidecut_radius    = 2;

friction    = 3;

flexibility    = 4;

Explainations

name is the name used by the game's internals

tri_file is a text file indicating the tridimentionnal files to use

mat_file is the same thing for the textures (see above)

logo_texture is the path to the logo of the brand. It can be edited to use you own logo

sidecut_radius : caracteristic of the board displayed in the menu (just cosmetic change, don't change the board real performances)

friction : the same

flexibility : idem

 Now, you can edit the file named salomon_franck153.TGA to customize the board.

 Then, you can remove the 4 sub-folders (hires, lores, medres, vlores) used for different quality textures.

 If you want different textures quality, then replace the image in those sub-folders with you previously edited image scaled down. You must remember that :