Boards
Resources related with a specific board can be found here :
Data\Boards\Board_X, where X is the number of a board.
Example : board_5
Salomon "D Franck"
board_map.txt
material
{
material_name = "salomon_franck153.TGA";
texture = "data/boards/board_5/salomon_franck153.TGA";
envmap_texture = "testdata/ENVI_soft.TGA";
};
Explainations
material_name is the name given to the material applied to the board
texture is the file used as a texture for the board. You can edit this one to link to your own texture
envmap_texture is a special texture for some advanced effects
Info.txt
Charasteristics {Salomon "D Franck"};
Explainations
Salomon "D Franck" is the name displayed in the board selection menu
menu_board_cnf.txt
name = "Salomon Promodel Franck 153";
tri_file = "data/boards/board_5/board_menu_tri.txt";
mat_file = "data/boards/board_5/board_mat.txt";
logo_texture = "data/Main_Menu/salo.tga";
sidecut_radius = 2;
friction = 3;
flexibility = 4;
Explainations
name is the name used by the game's internals
tri_file is a text file indicating the tridimentionnal files to use
mat_file is the same thing for the textures (see above)
logo_texture is the path to the logo of the brand. It can be edited to use you own logo
sidecut_radius : caracteristic of the board displayed in the menu (just cosmetic change, don't change the board real performances)
friction : the same
flexibility : idem
Now, you can edit the file named salomon_franck153.TGA to customize the board.
Then, you can remove the 4 sub-folders (hires, lores, medres, vlores) used for different quality textures.
If you want different textures quality, then replace the image in those sub-folders with you previously edited image scaled down. You must remember that :
hires : high resolution
medres : medium resolution
lores : low resolution
vlores : very low resolution