Object textures
To edit the object textures, it's a bit more tricky.
You have to know how the object is called. When you've got it, look the following file, and find the texture reference.
The banners/flags are in the first box, the fences are in the second one, and the textures for the objects are in the last one.
For the fences and objects, you have to look in the .txt file which texture you want to edit. Usually, it is in a direct sub-folder of the one where you find the matlist.txt file.
Banners
filename = "data/levels/forest/objects/banner_texture/w_Start.jpg";
idx = 0;
filename = "data/levels/forest/objects/banner_texture/w_Checkpoint.jpg";
idx = 1;
filename = "data/levels/forest/objects/banner_texture/w_Finish.jpg";
idx = 2;
filename = "data/levels/forest/objects/banner_texture/w_Canyon_Run.jpg";
idx = 3;
filename = "data/levels/forest/objects/banner_texture/w_Cliff_Slalom.jpg";
idx = 4;
filename = "data/levels/forest/objects/banner_texture/w_The_Ice_Cave.jpg";
idx = 5;
filename = "data/levels/forest/objects/banner_texture/A_big.jpg";
idx = 6;
filename = "data/levels/forest/objects/banner_texture/arbor.jpg";
idx = 7;
filename = "data/levels/forest/objects/banner_texture/arnette_big.jpg";
idx = 8;
filename = "data/levels/forest/objects/banner_texture/asnow.jpg";
idx = 9;
filename = "data/levels/forest/objects/banner_texture/hmglogo.jpg";
idx = 10;
filename = "data/levels/forest/objects/banner_texture/nidecker_big.jpg";
idx = 11;
filename = "data/levels/forest/objects/banner_texture/nokia_big_1.jpg";
idx = 12;
filename = "data/levels/forest/objects/banner_texture/nokia_big_2.jpg";
idx = 13;
filename = "data/levels/forest/objects/banner_texture/nokia_big_3.jpg";
idx = 14;
filename = "data/levels/forest/objects/banner_texture/rossignol.jpg";
idx = 15;
filename = "data/levels/forest/objects/banner_texture/w_arnette.jpg";
idx = 16;
filename = "data/levels/forest/objects/banner_texture/w_bonfire.jpg";
idx = 17;
filename = "data/levels/forest/objects/banner_texture/w_nidecker.jpg";
idx = 18;
filename = "data/levels/forest/objects/banner_texture/w_nidecker_2.jpg";
idx = 19;
filename = "data/levels/forest/objects/banner_texture/w_nidecker_3.jpg";
idx = 20;
filename = "data/levels/forest/objects/banner_texture/w_salomon.jpg";
idx = 21;
Fence
Fence_Mesh {
material_file = "data/levels/forest/objects/fence_oldwood/matlist.txt";
idx = 0;
Fence_Mesh {
material_file = "data/levels/forest/objects/fence_oldwood_pole/matlist.txt";
idx = 1;
Fence_Mesh {
material_file = "data/levels/forest/objects/fence_secure/matlist.txt";
idx = 2;
Fence_Mesh {
material_file = "data/levels/forest/objects/fence_wire/matlist.txt";
idx = 3;
Fence_Mesh {
material_file = "data/levels/forest/objects/fence_wire_2/matlist.txt";
idx = 4;
Fence_Mesh {
material_file = "data/levels/forest/objects/fence_netting/matlist.txt";
idx = 5;
Fence_Mesh {
material_file = "data/levels/forest/objects/fence_netting_pole/matlist.txt";
idx = 6;
Fence_Mesh {
material_file = "data/levels/forest/objects/fence_wire_pole/matlist.txt";
idx = 7;
Fence_Mesh {
material_file = "data/levels/alpine/objects/cave_fence/matlist.txt";
idx = 8;
Fence_Mesh {
material_file = "data/levels/forest/objects/railroad/matlist.txt";
idx = 9;
Fence_Mesh {
material_file = "data/levels/forest/objects/fence_forest/matlist.txt";
idx = 10;
Fence_Mesh {
material_file = "data/levels/forest/objects/fence_forest_2/matlist.txt";
idx = 11;
Fence_Mesh {
material_file = "data/levels/forest/objects/fence_forest_3/matlist.txt";
idx = 12;
Fence_Mesh {
material_file = "data/levels/forest/objects/railroad_tunnel/matlist.txt";
idx = 13;
Fence_Mesh {
material_file = "data/levels/forest/objects/railroad_tunnel_begin/matlist.txt";
idx = 14;
Fence_Mesh {
material_file = "data/levels/forest/objects/railroad_tunnel_end/matlist.txt";
idx = 15;
Fence_Mesh {
material_file = "data/levels/forest/objects/railroad_tunnel/matlist.txt";
idx = 16;
Fence_Mesh {
material_file = "data/levels/forest/objects/Fence_Rockwall_1/matlist.txt";
idx = 17;
Fence_Mesh {
material_file = "data/levels/forest/objects/Fence_Rockwall_2/matlist.txt";
idx = 18;
Fence_Mesh {
material_file = "data/levels/forest/objects/Fence_Rockwall_Start/matlist.txt";
idx = 19;
Fence_Mesh {
material_file = "data/levels/forest/objects/Fence_Rockwall_End/matlist.txt";
idx = 20;
Fence_Mesh {
material_file = "data/levels/alpine/objects/cave_fence_02/matlist.txt";
idx = 21;
Fence_Mesh {
material_file = "data/levels/village/objects/skilift_pole/matlist.txt";
idx = 22;
Fence_Mesh {
material_file = "data/levels/village/objects/skilift_cable/matlist.txt";
idx = 23;
Fence_Mesh {
material_file = "data/levels/village/objects/elec_pole/matlist.txt";
idx = 24;
Fence_Mesh {
material_file = "data/levels/village/objects/elec_pole_cable/matlist.txt";
idx = 25;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence/matlist.txt";
idx = 27;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_stone/matlist.txt";
idx = 28;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_stone_start/matlist.txt";
idx = 29;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_stone_end/matlist.txt";
idx = 30;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_road/matlist.txt";
idx = 31;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_stairs/matlist.txt";
idx = 32;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_rail/matlist.txt";
idx = 33;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_concrete/matlist.txt";
idx = 34;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_concrete_start/matlist.txt";
idx = 35;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_concrete_end/matlist.txt";
idx = 36;
Fence_Mesh {
material_file = "data/levels/alpine/objects/fence_wall_1/matlist.txt";
idx = 37;
Fence_Mesh {
material_file = "data/levels/alpine/objects/fence_wall_2/matlist.txt";
idx = 38;
Fence_Mesh {
material_file = "data/levels/alpine/objects/fence_wall_3/matlist.txt";
idx = 39;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_park_rail/matlist.txt";
idx = 40;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_road_side/matlist.txt";
idx = 41;
Fence_Mesh {
material_file = "data/levels/forest/objects/fence_secure_2/matlist.txt";
idx = 42;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_house_1/matlist.txt";
idx = 50;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_office_1/matlist.txt";
idx = 51;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_hotel_1/matlist.txt";
idx = 52;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_building_1/matlist.txt";
idx = 53;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_tele_pole/matlist.txt";
idx = 54;
Fence_Mesh {
material_file = "data/levels/village/objects/fence_tele_pole_cable/matlist.txt";
idx = 55;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_jansport/matlist.txt";
idx = 60;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_original_sin/matlist.txt";
idx = 61;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_rossignol/matlist.txt";
idx = 62;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_salomon/matlist.txt";
idx = 63;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_arbor/matlist.txt";
idx = 64;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_nidecker/matlist.txt";
idx = 65;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_nidecker_2/matlist.txt";
idx = 66;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_bonfire/matlist.txt";
idx = 67;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_hmg/matlist.txt";
idx = 68;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_infogrames/matlist.txt";
idx = 69;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_arnette/matlist.txt";
idx = 70;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_nokia_1/matlist.txt";
idx = 71;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_nokia_2/matlist.txt";
idx = 72;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_nokia_3/matlist.txt";
idx = 73;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_nokia_4/matlist.txt";
idx = 74;
Fence_Mesh {
material_file = "data/levels/village/objects/banner_fence_a_snowboards/matlist.txt";
idx = 75;
Fence_Mesh {
material_file = "data/general/objects/transparent_polygon/matlist.txt";
idx = 99;
Fence_Mesh {
material_file = "data/general/objects/Editor_Safety_spline/matlist.txt";
idx = 100;
Objects
Snowcat
material_file = "data/objects/snowcat/matlist.txt";
Snowcat_2
material_file = "data/levels/village/objects/snowcat_2/matlist.txt";
Rock_Wall_1
material_file = "data/levels/alpine/objects/rock_wall1/matlist.txt";
Rock_Wall_2
material_file = "data/levels/alpine/objects/rock_wall2/matlist.txt";
Rock_1
material_file = "data/levels/alpine/objects/rock_1/matlist.txt";
Rock_2
material_file = "data/levels/alpine/objects/rock_2/matlist.txt";
Rock_3
material_file = "data/levels/alpine/objects/rock_3/matlist.txt";
Rock_4
material_file = "data/levels/alpine/objects/rock_4/matlist.txt";
Kaatunut_Puu
material_file = "data/levels/forest/objects/kaatunut_puu/matlist.txt";
Tree_Old
material_file = "data/levels/Alpine/objects/Tree_Old/matlist.txt";
Kivisilta
material_file = "data/objects/kivisilta/matlist.txt";
Valli
material_file = "data/objects/valli/matlist.txt";
Ristikkotolppa
material_file = "data/levels/village/objects/pole/matlist.txt";
Maja
material_file = "data/levels/village/objects/cottage/matlist.txt";
Hotel
material_file = "data/levels/village/objects/hotel/matlist.txt";
Hotel_2
material_file = "data/levels/village/objects/hotel_2/matlist.txt";
Airplane
material_file = "data/levels/alpine/objects/airplane/matlist.txt";
Ramp_Snowy
material_file = "data/levels/alpine/objects/ramp_snowy/matlist.txt";
Ramp_Wooden
material_file = "data/levels/alpine/objects/ramp_wooden/matlist.txt";
Ramp_Start
material_file = "data/levels/alpine/objects/ramp_start/matlist.txt";
Barrel_Wooden
material_file = "data/levels/alpine/objects/barrel_wooden/matlist.txt";
Tree
material_file = "data/levels/alpine/objects/tree_alpine03/matlist.txt";
Tree_Alpine02
material_file = "data/levels/alpine/objects/tree_alpine02/matlist.txt";
Silta
material_file = "data/objects/silta/matlist.txt";
Bridge_Small
material_file = "data/levels/village/objects/bridge_small/matlist.txt";
Varoitus_Aita
material_file = "data/levels/village/objects/varoitusaita/matlist.txt";
Zeppelin
material_file = "data/objects/zeppelin/matlist.txt";
Arch_Rock
material_file = "data/levels/alpine/objects/arch_rock/matlist.txt";
Arch_Rock_2
material_file = "data/levels/alpine/objects/arch_rock_2/matlist.txt";
Arch_Snow
material_file = "data/levels/alpine/objects/arch_snow/matlist.txt";
Platform_1
material_file = "data/objects/alustat/pohja1/matlist.txt";
Platform_2
material_file = "data/objects/alustat/pohja2/matlist.txt";
Platform_3
material_file = "data/objects/alustat/pohja3/matlist.txt";
Platform_4
material_file = "data/objects/alustat/pohja4/matlist.txt";
Cave_Long
material_file = "data/levels/alpine/objects/cave_long/matlist.txt";
Cave_Short
material_file = "data/levels/alpine/objects/cave_short/matlist.txt";
Train
material_file = "data/levels/forest/objects/train/matlist.txt";
Train_Car
material_file = "data/levels/forest/objects/train_car/matlist.txt";
material_file_2 = "data/levels/forest/objects/train_car/matlist_2.txt";
Train_Car_Log
material_file = "data/levels/forest/objects/train_car_log/matlist.txt";
material_file_2 = "data/levels/forest/objects/train_car_log/matlist_2.txt";
Railroad_Bridge
material_file = "data/levels/forest/objects/railroad_Bridge/matlist.txt";
Tree_Fir_1
material_file = "data/levels/forest/objects/Tree_Fir_1/matlist.txt";
material_file_2 = "data/levels/forest/objects/Tree_Fir_1/matlist_2.txt";
Tree_Fir_2
material_file = "data/levels/forest/objects/Tree_Fir_2/matlist.txt";
material_file_2 = "data/levels/forest/objects/Tree_Fir_2/matlist_2.txt";
Tree_Fir_Cross
material_file = "data/levels/forest/objects/Tree_Fir_cross/matlist.txt";
Tree_Fir_Cross_2
material_file = "data/levels/forest/objects/Tree_Fir_cross_2/matlist.txt";
Log
material_file = "data/levels/forest/objects/Log/matlist.txt";
Log_Pile
material_file = "data/levels/forest/objects/Log_Pile/matlist.txt";
Excavator
material_file = "data/levels/forest/objects/Excavator/matlist.txt";
Tree_Stump_1
material_file = "data/levels/forest/objects/Tree_Stump_1/matlist.txt";
Tree_Stump_2
material_file = "data/levels/forest/objects/Tree_Stump_2/matlist.txt";
Bridge_Stone
material_file = "data/levels/forest/objects/Bridge_Stone/matlist.txt";
Bridge_Rope
material_file = "data/levels/Alpine/objects/Bridge_Rope/matlist.txt";
Barn
material_file = "data/levels/forest/objects/Barn/matlist.txt";
Sawmill
material_file = "data/levels/forest/objects/Sawmill/matlist.txt";
Workshop
material_file = "data/levels/forest/objects/Workshop/matlist.txt";
Barrel_Metal
material_file = "data/levels/alpine/objects/barrel_metal/matlist.txt";
Sign_Halfpipe_Mesh {
material_file = "data/levels/forest/objects/sign_halfpipe/matlist.txt";
Sign_Park_Mesh {
material_file = "data/levels/village/objects/sign_park/matlist.txt";
Sign_Avalanche_Mesh {
material_file = "data/levels/village/objects/sign_avalanche/matlist.txt";
Skyscraper
material_file = "data/levels/village/objects/Skyscraper/matlist.txt";
House_1
material_file = "data/levels/village/objects/House_1/matlist.txt";
Slope_Easy_Mesh {
material_file = "data/levels/village/objects/Slope_Easy/matlist.txt";
Slope_Medium_Mesh {
material_file = "data/levels/village/objects/Slope_Medium/matlist.txt";
Slope_Hard_Mesh {
material_file = "data/levels/village/objects/Slope_Hard/matlist.txt";
Slope_Arrow_Left_Mesh {
material_file = "data/levels/village/objects/Slope_Arrow_Left/matlist.txt";
Slope_Arrow_Right_Mesh {
material_file = "data/levels/village/objects/Slope_Arrow_Right/matlist.txt";
Lamp_Mesh {
material_file = "data/levels/village/objects/Lamp/matlist.txt";
Boulder_1
material_file = "data/levels/alpine/objects/Boulder_1/matlist.txt";
Helicopter
material_file = "data/levels/alpine/objects/Helicopter/matlist.txt";
Landcruiser
material_file = "data/levels/Village/objects/Landcruiser/matlist.txt";
Truck
material_file = "data/levels/Village/objects/Truck/matlist.txt";
Truck_2
material_file = "data/levels/Village/objects/Truck2/matlist.txt";
Van
material_file = "data/levels/Village/objects/Van/matlist.txt";
Ambulance
material_file = "data/levels/Forest/objects/Ambulance/matlist.txt";
Fountain
material_file = "data/levels/Village/objects/Fountain/matlist.txt";
Avalanche_Barrier
material_file = "data/levels/Alpine/objects/Avalanche_Barrier/matlist.txt";
Slab
material_file = "data/levels/Village/objects/Slab/matlist.txt";
Slab_2
material_file = "data/levels/Village/objects/Slab_2/matlist.txt";
Bench
material_file = "data/levels/Village/objects/Bench/matlist.txt";
Kontti
material_file = "data/levels/Village/objects/Kontti/matlist.txt";
Audience
material_file = "data/levels/Village/objects/Audience/matlist.txt";
Audience_2
material_file = "data/levels/Village/objects/Audience_2/matlist.txt";
Audience_3
material_file = "data/levels/Village/objects/Audience_3/matlist.txt";
Audience_4
material_file = "data/levels/Village/objects/Audience_4/matlist.txt";
Plane_Audience_01_2D_Mesh {
material_file = "data/levels/village/objects/plane_audience_01/matlist.txt";
Plane_Audience_021_2D_Mesh {
material_file = "data/levels/village/objects/plane_audience_021/matlist.txt";
Plane_Audience_022_2D_Mesh {
material_file = "data/levels/village/objects/plane_audience_022/matlist.txt";
Plane_Audience_031_2D_Mesh {
material_file = "data/levels/village/objects/plane_audience_031/matlist.txt";
Plane_Audience_032_2D_Mesh {
material_file = "data/levels/village/objects/plane_audience_032/matlist.txt";
Plane_Audience_041_2D_Mesh {
material_file = "data/levels/village/objects/plane_audience_041/matlist.txt";
Plane_Audience_042_2D_Mesh {
material_file = "data/levels/village/objects/plane_audience_042/matlist.txt";
Plane_Audience_051_2D_Mesh {
material_file = "data/levels/village/objects/plane_audience_051/matlist.txt";
Plane_Audience_052_2D_Mesh {
material_file = "data/levels/village/objects/plane_audience_052/matlist.txt";
Plane_Audience_061_2D_Mesh {
material_file = "data/levels/village/objects/plane_audience_061/matlist.txt";
Plane_Audience_062_2D_Mesh {
material_file = "data/levels/village/objects/plane_audience_062/matlist.txt";
Research_Station
material_file = "data/levels/Alpine/objects/Research_Station/matlist.txt";