Object textures

To edit the object textures, it's a bit more tricky.

You have to know how the object is called. When you've got it, look the following file, and find the texture reference.

The banners/flags are in the first box, the fences are in the second one, and the textures for the objects are in the last one.

For the fences and objects, you have to look in the .txt file which texture you want to edit. Usually, it is in a direct sub-folder of the one where you find the matlist.txt file.

Banners

filename    = "data/levels/forest/objects/banner_texture/w_Start.jpg";

idx    = 0;

filename    = "data/levels/forest/objects/banner_texture/w_Checkpoint.jpg";

idx    = 1;

filename    = "data/levels/forest/objects/banner_texture/w_Finish.jpg";

idx    = 2;

filename    = "data/levels/forest/objects/banner_texture/w_Canyon_Run.jpg";

idx    = 3;

filename    = "data/levels/forest/objects/banner_texture/w_Cliff_Slalom.jpg";

idx    = 4;

filename    = "data/levels/forest/objects/banner_texture/w_The_Ice_Cave.jpg";

idx    = 5;

filename    = "data/levels/forest/objects/banner_texture/A_big.jpg";

idx    = 6;

filename    = "data/levels/forest/objects/banner_texture/arbor.jpg";

idx    = 7;

filename    = "data/levels/forest/objects/banner_texture/arnette_big.jpg";

idx    = 8;

filename    = "data/levels/forest/objects/banner_texture/asnow.jpg";

idx    = 9;

filename    = "data/levels/forest/objects/banner_texture/hmglogo.jpg";

idx    = 10;

filename    = "data/levels/forest/objects/banner_texture/nidecker_big.jpg";

idx    = 11;

filename    = "data/levels/forest/objects/banner_texture/nokia_big_1.jpg";

idx    = 12;

filename    = "data/levels/forest/objects/banner_texture/nokia_big_2.jpg";

idx    = 13;

filename    = "data/levels/forest/objects/banner_texture/nokia_big_3.jpg";

idx    = 14;

filename    = "data/levels/forest/objects/banner_texture/rossignol.jpg";

idx    = 15;

filename    = "data/levels/forest/objects/banner_texture/w_arnette.jpg";

idx    = 16;

filename    = "data/levels/forest/objects/banner_texture/w_bonfire.jpg";

idx    = 17;

filename    = "data/levels/forest/objects/banner_texture/w_nidecker.jpg";

idx    = 18;

filename    = "data/levels/forest/objects/banner_texture/w_nidecker_2.jpg";

idx    = 19;

filename    = "data/levels/forest/objects/banner_texture/w_nidecker_3.jpg";

idx    = 20;

filename    = "data/levels/forest/objects/banner_texture/w_salomon.jpg";

idx    = 21;

Fence

Fence_Mesh {

material_file    = "data/levels/forest/objects/fence_oldwood/matlist.txt";

idx    = 0;

Fence_Mesh {

material_file    = "data/levels/forest/objects/fence_oldwood_pole/matlist.txt";

idx    = 1;

Fence_Mesh {

material_file    = "data/levels/forest/objects/fence_secure/matlist.txt";

idx    = 2;

Fence_Mesh {

material_file    = "data/levels/forest/objects/fence_wire/matlist.txt";

idx    = 3;

Fence_Mesh {

material_file    = "data/levels/forest/objects/fence_wire_2/matlist.txt";

idx    = 4;

Fence_Mesh {

material_file    = "data/levels/forest/objects/fence_netting/matlist.txt";

idx    = 5;

Fence_Mesh {

material_file    = "data/levels/forest/objects/fence_netting_pole/matlist.txt";

idx    = 6;

Fence_Mesh {

material_file    = "data/levels/forest/objects/fence_wire_pole/matlist.txt";

idx    = 7;

Fence_Mesh {

material_file    = "data/levels/alpine/objects/cave_fence/matlist.txt";

idx    = 8;

Fence_Mesh {

material_file    = "data/levels/forest/objects/railroad/matlist.txt";

idx    = 9;

Fence_Mesh {

material_file    = "data/levels/forest/objects/fence_forest/matlist.txt";

idx    = 10;

Fence_Mesh {

material_file    = "data/levels/forest/objects/fence_forest_2/matlist.txt";

idx    = 11;

Fence_Mesh {

material_file    = "data/levels/forest/objects/fence_forest_3/matlist.txt";

idx    = 12;

Fence_Mesh {

material_file    = "data/levels/forest/objects/railroad_tunnel/matlist.txt";

idx    = 13;

Fence_Mesh {

material_file    = "data/levels/forest/objects/railroad_tunnel_begin/matlist.txt";

idx    = 14;

Fence_Mesh {

material_file    = "data/levels/forest/objects/railroad_tunnel_end/matlist.txt";

idx    = 15;

Fence_Mesh {

material_file    = "data/levels/forest/objects/railroad_tunnel/matlist.txt";

idx    = 16;

Fence_Mesh {

material_file    = "data/levels/forest/objects/Fence_Rockwall_1/matlist.txt";

idx    = 17;

Fence_Mesh {

material_file    = "data/levels/forest/objects/Fence_Rockwall_2/matlist.txt";

idx    = 18;

Fence_Mesh {

material_file    = "data/levels/forest/objects/Fence_Rockwall_Start/matlist.txt";

idx    = 19;

Fence_Mesh {

material_file    = "data/levels/forest/objects/Fence_Rockwall_End/matlist.txt";

idx    = 20;

Fence_Mesh {

material_file    = "data/levels/alpine/objects/cave_fence_02/matlist.txt";

idx    = 21;

Fence_Mesh {

material_file    = "data/levels/village/objects/skilift_pole/matlist.txt";

idx    = 22;

Fence_Mesh {

material_file    = "data/levels/village/objects/skilift_cable/matlist.txt";

idx    = 23;

Fence_Mesh {

material_file    = "data/levels/village/objects/elec_pole/matlist.txt";

idx    = 24;

Fence_Mesh {

material_file    = "data/levels/village/objects/elec_pole_cable/matlist.txt";

idx    = 25;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence/matlist.txt";

idx    = 27;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_stone/matlist.txt";

idx    = 28;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_stone_start/matlist.txt";

idx    = 29;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_stone_end/matlist.txt";

idx    = 30;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_road/matlist.txt";

idx    = 31;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_stairs/matlist.txt";

idx    = 32;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_rail/matlist.txt";

idx    = 33;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_concrete/matlist.txt";

idx    = 34;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_concrete_start/matlist.txt";

idx    = 35;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_concrete_end/matlist.txt";

idx    = 36;

Fence_Mesh {

material_file    = "data/levels/alpine/objects/fence_wall_1/matlist.txt";

idx    = 37;

Fence_Mesh {

material_file    = "data/levels/alpine/objects/fence_wall_2/matlist.txt";

idx    = 38;

Fence_Mesh {

material_file    = "data/levels/alpine/objects/fence_wall_3/matlist.txt";

idx    = 39;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_park_rail/matlist.txt";

idx    = 40;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_road_side/matlist.txt";

idx    = 41;

Fence_Mesh {

material_file    = "data/levels/forest/objects/fence_secure_2/matlist.txt";

idx    = 42;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_house_1/matlist.txt";

idx    = 50;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_office_1/matlist.txt";

idx    = 51;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_hotel_1/matlist.txt";

idx    = 52;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_building_1/matlist.txt";

idx    = 53;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_tele_pole/matlist.txt";

idx    = 54;

Fence_Mesh {

material_file    = "data/levels/village/objects/fence_tele_pole_cable/matlist.txt";

idx    = 55;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_jansport/matlist.txt";

idx    = 60;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_original_sin/matlist.txt";

idx    = 61;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_rossignol/matlist.txt";

idx    = 62;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_salomon/matlist.txt";

idx    = 63;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_arbor/matlist.txt";

idx    = 64;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_nidecker/matlist.txt";

idx    = 65;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_nidecker_2/matlist.txt";

idx    = 66;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_bonfire/matlist.txt";

idx    = 67;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_hmg/matlist.txt";

idx    = 68;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_infogrames/matlist.txt";

idx    = 69;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_arnette/matlist.txt";

idx    = 70;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_nokia_1/matlist.txt";

idx    = 71;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_nokia_2/matlist.txt";

idx    = 72;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_nokia_3/matlist.txt";

idx    = 73;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_nokia_4/matlist.txt";

idx    = 74;

Fence_Mesh {

material_file    = "data/levels/village/objects/banner_fence_a_snowboards/matlist.txt";

idx    = 75;

Fence_Mesh {

material_file    = "data/general/objects/transparent_polygon/matlist.txt";

idx    = 99;

Fence_Mesh {

material_file    = "data/general/objects/Editor_Safety_spline/matlist.txt";

idx    = 100;

Objects

Snowcat

material_file    = "data/objects/snowcat/matlist.txt";

Snowcat_2

material_file    = "data/levels/village/objects/snowcat_2/matlist.txt";

Rock_Wall_1

material_file    = "data/levels/alpine/objects/rock_wall1/matlist.txt";

Rock_Wall_2

material_file    = "data/levels/alpine/objects/rock_wall2/matlist.txt";

Rock_1

material_file    = "data/levels/alpine/objects/rock_1/matlist.txt";

Rock_2

material_file    = "data/levels/alpine/objects/rock_2/matlist.txt";

Rock_3

material_file    = "data/levels/alpine/objects/rock_3/matlist.txt";

Rock_4

material_file    = "data/levels/alpine/objects/rock_4/matlist.txt";

Kaatunut_Puu

material_file    = "data/levels/forest/objects/kaatunut_puu/matlist.txt";

Tree_Old

material_file    = "data/levels/Alpine/objects/Tree_Old/matlist.txt";

Kivisilta

material_file    = "data/objects/kivisilta/matlist.txt";

Valli

material_file    = "data/objects/valli/matlist.txt";

Ristikkotolppa

material_file    = "data/levels/village/objects/pole/matlist.txt";

Maja

material_file    = "data/levels/village/objects/cottage/matlist.txt";

Hotel

material_file    = "data/levels/village/objects/hotel/matlist.txt";

Hotel_2

material_file    = "data/levels/village/objects/hotel_2/matlist.txt";

Airplane

material_file    = "data/levels/alpine/objects/airplane/matlist.txt";

Ramp_Snowy

material_file    = "data/levels/alpine/objects/ramp_snowy/matlist.txt";

Ramp_Wooden

material_file    = "data/levels/alpine/objects/ramp_wooden/matlist.txt";

Ramp_Start

material_file    = "data/levels/alpine/objects/ramp_start/matlist.txt";

Barrel_Wooden

material_file    = "data/levels/alpine/objects/barrel_wooden/matlist.txt";

Tree

material_file    = "data/levels/alpine/objects/tree_alpine03/matlist.txt";

Tree_Alpine02

material_file    = "data/levels/alpine/objects/tree_alpine02/matlist.txt";

Silta

material_file    = "data/objects/silta/matlist.txt";

Bridge_Small

material_file    = "data/levels/village/objects/bridge_small/matlist.txt";

Varoitus_Aita

material_file    = "data/levels/village/objects/varoitusaita/matlist.txt";

Zeppelin

material_file    = "data/objects/zeppelin/matlist.txt";

Arch_Rock

material_file    = "data/levels/alpine/objects/arch_rock/matlist.txt";

Arch_Rock_2

material_file    = "data/levels/alpine/objects/arch_rock_2/matlist.txt";

Arch_Snow

material_file    = "data/levels/alpine/objects/arch_snow/matlist.txt";

Platform_1

material_file    = "data/objects/alustat/pohja1/matlist.txt";

Platform_2

material_file    = "data/objects/alustat/pohja2/matlist.txt";

Platform_3

material_file    = "data/objects/alustat/pohja3/matlist.txt";

Platform_4

material_file    = "data/objects/alustat/pohja4/matlist.txt";

Cave_Long

material_file    = "data/levels/alpine/objects/cave_long/matlist.txt";

Cave_Short

material_file    = "data/levels/alpine/objects/cave_short/matlist.txt";

Train

material_file    = "data/levels/forest/objects/train/matlist.txt";

Train_Car

material_file    = "data/levels/forest/objects/train_car/matlist.txt";

material_file_2    = "data/levels/forest/objects/train_car/matlist_2.txt";

Train_Car_Log

material_file    = "data/levels/forest/objects/train_car_log/matlist.txt";

material_file_2    = "data/levels/forest/objects/train_car_log/matlist_2.txt";

Railroad_Bridge

material_file    = "data/levels/forest/objects/railroad_Bridge/matlist.txt";

Tree_Fir_1

material_file    = "data/levels/forest/objects/Tree_Fir_1/matlist.txt";

material_file_2    = "data/levels/forest/objects/Tree_Fir_1/matlist_2.txt";

Tree_Fir_2

material_file    = "data/levels/forest/objects/Tree_Fir_2/matlist.txt";

material_file_2    = "data/levels/forest/objects/Tree_Fir_2/matlist_2.txt";

Tree_Fir_Cross

material_file    = "data/levels/forest/objects/Tree_Fir_cross/matlist.txt";

Tree_Fir_Cross_2

material_file    = "data/levels/forest/objects/Tree_Fir_cross_2/matlist.txt";

Log

material_file    = "data/levels/forest/objects/Log/matlist.txt";

Log_Pile

material_file    = "data/levels/forest/objects/Log_Pile/matlist.txt";

Excavator

material_file    = "data/levels/forest/objects/Excavator/matlist.txt";

Tree_Stump_1

material_file    = "data/levels/forest/objects/Tree_Stump_1/matlist.txt";

Tree_Stump_2

material_file    = "data/levels/forest/objects/Tree_Stump_2/matlist.txt";

Bridge_Stone

material_file    = "data/levels/forest/objects/Bridge_Stone/matlist.txt";

Bridge_Rope

material_file    = "data/levels/Alpine/objects/Bridge_Rope/matlist.txt";

Barn

material_file    = "data/levels/forest/objects/Barn/matlist.txt";

Sawmill

material_file    = "data/levels/forest/objects/Sawmill/matlist.txt";

Workshop

material_file    = "data/levels/forest/objects/Workshop/matlist.txt";

Barrel_Metal

material_file    = "data/levels/alpine/objects/barrel_metal/matlist.txt";

Sign_Halfpipe_Mesh {

material_file    = "data/levels/forest/objects/sign_halfpipe/matlist.txt";

Sign_Park_Mesh {

material_file    = "data/levels/village/objects/sign_park/matlist.txt";

Sign_Avalanche_Mesh {

material_file    = "data/levels/village/objects/sign_avalanche/matlist.txt";

Skyscraper

material_file    = "data/levels/village/objects/Skyscraper/matlist.txt";

House_1

material_file    = "data/levels/village/objects/House_1/matlist.txt";

Slope_Easy_Mesh {

material_file    = "data/levels/village/objects/Slope_Easy/matlist.txt";

Slope_Medium_Mesh {

material_file    = "data/levels/village/objects/Slope_Medium/matlist.txt";

Slope_Hard_Mesh {

material_file    = "data/levels/village/objects/Slope_Hard/matlist.txt";

Slope_Arrow_Left_Mesh {

material_file    = "data/levels/village/objects/Slope_Arrow_Left/matlist.txt";

Slope_Arrow_Right_Mesh {

material_file    = "data/levels/village/objects/Slope_Arrow_Right/matlist.txt";

Lamp_Mesh {

material_file    = "data/levels/village/objects/Lamp/matlist.txt";

Boulder_1

material_file    = "data/levels/alpine/objects/Boulder_1/matlist.txt";

Helicopter

material_file    = "data/levels/alpine/objects/Helicopter/matlist.txt";

Landcruiser

material_file    = "data/levels/Village/objects/Landcruiser/matlist.txt";

Truck

material_file    = "data/levels/Village/objects/Truck/matlist.txt";

Truck_2

material_file    = "data/levels/Village/objects/Truck2/matlist.txt";

Van

material_file    = "data/levels/Village/objects/Van/matlist.txt";

Ambulance

material_file    = "data/levels/Forest/objects/Ambulance/matlist.txt";

Fountain

material_file    = "data/levels/Village/objects/Fountain/matlist.txt";

Avalanche_Barrier

material_file    = "data/levels/Alpine/objects/Avalanche_Barrier/matlist.txt";

Slab

material_file    = "data/levels/Village/objects/Slab/matlist.txt";

Slab_2

material_file    = "data/levels/Village/objects/Slab_2/matlist.txt";

Bench

material_file    = "data/levels/Village/objects/Bench/matlist.txt";

Kontti

material_file    = "data/levels/Village/objects/Kontti/matlist.txt";

Audience

material_file    = "data/levels/Village/objects/Audience/matlist.txt";

Audience_2

material_file    = "data/levels/Village/objects/Audience_2/matlist.txt";

Audience_3

material_file    = "data/levels/Village/objects/Audience_3/matlist.txt";

Audience_4

material_file    = "data/levels/Village/objects/Audience_4/matlist.txt";

Plane_Audience_01_2D_Mesh {

material_file    = "data/levels/village/objects/plane_audience_01/matlist.txt";

Plane_Audience_021_2D_Mesh {

material_file    = "data/levels/village/objects/plane_audience_021/matlist.txt";

Plane_Audience_022_2D_Mesh {

material_file    = "data/levels/village/objects/plane_audience_022/matlist.txt";

Plane_Audience_031_2D_Mesh {

material_file    = "data/levels/village/objects/plane_audience_031/matlist.txt";

Plane_Audience_032_2D_Mesh {

material_file    = "data/levels/village/objects/plane_audience_032/matlist.txt";

Plane_Audience_041_2D_Mesh {

material_file    = "data/levels/village/objects/plane_audience_041/matlist.txt";

Plane_Audience_042_2D_Mesh {

material_file    = "data/levels/village/objects/plane_audience_042/matlist.txt";

Plane_Audience_051_2D_Mesh {

material_file    = "data/levels/village/objects/plane_audience_051/matlist.txt";

Plane_Audience_052_2D_Mesh {

material_file    = "data/levels/village/objects/plane_audience_052/matlist.txt";

Plane_Audience_061_2D_Mesh {

material_file    = "data/levels/village/objects/plane_audience_061/matlist.txt";

Plane_Audience_062_2D_Mesh {

material_file    = "data/levels/village/objects/plane_audience_062/matlist.txt";

Research_Station

material_file    = "data/levels/Alpine/objects/Research_Station/matlist.txt";