Before all, backup everything you want to keep from Supreme Snowboarding (Boarder Zone), and especially the track you want to edit. Otherwise, you might have to reinstall the game to make it work again.
It's recommended to work with the Supreme Snowboarding Editor Edition, because it's a bug-fixed version, avoiding you to lose unsaved work.
You can click on each pictures to enlarge it and see some more details.
The steps described in this tutorial :
Activate the editor
Edit-mode
Rotate the camera
Zoom with the camera
Move the camera
Create an object
Move an object
Rotate an object
Scale an object
Give an offset to an object
Remove an object
Edit the height map
Edit the materials map
Edit a fence
Edit a fence's shape
Remove a fence
Tips and warnings
Useless or mysterious commands
So, here we go !
First step : activate the editor : Type « AJA », whenever you want. You should hear a sound.
Enter in the editor : press « E »
If the menu is a list beginning with “Fence” (pic. above), press Esc to go to the root menu.
The camera will probably be oriented in a useless way (straight down), perhaps showing the top of you character's head. Change camera's orientation with the « Ctrl » key, keep it pressed, and move the mouse. The camera should move around the snowboarder.
Note : The gray transparent sphere is your 3D cursor. It locates your mouse's position.
You perhaps want to zoom out. In order to do that, do a right click, and pull the mouse. To zoom in, push the mouse away.
If you want to go away, simply move you mouse. The more vertical the camera is, the slower you will move.
Note : to move faster, press Shift while you move your mouse.
Now, let's use the newly-appeared menu. The root menu is :
Create new object <F5>
Edit nearest object <F6>
Edit nearest fence
Edit class
Edit landscape <F7>
Level options <F8>
Edit Replay Camera
Edit misc. configs
Save all <Ctrl + S>
Debug options
If you don't see that, press Esc until you get it.
Let's say you want to create an object. Move the selector (KeyUP/KeyDOWN) to the first line and push Enter, or press F5. A quite long list appear. In the same way, select the wanted object (Research_Station is a good one for this example. Avoid Fence for now), and press Enter. It is created where your cursor is.
To move an object, click on it, and move your mouse. It object it attached to the cursor. Make sure that the Class is the one corresponding to the wanted object : under the menu, it shows the active class (if any). Change the class with PageUp/PageDown. Look carefully at the bottom of the screen : you know which class is active, and if an object is attached to the mouse.
Note : If a different class is active, and you click somewhere, it will select the nearest object corresponding to the class : if you have only one Barrel in the whole level and the the Barrel class is selected, then clicking anywhere in the level will select the Barrel, and move it according to your mouse movements, even if you don't see the Barrel in your screen. It's easy to loose objects, or move them to an unwanted place.
Now, let's rotate our Research_Station ! Select it, and press PageUp/PageDown. If you want other axes, press in the meantime the corresponding key (x, y or z).
If you want to scale up or down an object, keep it selected and use / and * (from the keypad. On a laptop, you can access it with the Fn key).
To add a vertical offset to the object, press + or – (also from the keypad).
Now, let's play with the landscape ! Go back the the root menu by pressing Esc. Select “Edit landscape <F7>”
To alter the height map (shape of the track), select “Edit height map <F7>”. Read the menu to know the commands. The only thing which is not mentioned is how to change the size of the brush : press / to reduce it, and * to size it up. Try every tool to learn (guess? ;-) ) how it works. "River X" and "River Y" are the most tricky ones, with "Magic erase".
Note : you can apply a transformation with a simple click, instead of the + key, but keep in mind that while you keep the mouse button pressed, the effect will be applied. For example, if you have the Command “Alter height”, you will quickly get a huge mountain.
Note : Ctrl + Z allows you to undo some changes, but not much.
To edit the materials map, it's quite the same, but you won't see the effects live. First, paint your materials and save your track (Ctrl+S). Quit the track, and remove in the race folder the files named Material_Map.binX (where X can be “”, “1”, “2” or “3”). Then, reload the track in Supreme.
Now, to edit fences, go to the object menu, create a new fence, go back to the root menu and select “Edit nearest fence”. Read everything, and try to edit the one created a step before.
To edit the fence's shape, select and click on a control point, and move it away. To remove a control point, press Suppr when a point is highlighted (cursor near the point). To insert a point, press Insert.
To remove a fence, press Suppr until there is no more Control point remaining, and finish the editing.
Note : please note that Supreme Snowboarding has been released before it was really finished, to some links between files are sometimes wrong. It's the case for the object “Railroad Bridge”, or some fence “Mesh patterns” (eg. Number 53). Any broken link will crash the game. That's why save your track regularly, and before editing, apply all patches.The special version on this site tries to provide a safe version, but everything hasn't been fixed.
If you want, you can try to fix the error, and/or report it to me. These corrections are included in the Add-on provided by mk.
Here, we see that the file in "data/levels/village/objects/fence_building_1/matlist.txt" can't be found. I have fixed this issue, and the correction has been included in mk's addon, as well as in the Supreme Snowboarding Editor Edition.
Useless (and sometimes crash Supreme) :
If you encounter errors, tell me, and I will try to fix it. Try to report which action trigger the error.