AtariCommunity forums : Carbon Copy page 02

fjguarino

09-23-2002 05:58 AM

Re: new boards, player clothing, tracks

 

ATTN: JOECOOL

Did you ever use the the site:

<<dead>> http://surf.to/s-snowboarding <<dead>> by martin larsson that had new boards, player clothing,

and tracks that could be downloaded.

to get any of the available downloads for 'Supreme Snowboarding' and 'Boarder Zone', and do you know if any of the files are still available somewhere else?

fjguarino

09-23-2002 10:54 AM

Thread Starter

 

Tazzmzn where are you?

JoeCool

09-23-2002 04:29 PM

Re: Re: new boards, player clothing, tracks

 

Quote:

Originally posted by fjguarino

ATTN: JOECOOL

Did you ever use the the site:

<<dead>> http://surf.to/s-snowboarding <<dead>> by martin larsson that had new boards, player clothing,

and tracks that could be downloaded.

to get any of the available downloads for 'Supreme Snowboarding' and 'Boarder Zone', and do you know if any of the files are still available somewhere else?

afaik this site is closed. but i knew martin very well at these times, i posted highscores and so on......

fjguarino

09-24-2002 08:30 AM

Looking for...

 

JOECOOL:

do you know if martin larsson still has a web site or how to contact him (email).

i tried doing a web search but there are TOO many martin larssons out there.

JoeCool

09-24-2002 05:18 PM

sorry....i have no idea

:(

mk2705

09-25-2002 04:02 PM

mk2705

09-25-2002 04:05 PM

No, here (without point in the end): http://www.harmoniccycle.com/harmoni...g-bz-intro.htm

bzone

09-25-2002 09:13 PM

Thanks, but...

 

Quote:

Originally posted by mk2705

No, here (without point in the end): http://www.harmoniccycle.com/harmoni...g-bz-intro.htm

Thanks for your input but the link to the new clothing sets was already posted.

fjguarino

09-27-2002 11:06 AM

player configuration

 

Here is a partial explination of the 'player' riding characteristics.

The file is 'plgencnf.txt' and applies to all players in a race, including the computer (AI) players.

Please correct any errors and/or add to list.

player_init_speed : Speed at start

on_air_height_limit : Height when stands up in air

push_min_time :

canting_damp_off_speed :

updown_acceleration_limit :

normal_friction_coeff : Friction when normal to surface

air_fluid_friction_coeff : Air Friction when in control

air_fluid_friction_coeff_fall : Air friction when falling

board_canting_friction_coeff : Friction when turning (% of normal_friction_coeff)

board_friction_coeff : Friction coefficient of board

board_friction_scale

board_dir_scale_air

board_dir_scale

updown_dir_scale

halfpipe_board_canting_friction_coeff : Turning friction in HP

halfpipe_board_friction_coeff : Normal friction in HP

turning_factor : Turning speed

foot_offset : Turning control (sensitivity to control input)

squat_control_factor : % control when squating

squat_speed_limit : Speed to start squating

squat_fluid_friction_factor : % air friction when squating

reference_speed

reference_speed_factor

halfpipe_reference_speed

halfpipe_reference_speed_factor

canting_damping_start_speed : Speed when damping starts

canting_damping_end_speed : Speed when damping ends

max_canting_damping : Damping in turn

ice_normal_friction_factor : friction on ice (normal) (% of normal_friction_coeff)

ice_fluid_friction_factor

ice_dir_friction_factor : % friction on ice (turning)

start_height : Height above suface at start

landing_reacting_time : Reaction time when landing

landing_prediction_offset

landing_h_offset

landing_h_scale

landing_start_height : Height when landing control starts

stance_change_speed_limit : Max speed to change stance

stance_simple_ms

stance_min_change_time : Min time to change stance

tremor_max_amplitude : Max amout of foot/board tremor when on different terrain

tremor_min_amplitude : Min amout of foot/board tremor when on different terrain

tremor_relative_freq

tremor_damp_start_speed

tremor_damp_end_speed

tremor_damp_start_acc

tremor_damp_end_acc

tremor_damp_rel_min_acc

fall_end_speed : Player speed to end fall

fall_impulse_limit : Fall impact limit (how hard can you hit before falling)

fall_wait_time : Time to recover from fall

fall_friction_factor_fluid

fall_friction_factor_norm

hjf_p_factor

hjf_d_factor

hjf_plane_pos_width

hjf_plane_neg_width

spin_scale : Spin speed

flip_scale : Flip speed

jump_init_magnitude_factor

jump_max_load_time

jump_move_time_len

jump_move_up

rock_fall_speed_limit : Speed over rocks to cause fall

rock_fall_speed_factor

start_push_speed_limit : Push-off speed limit

start_push_impulse_speed : Push-off force

tumble_impulse_limit : Object impact limit

trick_break_ang_momentum_scale

Ang mom at end of trick

boarderz

09-29-2002 11:29 AM

Fog option

 

How do I enable the 'Fog' effect.

I have seen references to this but there is no button, in graphics menu, to turn the fog effect on.

JoeCool

09-29-2002 09:56 PM

Re: Fog option

 

Quote:

Originally posted by boarderz

How do I enable the 'Fog' effect.

I have seen references to this but there is no button, in graphics menu, to turn the fog effect on.

if you go into your bz-directory, open data and open detail_config.txt

look for

enable_fog = 0;

and try to set it to 1

maybe it will work. with my graphic-card it doesn't

fjguarino

09-30-2002 09:20 AM

Re: Fog option

 

Quote:

Originally posted by JoeCool

if you go into your bz-directory, open data and open detail_config.txt

look for

enable_fog = 0;

and try to set it to 1

maybe it will work. with my graphic-card it doesn't

:up: works if use directx6 only.

:down: tried with directx7a (as supplied with the game) but only got scrambled ground textures, that is, the ground is made up of flashing triangles.

:mad: wish there was a way to fix this but alas, infogrames has abandoned this game.

boarderz

10-03-2002 10:16 PM

busy-busy

 

man, this thing is getting some hits!

JoeCool

10-03-2002 10:35 PM

YEAH, and I'm infected again....hehe

I#m playing hard at times. :up:

JoeCool

10-03-2002 10:36 PM

outch

what happened with my posts?????

it shows only 17?????

whats this???

huh?

fjguarino

10-03-2002 10:45 PM

FIX IT!!

 

I wish this game would get fixed.

It needs patches/updates to make it more compatible with the new video cards and operating systems.

Mainly, I would like it to be compatible with directx8 which would resolve most of the winXP problems.

bzone

10-03-2002 10:54 PM

Re: FIX IT!!

 

Quote:

Originally posted by fjguarino

I wish this game would get fixed.

It needs patches/updates to make it more compatible with the new video cards and operating systems.

Mainly, I would like it to be compatible with directx8 which would resolve most of the winXP problems.

AMEN BROTHER !!

boarderz

10-08-2002 06:44 AM

FIX IT!!

 

Quote:

Originally posted by bzone

AMEN BROTHER !!

Amazing what a few links to this site can do.

It's a dam shame that the staff at infogrames are so lame that the can't update this game.

JoeCool

10-13-2002 11:57 AM

Re: Re: anybody?

 

Quote:

Originally posted by G.Quasar

-------------------------

Maybe my highscores will keep you busy for a while. If ANYONE has a better laptime on one of the following .. please notify.

As far as i know, these high scores can not be beaten.

Canyon Run 1:45,67

Cliff Slalom 1:41,69

Ice Cave 1:40,42

Frozen Stream 1:23,14

Trainspotting 1:33,66

Alpine River 1:28,82

Village Hills 1:39,58

Street Dash 1:27,23

Rooftops 1:17,58

my best-times so far

Canyon Run 1:44,83

Cliff Slalom 1:43,49

Ice Cave 1:34,74

Frozen Stream 1:26,34

Trainspotting 1:43,61

Alpine River 1:35,36

Village Hills 1:27,28

Street Dash 1:29,74

Rooftops 1:08,39

there are tracks which i dont like (forest) but tracks, which i love, hehe (village)...the key are the shortcuts....and luck :)

mk2705

10-17-2002 11:14 PM

Here are mine:

Canyon Run 1.37.90

Cliff Slalom 1.41.15

Ice Cave 1.39.84

Frozen Stream 1.20.76

Trainspotting 1.19.85

Alpine River 1.24.54

Village Hills 1.31.64

Street Dash 1.19.96

Rooftops 1.11.90

JoeCool

10-18-2002 03:14 PM

Quote:

Originally posted by mk2705

Here are mine:

Canyon Run 1.37.90

Cliff Slalom 1.41.15

Ice Cave 1.39.84

Frozen Stream 1.20.76

Trainspotting 1.19.85

Alpine River 1.24.54

Village Hills 1.31.64

Street Dash 1.19.96

Rooftops 1.11.90

wow! trainspotting 1.19!!! you must be flying, hehe. ok, i hate these tracks :p

but you must admit: rooftops 1.08 is unbeatable (it's 1.07 actually) :cool:

boarderz

10-20-2002 06:14 AM

HELP

 

HELP

I tried upgrading my computer {I installed directx8 and new *certified* video and sound drivers.} inorder to resolve some video and sound problems with 'boarder zone' but now the game will not run at all.

How do I go back to the original settings and just deal with the problems but still play the game?

mk2705

10-20-2002 05:07 PM

DirectX

 

As far as I know the game does not work with DirectX 8, try with DirectX 6 or 7.

JoeCool

10-20-2002 05:20 PM

hmmm, its going fine here with directx 8.1

p4 1,5 gig

g4 ti 4600

latest drivers.

boarder1

10-21-2002 07:55 PM

thanks for the info

 

:D

i want to thank all those who submitted information on how to alter the tracks.

i had become bored with the included tracks, but now that i can create my own, this game has become, for me at least, a real challenge.

fjguarino

10-22-2002 10:19 AM

how?

 

what is your resolution/color depth settings and what setting do you select when you start the game ? (directx6, directx7, or directx8)

also, do you have the option of using the OpenGL or Glide3d rendering drivers?

Quote:

Originally posted by JoeCool

hmmm, its going fine here with directx 8.1

p4 1,5 gig

g4 ti 4600

latest drivers.

JoeCool

10-22-2002 03:27 PM

Re: how?

 

Quote:

Originally posted by fjguarino

what is your resolution/color depth settings and what setting do you select when you start the game ? (directx6, directx7, or directx8)

also, do you have the option of using the OpenGL or Glide3d rendering drivers?

1024 16bit

there is only the option dx6 or dx7 and i set it to dx7

the rendering drivers are set to "nvidia(unindentified)"

and everything works fine. even though i have dx8.

boarderz

10-23-2002 11:39 AM

But...

 

Quote:

Originally posted by JoeCool

1024 16bit

there is only the option dx6 or dx7 and i set it to dx7

the rendering drivers are set to "nvidia(unindentified)"

and everything works fine. even though i have dx8.

The only problem is that the the game is not using the hardware acceleration capabilities of your video card.

I ran a test between two computers, both identical except for the video card.

The computer with a 8MB Voodoo Banshee (1x) card (listed correctly) was faster than the second computer that has a 32MB Nvidia GeForce2-TNT (4x) video card (listed as unidentified).

The computer with the Banshee card ran smoothly at all but the highest resolution and color depth settings but the Nvidia card system had problems running at the setting equal to the highest setting the Banshee could run. (choppy and artifacts in the display.)

boarder1

10-28-2002 09:44 AM

times

 

Canyon Run 1.47.09

Cliff Slalom 1.49.55

Ice Cave 1.49.44

Frozen Stream 1.35.70

Trainspotting 1.25.95

Alpine River 1.29.04

Village Hills 1.35.55

Street Dash 1.22.26

Rooftops 1.31.59

mk2705

10-28-2002 10:43 PM

Canyon Run (Alpine Easy) 1:39.93 without fall, 1:37:90 with calculated fall. Average: 13.66 seconds faster than program best time.