Shyogi

Alternate Names

Shyogi (将棋) or Japanese Chess, is also spelled differently as Shogi. Shyogi also has an appropriate nickname, The Generals' Game.

No. of Players

Two

Equipment

The Shyogi board is an uncheckered 9x9 square grid and the pieces are played inside the cells. Each player starts with twenty pieces: one king, two gold generals, two silver generals, two knights, two lances, one rook, one bishop, and nine pawns. The two player's pieces are indistinguishable off of the board, are all the same color and are not marked differently. They are distinguished solely by the way they are facing on the board. For clarity in written descriptions, however, the player facing up the board usually known as Black and his opponent White.

Piece

Japanese Name

ōshō

gyokushō

kinshō

ginshō

keima

kyōsha or yari

kakugyō

hisha

fuhyō or fu

Translation

King General

Jeweled General

Gold General

Silver General

Cassia Horse

Incense Chariot

Angle Mover

Flying Chariot

Foot Soldier

English Name

King

King

Gold General

Silver General

Knight

Lance

Bishop

Rook

Pawn

History

It is traditionally understood that Shyogi came to Japan by way of the Chinese Chess, or Xiang Qi, sometime in the 10th to 12th centuries CE.

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Objective

Shyogi, like many forms of Chess is won by checkmating the opponent. The possibility of dropping captured pieces means that draws are very rare.

Play

The board is setup as shown above and black (the player facing up the board) makes the first move.

Movement

The movements of the eight different kinds of unpromoted pieces are illustrated below. The red dots mark the cells where the piece can move if no other pieces (including one's own) are obstructing its route. The keima (horse), however, can jump over intervening pieces. All pieces capture by replacement.

The ōshō (King) moves exactly as the King in Orthochess. That is, one step in any diagonal or orthogonal direction at a time. Castling is not allowed in Shyogi.

The kinshō (Gold General) moves one square orthogonally, or one square diagonally forward, giving it six possible destinations. It cannot move diagonally backwards.

The ginshō (Silver General) moves one square diagonally, or one square straight forward, giving it five possible destinations.

The keima (Knight) jumps one step forward and then one step diagonally forward. It is, in effect, a highly limited Orthochess Knight. Like its counterpart, it may jump over intervening friendly or opposing pieces but only captures on the cell at the end of its move.

The kyōsha or yari moves orthogonally forward only. It may not move backwards (except after it promotes, see below).

The fuhyō moves and captures one step forward at a time. It does not have the diagonal capture move or the initial double move of the pawn from Orthochess.

The kakugyō moves diagonally forward and backward any unimpeded distance, exactly as its counterpart, the Bishop, in Orthochess.

The hisha moves any unimpeded distance in any orthogonal direction, exactly as its counterpart, the Rook, in Orthochess.

There is no castling or en passant captures in Shyogi.

Promotion

All pieces except for the king and the gold general are allowed to promote in Shyogi by reaching the other end of the board. Upon promotion, pieces are flipped over to show their promoted side.

Drops

Strategy

Variations

Kyoto Shogi is played on a 5x5 square grid.

Tsui Shogi (Intermediate Japanese Chess) is a form of Japanese Great Chess, played on the cells of a 12x12 square grid. It was being played until the 18th century, but gradually died in response to the popularity of the smaller form.

Dai Shogi

Dai Dai Shogi

Maka Dai Dai Shogi

Sources

  1. Gollon, John. Chess Variations: Ancient, Regional, and Modern. Charles E. Tuttle Co.: Publishers, 1968.

  2. Pritchard, D.B. The Classified Encyclopedia of Chess Variants. Completed, edited, and published by John Beasley, 2007. ISBN 978-0-9555168-0-1