Pentagonia

Pentagonia is played on a pentagonal board, shown above, and commences with the board vacant of counters.

No. of Players

Two

Equipment

A Pentagonia board and fifteen each of black and white counters are required for play.

History

Pentagonia was designed by Jacob Zunti and published by Saskatchewan Internet News Ltd., first released in 1998.

Objective

The objective is to reduce your opponent’s counters from fifteen to two or to immobilize them so that they are unable to make a legal move.

Play

Counters are played at the intersections. There are four main phases to the game: the placement phase, slide phase, leap phase, and double-leap phase. Throughout each phase the player is attempting to form a row of three of their counters along any line, here called a triplet, and prevent their opponent from doing so. When a player forms a triplet, they are entitled to capture one of their opponent’s counters from anywhere on the board, (provided that the captured counter is not currently part of an opposing triplet?). In the first phase, alternate turns entail the placement of a single friendly counter at any vacant position on the board. Only after all counters have been placed, players may commence moving a single friendly counter to an adjacent vacant position along any line. When either player is reduced to five or less counters, that player may begin the leap phase. Here, a player is entitled to move any friendly counter to any vacant position on the board on their turn. The double-leap phase begins when both players are allowed to leap.

Sources

  1. http://school.discoveryeducation.com/parents/reviewcorner/games/toypentagonia.html

  2. http://pentagonia.tripod.com/pentnts.html