Gol Skuish

Gol Skuish Opening Position

No. of Players

Two

Equipment

A Gol Skuish board and twenty-one each of black and white counters are required for play.

History

Gol Skuish is played in the Central Provinces of India.

Objective

The goal is to capture all of the opponent’s counters, the first player to achieve this being the winner. A player may also win by blocking any legal move by his opponent. If it is agreed that a draw seems imminent, the player with more counters may declare victory.

Play

Counters are placed at all the intersections except the middle one, as above. Alternate turns between players entail a move along a line or arc to any neighboring vacant intersection in any direction or a jump over an opponent’s counter(s) in a straight line or arc to a vacant intersection beside the piece being jumped. Counters are captured by being jumped over and are then removed from the board. Double or multiple captures in one move are permitted and direction may be changed after each enemy counter has been jumped. On any turn that it is possible to take an opponent’s counter it is compulsory to do so. If a player does not make the compulsory capture on their turn by failing to notice it, their opponent may then huff (remove) that counter as a bonus before their next move.

Sources

  1. https://en.wikipedia.org/wiki/Gol-skuish