Status: MODERATED
The student will know one criteria of a animistic religion
The student will be able to name one animistic religion
Sheets of ruled & blank paper.
Pens/pencils
Put the signs for the "Home spaces" for the "Find the animistic religion" game throughout the space (could be your classroom)
Opening Gassho
Roll
Question: What is an animistic religion? Ask for thoughts from the students.
Presentation
Review
What is a religion?
Religion is an organized set of common set of beliefs held by people to explain aspects of the human existence.
Arises from our brain’s ability and desire to draw patterns into things and events.
Animistic religions
Based on animals, plants and sometimes inanimate objects having spirits
These are the oldest religions based on our nomadic past.
Explained where animals/food were and went.
Why the animals did things.
Respect for animals/plants, etc.
Spirits active in human lives
No clear distinctions between spirits, demons and gods
Led by “shamans” who are also doctors and priests
Provided a societal bonding/togetherness which humans crave
Discussion
What do you think?
Are they valid in this scientific world?
There are modern versions that take aspects of modern religions. They do have appeal. Do they appeal to you? Why?
Activity: "Find that animistic religion"
Similar to Clue. This can be played physically or using a Clue game board. If played physically, then place the home squares throughout the space that you are playing the game.
Objective is to find your central aspects
Key belief
Key spirit/god
Key regions
Key practice
Rules
Designate roles: Roller, Token, Recorder. The Token should be at their Home square.
Roll a die, Divide by 2 (1,2: 1 step, 3,4: 2 steps, 5: 3 steps, 6: anyware)
Walk that many normal steps
If you can tag another Token, then you can:
Ask for one Fact
Send the other team back to Home Region
When you get to a country/Home Region, roll a die
Read the clue for that roll. The Recorder records the clue.
The game ends when one (or all) teams have found their Animistic Religion facts. (Belief, Spirit/God, Regions, Practice)
Religions
Long House (Iroquois)
Belief: Great Spirit created plants, animals and humans to control “the forces of good in nature”
Spirit: Thunderer, Great Spirit
Region: Northeast US
Practice: Interpreting dreams
Dreamtime (Australian Aborigine)
Belief: All knowledge is obtained through one’s ancestors
Spirit: Rainbow Serpent
Region: Eastern Australia
Practice: Initiation rite
Polynesian
Belief: Islands formed by marriage of sky and earth
Spirit: Tangaroa, the god of sea and of fishing
Region: Polynesia
Practice: Hula to tell story
Shinto
Belief: Japan formed by Izanagi with sister Izanami stirs the water with a spear
Spirit: Amaterasu, the Sun goddess
Region: Japan and southern tip of Korea
Practice: Cleansing rituals
Taoism
Belief: Immortals protect the world from evil.
Spirit: Jade Emperor
Region: Han Empire (Yangtze River Valley)
Practicing: Worshipping the father-emperor
After getting the teams back to their desks (and seated together), ask each team what they have so far.
Ask how they feel about their religion.
I tend to keep the furniture in the class room as-is to get in the student's way. Wide open space is not very interesting.
Mas Nishimura, nish221.at.gmail.com , San Jose Buddhist Church Betsuin, 2017