Playing Is Fun, Creating Is Rewarding
You are a member of a video game design team.
Microsoft has approached you and your teammates and is looking to you to submit a proposal for the design of a new non-violent game as well as a prototype of this game. This is a HUGE opportunity for you and your teammates to shine! If your proposal and prototype are chosen, Microsoft will wind up producing and distributing this game and selling it to the public.
You will be working on a team consisting of the following roles:
Artist/Designer
Developer/Programmer
Sales/Advertising
(if you have only two people in your group, please cut the "artist" role. Use pre-generated sprites and ignore the game's box art.)
Each role will have a different perspective and range of needs:
You will have approximately 2.5 weeks to complete your proposal presentation and your game prototype.
At the end of the time, all groups will present their proposal to Microsoft.
Based on their criteria of an engaging, non-violent game, Microsoft will choose which game will be selected for further development. Your team will use the software Scratch to create the prototype of your game.
Keep in mind, you will be convincing Microsoft that YOUR game is the one they should go with!
If you need an example to work from, check out my game, PRISON BREAK.
The Process (as a team):
Each member of the group should fill out this sheet, listing the things they feel are the most critical to the success of the project. Keep your job in mind when you fill this out. (Sales: What is marketable? Design: What is possible? Artist: What is enjoyable?) (WHEN THIS STEP IS COMPLETE, CHECK IN WITH MR. ALEXANDER FOR A 10 POINT GRADE.)
If you need an example, check out my version of this.
Share your findings with your teammates to determine, as a whole, what your group would like from a game.
Using that information, fill out this template of a storyboard process which will determine what your final game will look like. (WHEN THIS STEP IS COMPLETE, CHECK IN WITH MR. ALEXANDER FOR A 10 POINT GRADE.)
If you need an example, check out my version of this.
After this, each team member has their own job.
If you are the...
...artist/graphic designer, click here.
...programmer, click here.
...salesman/advertiser, click here.
Then, return here.
Complete the peer review form after you have finished in order to evaluate your fellow team members. (THIS STEP IS WORTH 10 POINTS.)
Prepare to present this to the class! To prepare, upload the box art, marketing presentation, and a link to the game to Google Drive and share them with Mr. Alexander. He will display them onto the big screen when you present. Each profession has a different thing or set of things they must upload:
Artist: Please add all of your art to a single Google Document using the Insert -> Image button. This will include your box art and every piece of art you made for the game. Name it in the following format: PeriodNumber_TeamName_Art (for example: 3_KickPunchQWOP_Art).
Presenter: Please share your presentation (or, if you did it on Prezi, a Google Document with a link to the presentation) named in the following format: PeriodNumber_TeamName_Present (for example: 3_KickPunchQWOP_Present)
Programming: Please upload a Google Document with a link to the game named in the following format: PeriodNumber_TeamName_Game (for example: 3_KickPunchQWOP_Game). DON'T FORGET TO HIT THE SHARE BUTTON FOR YOUR GAME!
LAST 18 WEEKS' WINNERS:
Best Presentation: None
Best Game: Vince, Zawg Vs. Shlawg
Best Art: Max, Cultures Collide
LEGACY HALL OF FAME:
Time Whale's TimeTastic Adventures (WHY?: Deep and involved, includes power-ups, collectables, regular enemies, bosses, and lots of levels! Impressively scaled.)
FLYING (WHY?: Two different game modes! An animated opening! Some wonderful work.)
Lebron's Quest (WHY?: Custom music, an amazing menu system, and fun gameplay combined!)
Banana Snake: Dungeon Traveler (WHY?: A decent game with a VERY interesting tutorial system that's entirely voice-acted!)
Bob The Evil Baker (WHY?: An absolutely unbelievable open-world game in the vein of Grand Theft Auto [except less violent, of course.])
Rush Hour (WHY?: Clearly, a ton of work was done to this. A great opening cut scene, fantastic play, and a cool points system.)
Mario Castle Defense (WHY?: This game fully implements a marketplace system that actually works! Some neat menus and interesting automation programming neatly conceal what might otherwise be perceived as a slightly sloppy game--sometimes the package is everything!)
Absurdly Long Game Title Without Having A Good Reason For Having One Whatsoever (WHY?: Note: though the game has been lost to time, this incredible artwork remains! Artists, take note of what can be done!)