Playing Is Fun, Creating Is Rewarding

You are a member of a video game design team. 

Microsoft has approached you and your teammates and is looking to you to submit a proposal for the design of a new non-violent game as well as a prototype of this game.  This is a HUGE opportunity for you and your teammates to shine!  If your proposal and prototype are chosen, Microsoft will wind up producing and distributing this game and selling it to the public. 

You will be working on a team consisting of the following roles:  

(if you have only two people in your group, please cut the "artist" role. Use pre-generated sprites and ignore the game's box art.)

Each role will have a different perspective and range of needs:

The Process (as a team):

After this, each team member has their own job.

If you are the...

...artist/graphic designer, click here.

...programmer, click here.

...salesman/advertiser, click here.

Then, return here.


LAST 18 WEEKS' WINNERS:

Best Presentation: None

Best Game: Vince, Zawg Vs. Shlawg 

Best Art: Max, Cultures Collide


Play last quarter's games!

LEGACY HALL OF FAME:

Time Whale's TimeTastic Adventures (WHY?: Deep and involved, includes power-ups, collectables, regular enemies, bosses, and lots of levels! Impressively scaled.)

FLYING (WHY?: Two different game modes! An animated opening! Some wonderful work.)

Lebron's Quest (WHY?: Custom music, an amazing menu system, and fun gameplay combined!)

Banana Snake: Dungeon Traveler (WHY?: A decent game with a VERY interesting tutorial system that's entirely voice-acted!)

Bob The Evil Baker (WHY?: An absolutely unbelievable open-world game in the vein of Grand Theft Auto [except less violent, of course.])

Rush Hour (WHY?: Clearly, a ton of work was done to this. A great opening cut scene, fantastic play, and a cool points system.)

Mario Castle Defense (WHY?: This game fully implements a marketplace system that actually works! Some neat menus and interesting automation programming neatly conceal what might otherwise be perceived as a slightly sloppy game--sometimes the package is everything!)

Absurdly Long Game Title Without Having A Good Reason For Having One Whatsoever  (WHY?: Note: though the game has been lost to time, this incredible artwork remains! Artists, take note of what can be done!)