Time 4 Design
iv. develop accurate and detailed planning drawings/diagrams and outline the requirements for the creation of the chosen solution.
Strand (iv)
Why do I need a planning drawing/diagram?
Typically, designers will develop their ideas and create detailed drawings/diagrams for a manufacturer to create a final prototype/sample/model. To get the correct solution created to the correct specification, designers must communicate their final chosen solution to a manufacturer very clearly. Planning diagrams and drawings are communication tools that are essential for good design.
When designing solutions to problems, students need to ensure that they have a very clear idea of what they will create. There is often a great difference between the “idea” and the “realized solution”. To ensure that the idea and realised solution are the same, students should consider all aspects of creating the product. Through the development of design ideas, students should have identified:
• which materials will be required (digital or tangible, standard or customised components, and so on)
• which tools and processes will be used (hardware, software, techniques and so on)
• the size, tolerances, position (layout) and assembly of components
• the overall visual appearance.
These elements must be defined clearly through planning drawings or diagrams that are sufficient for someone else to follow.
What modes and media are appropriate for planning drawings/diagrams?
7-8
Mark Band
iv) Develop accurate and detailed planning drawings/diagrams and outline the requirements for the creation of the chosen solution
What Does This Look Like in Student’s Work?
A final accurate planning drawing/diagram is developed and clearly outlining the requirements for creating the final solution. (See task specific requirements for Product and Digital units)
This final design should be accurate as a guide for creating the solution and should help the person following it to understand exactly what should be included in the final solution.
iv) develops accurate and detailed planning drawings/diagrams and outlines requirements for the creation of the chosen solution
The following diagrams from Interwood (2017) show the dimensions and overall visual appearance for two types of pallet. These diagrams are not complete, the following would need to be added:
• which materials will be required (digital or tangible, standard or customised components, and so on)
• which tools and processes will be used (hardware, software, techniques and so on)
• the size, tolerances, position (layout) and assembly of components
Below from the IB MYP Design website https://ibpublishing.ibo.org/server2/rest/app/tsm.xql?doc=m_8_techn_tsm_1406_1_e&part=3&chapter=5
Table 23
Objective B strand 4
Why do I need a planning drawing/diagram?
Typically, designers will develop their ideas and create detailed drawings/diagrams for a manufacturer to create a final prototype/sample/model. To get the correct solution created to the correct specification, designers must communicate their final chosen solution to a manufacturer very clearly. Planning diagrams and drawings are communication tools that are essential for good design.
When designing solutions to problems, students need to ensure that they have a very clear idea of what they will create. There is often a great difference between the “idea” and the “realized solution”. To ensure that the idea and realized solution are the same, students should consider all aspects of creating the product. Through the development of design ideas, students should have identified:
which materials will be required (digital or tangible, standard or customized components, and so on)
which tools and processes will be used (hardware, software, techniques and so on)
the size, tolerances, position (layout) and assembly of components
the overall visual appearance.
These elements must be defined clearly through planning drawings or diagrams that are sufficient for someone else to follow.
What modes and media are appropriate for planning drawings/diagrams?
Digital design
Details of components (identification, size/scale, colour, fonts, etc)
Screenshots demonstrating visual layout
Storyboards
Web trees and details of identified components (text, images, fonts, audio, video, sprites) to be used
Layouts/templates designed by the student
Interface layouts
Detailed sketches (graphic design models)
Product design
Details of components (identification of standard components, size/scale, material, finish, etc)
Sectional and exploded views
Orthographic projections/working drawings (conventions/standards, scale, units of measurement) and a cutting list
Circuit diagrams/printed circuit board layout
CAD/freehand/instrumental
Nets/developments and patterns
Ingredient lists and recipes including decoration details/plating-up design
Table 24
Appropriate modes and media for planning drawings/diagrams
Standard components/raw materials/ingredients, whether physical or digital, need to be identified. Where students select a standard (pre-made) component, they must consider how the standard component will be combined with any components that they need to create themselves.
Figure 36
Orthographic drawing example: Toy
Figure 37
Cutting list template example
Figure 38
Assembly drawing example: Chair
Figure 39
Development example: Wall-mounted bike stand
Figure 40
Parts list example: Jewellery box
Figure 41
Manufacturing requirements example: Fashion product
FINAL DESIGN STORYBOARD
From LIS*
A final accurate planning storyboard, script, narrative/pitch, audio/music needs to be developed and clearly outlining the requirements for creating the final solution.
This final storyboard and script should be accurate as a guide for creating the solution and should help the person following it to understand exactly what should be included in the final solution.
Below are some drawings from Aidan Hammond's DP DT site. They include examples of rendered, labeled, dimensioned and annotated isometric, assembly, and orthographic drawings as well as a Bill of Materials (BoM).
Final storyboard sample (partial)
Final storyboard sample (partial)
Scene 1:
The commercial will begin with an image of a tooth fairy dragging a large bag (filled with teeth) across the tooth fairy town. The main character struggles to pull the bag as it’s extremely heavy, and it takes her very long. To show the effect of the tooth fairy sweating, there will be drops of sweater being scattered outwards.
The setting of the fairy town in the background will be very girl, fantasy like and surreal. The houses will all be perfectly fitted into each other like a puzzle (in a variety of colors) the sky will be a bright blue and the grass will be vibrant green. Using vibrant colors such as the ones in the image above should capture the attention of the target audience and consumers more as the brightness will standout against where the advertisement will be broadcasted. Each of the houses will have a different colour and shape of window so that they are unique, yet unified.
There will be no other fairies around but, if possible, it would be a nice idea to draw their eyes peeking through the windows and curtains just to see what is happening (since the main tooth fairy is making a lot of noise panting, sweating and dragging the heavy tooth bag).
As the fairy steps in the direction she wants to go, the ‘camera’ will also pan to the direction the fairy is headed.
In order to do this with stop motion technique, I will keep the background of the fairy land same for each frame, but change the movement of the tooth fairy (one step forward each slide). In order to do this, I will need to change the drawing of the legs from one to another. I will also draw moving beads of sweat and allow the clouds and large bag to move in order to make the commercial more realistic.
The audio during this scene will be gentle and subtle, and if possible I will also layer a sound effect of the dragging bag and the friction created by the bag.
Elli 10E 28/01/13
Scene 2:
The transition from scene 1 to scene 2 will be done by using the stop motion technique to make it seem like my arm is erasing the chalk on the blackboard. This will done by erasing a little bit at a time and taking an image of it (with my arm covering the part erased). This should make it seem like my arm is smoothly erasing the previous scene.
Scene two will begin with the transition into the front view of the ‘Tooth Fairy Head Quarters’. In order to keep the viewers interested in the commercial, I will draw the door and exterior of the quite a lot of detail and colour. If possible, I will try to use the stop motion technique to create a motion of the doors opening outwards, as if they are welcoming the tooth fairy into the building.
During this scene, the main character (tooth fairy) will not be featured and the main focus will be the doors detail and ‘grand opening’.
The audio during this scene will louder, cheerful and exciting compared to the music in scene 1. During the selection of music with the following characteristics, I need to make sure the chosen music can sync and flow from one after another as if it is one track. If possible, it would be nice to be able to layer a sound clip of a large, creaky door opening as the doors open (this will only be added if the doors opening motion will be added).
Scene 3.......you would continue with each scene...
For a Webpage or App you could use the following template
*Used with permission