Intent: To give feedback and reflect on the game jam, considering what worked, what didn't and how we can use this to develop our skills going forward.
Implementation: Through research, playtesting and critique
Impact: Valuable feedback, clear targets for development, valuable personal insight
Soft skills: Critique, giving and receiving feedback, target setting, resilience, professionalism.
Industry: Game Jam covers part of your work experience. Models real world industry practices
SMSC: Self-expression and creativity in visual storytelling. Considering inclusivity and ethical representation in chosen art styles. Collaborating with peers to share and critique ideas constructively. Exploring art styles from diverse cultures and their significance in game design.
What do I do?
Playtest the games from the jam, use OBS to capture your footage. Review them by leaving comments on itch page. You should be able to rate in the jam too.
On your google sites:
OBS recordings of playtests
Reviews of games
What do I do?
Reflect on the jam experience. How was it? What did you struggle with? What did you enjoy? What went well? What didn't? What was the feedback like? What have you learned? What will you need to learn?
Think about the extra time you were given, how did you find it? Was it useful? How did your game evolve?
On your google sites:
Self reflection
Feedback received (if none, reflect on why that might be)