Unit 1: Introduction to creative media methods and skills
Unit 2: Introduction to production techniques in creative media
Unit 3: Understanding an audience in creative media production
Unit 4: Contextual research for creative media production
Intent: Understand what plagiarism is and why it must not happen
Implementation: We're going to identify what plagiarism is, it's different forms and how to avoid it. Through discussion and activities
Impact: Develop your understanding of plagiarism and how to avoid it.
Soft skills: Collaboration, critical thinking, communication, empathy, teamwork.
Industry: Relevant to fields such as education and industry that values originality and intellectual property.
SMSC: Encouraging students to reflect on the ethical implications of plagiarism, appreciate the value of original thought and understand the consequences of dishonest behaviour in various contexts.
What is plagiarism?
How many different ways of plagiarising can you list?
Why do we want to avoid it?
On your google sites: Questions answered IN YOUR OWN WORDS, any supporting research must be appropriately linked
Extended task: Find some examples of where this has happened in media
Copying from one of your classmates
Copying straight from online or elsewhere
Just changing key words
Paraphrasing content so that it flows seamlessly with other work
Plagiarising from older works of your own (self plagiarism)
Combining correctly cited material with non-cited material in the same passage.
Cut from various places
Citations/links don’t work and/or exist
Properly referenced but contains no original work
Includes proper citation but uses too much of the original wording, content that should have been quoted but was paraphrased
You will receive exhibits
You will decide who is guilty and is not guilty
With considerable power comes considerable obligation.
My goal is to make a player think: I want to re-enter this world of lies tomorrow. 90% of what is considered impossible is, in fact, possible. The other 10% will become possible with the passage of time & technology. (Hideo Kojima)
When beginning my animation project I was influenced by Richard Williams who said “Since I was a child I've known in my heart the moving of pictures was my kind of art but I had no film crew nor actors for parts so tried animation and then could finally start.”
I got some good advice from Jake the Dog “Dude, suckin' at somethin' is the first step towards bein' sorta good at somethin'.”(Adventure Time, S1EP25: His Hero, 2010)
I made it so once the player enters the boss chamber the door to the staring area closes but the boss doesn't spawn in yet the chamber has traps that can be used against the boss as well as a door leading to the next level but is locked due to needing two keys. The player will find on the right there is a loot room guarded by one enemy and another room guarded by two enemies with a key. (Daniel Wiltshire, Course Site. URL: www.googlesites.whambamthankyoudan.com/T1W4 2024 visited: 25/09/24)
Plagiarism is defined as stealing another person's ideas and presenting them as though they were your own.
The offence is likely to lead to failure of that assignment and/or unit. Serious or repeated offences may lead to failure of the whole stage of the course, suspension, or even expulsion.
Intent: To familiarise yourself with pixel art and character design principles in the creation of a visually appealing and recognisable 32x32 pixel art character.
Implementation: Through discussion and practical tasks.
Impact: Creation of your character, demonstrating your pixel art skills and creativity. Confidence with pixel art limitations.
Soft skills: Creativity, attention to detail, adaptability, problem-solving, patience.
Industry: The ability to create pixel art characters is directly relevant to future careers in the game art industry, especially in roles related to character design, sprite creation, and pixel art animation.
SMSC (Spiritual, Moral, Social, and Cultural): Encouraging learners to express their creativity, appreciate the importance of attention to detail, and engage in social interactions by sharing and discussing their pixel art creations with peers. It also supports cultural development as students learn to adapt pixel art styles to fit various game themes and settings.
Pros
Cons
Why 32?
What do I do?
Download Aseprite, unzip it, get my tutorials up. Let's start making a character! Document everything. Take regular screenshots so we can see your character evolve.
On your google sites:
Development of your character. Reflection
Tip!
If it helps sketch an idea first. Remember this is your idea, you can decide the theme/tone.
What do I do?
Show your character to your peers.
Listen while they talk about theirs.
Give feedback.
When giving feedback remember to THINK before you speak:
T - Is it True?
H - Is it Helpful?
I - Is it Inspiring?
N - Is it Necessary?
K - Is it Kind?
What should my site look like?
Task 1 - Context
Context
What is pixel art? Pixel art is an art style where art is created using pixels as the building blocks
What do you think about it? I like pixel art, I think many games have used it well and its limitations allow people to get really creative.
Task 2 - Research
Research
This is Pirate Baby's Cabana Battle Street Fight 2006 by Paul Robertson, it's definitely NSFW but I like how expressive the character design and animation is. While it does dive into edgelord territory it's a lot of fun and reminds me of older games like Streets of Rage. This might be an influence on my work where making a character with a big head allows you to add more detail to them.
This is some art by Superbrothers. They made one of my favourite games Sword & Sworcery. I like how minimalist the designs are. They often collaborate with musician Jim Guthrie producing experimental games that while evocative of retro games feel unique. They might influence my work in the way they've really embraced the limitations of pixel art.
When researching them I found a design analysis of one of their games which is useful to me if I wanted to explore this style further.
Task 3 - Development
What are you doing?
I started by thumbnailing some ideas. There's a pumpkin man, a witch, a ghoul thing, an astronaut, a ghost and a taco man.
How is it going?
Ok, I've got some ideas to take into pixel art. I tried to focus on big shapes so hopefully that translates into my pixel art character.
What will you do next?
Open up my pixel art software and start drawing!
What are you doing?
I started with the witch. I blocked out colours first to help me think about the shape of the character.
How is it going?
I started with the shapes then thought about the details. I think it's going ok but I'm not entirely sold on the shape. Also I'm not sure if animating this would be as exciting as animating a walk.
What will you do next?
Going to experiment with a different character before I start adding details.
What are you doing?
I went to Lospec and searched some palettes. I found this one.
How is it going?
I like it, there's a decent range of colours but they're all a little muted. There's lots of purples and blues which I look forward to experimenting with.
What will you do next?
Add it to my software and use it in the creation of my character.
What are you doing?
Making a taco! I used the circle tool to make the shape, then cut it in half. I then used the spray tool to help me with the filling.
How is it going?
Alright I think, it's starting to look like a taco. The tools really helped, saved me a lot of time!
What will you do next?
Assemble my taco, I'll then stick a face on it and see how it looks.
What are you doing?
I assembled the taco by using the marque tool to move the pieces around. I put each piece on a different layer so I can control each bit easier.
How is it going?
I like it, I stuck its face on. Looking forward to the next step.
What will you do next?
Try and make the face more appealing.
What are you doing?
Experimenting with eye shapes. I think the first one is getting there but the circular shapes help with that kawaii look.
How is it going?
I think the second one is definitely getting there. I looked at the game sushi go for influence. That game has loads of adorable food so it was a big inspiration.
What will you do next?
Stick some legs on this juicy little lad.
What are you doing?
I added a mouth, I think it suits this character to be smiling. I then added some shoes. Not sure why but I went with heels first. I worry about the strain it'll have on my taco's feet but I like that they're fashionable. I experimented with a boot and air force one but it didn't amuse me as much so I think I'll stick with the heels for now. I could survey my peers and see what they think.
What will you do next?
Start refining!
What are you doing?
I noticed that vampire survivors characters have a black outline so I experimented with adding one. I think added a black line across the front of the taco. I feel this gives it a bit more depth. I then changed it to a dark purple instead of solid black to help soften it a bit.
How is it going?
I feel this decision suits my palette more. The shadow also helps it feel more solid
What will you do next?
Get some feedback from my classmates!
Going Further
Want to develop your pixel art skills further? Excellent! There's a wealth of resources available. The best way to improve is through a combination of practice and study. Try tutorials, look at artists work you admire and try making pixel art using all manner of sprite sizes and palettes. Good luck!
Tutorials
Derek Yu's (Spelunky) has a fantastic pixel art tutorial, I've pinched some of it wholesale for this.
There's loads of tutorials on places like YouTube and twitch. Take everything taught with a pinch of salt, there's always exceptions to rules and not everyone making tutorials always has the experience or knowledge they claim but it's worth exploring and experimenting. Below are a couple I'd recommend: