Thank you for applying to our game design & arts courses! We're very excited to meet you and see your work. In this task, you will have the exciting opportunity to showcase your creativity and design skills in the world of gaming. It is vital for us to see not just a fantastic end piece but see the development, your thought process and your opinions on your work as you progress.
Here's what we're up to:
Intent: Showcase your imagination and game design ideas
Implementation: Through idea generation, practical tasks and discussion
Impact: Stronger understanding of the course, game design skills
Soft skills: Creativity, English, maths, attention to detail, problem-solving, patience, communication, adaptability
Industry: Game designer, level designer, character designer
SMSC: Individual expression
You'll be designing a level for one of the following:
Dark dungeon
Cartoon City
FPS
What do I do? In your groups:
Decide your theme
Develop ideas!
Tips!
Artists: You might consider the environment, the characters and the UI.
Designers: You might consider the mechanics, the level layout and the interactables.
All of you should consider the story, goals and what would make your game interesting to play.Â
What do I do?
Applied for game design? Jump to Dan's site here.
Applied for game arts & animation? Scroll down.
Gather research that will inspire your design, nothing is created in a void.
Tip! Gather inspiration and reference from a wide range of sources, the more diverse and varied the better your outcomes will be.
Start by sketching and thumbnailing your ideas. What will your character or environment look like? What are their unique features? Consider the style of the game you have chosen and ensure your design fits within that universe. We want to see your mistakes and abandoned ideas here, show us everything not just the bits you like.
Going further? Annotate your work: What are you doing? How is it going? What are you going to take forward? How is it inspired by your research?
Create multiple versions of your favourite ideas. Experiment with different shapes, colours, and themes.
Going further? Annotate your work: What are you doing? How is it going? How do you feel your new creation will fit within the franchise you chose.
What do I do?
Share your team's ideas with the other teams
Give feedback on the other ideas
T.H.I.N.K before you speak
Is it:
True
Helpful
Inspiring
Necessary
Kind
We are expecting no one to arrive on the course already producing work to a professional, industry ready standard. For many of you this will be the first step on that journey. DO NOT FEEL YOUR WORK ISN'T GOOD ENOUGH. What we want to see more than anything is your passion, enthusiasm and creativity. Have fun and good luck!