Unit 5: Investigating audio production and technology
Unit 6: Investigating visual production and technology
Unit 7: Investigating interactive media production and technology
Intent: To understand what asset packs are, how they're used and develop skills needed to produce your own for use in the games industry
Implementation: Through investigation and practical development
Impact: Asset pack for use in games industry, potential portfolio piece.
Soft skills: Time management, adaptability, creativity, problem solving
Industry: Producing game ready assets is a crucial skill for game artists
SMSC: Explore the cultural significance of your design, considering inclusivity, ethics, and diversity in your creative outputs
Over the next two weeks you'll be producing your own asset pack. This is a software agnostic task but -
Your asset pack must:
Be "game ready" (this means appropriate and consistent size, scale and style)
Have a clear genre and intent
Be a suitable challenge for the time allowed
Your asset pack should:
Be put into a game engine
Be aimed at a specific audience
Be aimed at a specific platform
On your google sites:
Explanation of what you're setting out to do and why
Explanation of asset packs, linking to research and examples
Psst, the most professional asset packs will be featured on the SNC games itch page!
What do I do?
Idea generation! Outline your idea for your asset pack. You should be able to answer these questions:
2D or 3D?
What style?
What genre?
How big will your asset pack be?
On your google sites:
Idea generation and development. You should provide as many examples and links as possible.
Going further:
Don't settle on one idea right away, explore!
What do I do?
Follow this process for your practical development:
1 – Research (written and visual with notes links/evidence)
2 – thumbnails and early ideation - show your mistakes!
3 – design development with reflection - gather feedback!
4 – Some refining of your designs
5 – finished/collated images ready for presentation
This should be a process you're repeating for every element of your asset pack
On your google sites:
Evidence of each step, clearly documented and reflected on.
Tip!
You know how to use OBS now, so think about showing video development
On your google sites:
Context -
Explanation of what you're setting out to do and why
Explanation of asset packs, linking to research and examples
Investigation -
Asset pack research and analysis (minimum 3), with links and evidence
Development -
Idea generation and development.
Evidence of each step, clearly documented and reflected on.
On your google sites:
Satisfactory tasks completed
Investigation and analysis of asset packs as something you can use to advertise your art/animation skills and monetise
You are referencing specific artists in your research
On your google sites:
Satisfactory and commendable tasks completed
Asset pack is developed specifically for certain platforms with justification as why
You are discussing your asset pack from a technical perspective
Primary research goes beyond the classroom