Unit 1: Introduction to creative media methods and skills
Unit 2: Introduction to production techniques in creative media
Unit 3: Â Understanding an audience in creative media production
Unit 4: Contextual research for creative media production
Intent: To understand what endless runners are and how to make one in Construct 3. Understand conventions of endless runners .
Implementation: Through analysis, playtesting and creation of your own.
Impact: Ability to create a complete game, understanding of random generation and how to adjust difficulty using variables
Soft skills: Creativity, problem-solving, communication, time management.
Industry: Proficiency in developing endless runner games is valuable in the game development industry, particularly for aspiring game designers, developers, or level designers.
SMSC: Creativity, ethical aspects of game mechanics, cultural elements in game design
What is an endless runner?​
Give examples!​
How are they different from a normal platformer?​
What is their appeal?
On your google sites:
Context questions answered in YOUR OWN WORDS. Any research supporting your argument must be appropriately linked and referenced.
Investigation:
What do I do?
Record yourself playtesting some endless runners
Upload footage to your google site
(We will cover capturing footage and editing in more depth in a few weeks. For now use whatever method you're most comfortable with. Just make sure you can upload it on your google site)
Analyse the games:
What did you like about them?​
What did you dislike about them?
What did they have in common?
How were they different?
On your google sites:
Evidence of your playtestsing (screenshots, recordings, etc)
Link to the playtested games
Analysis questioned answered
Going further:
What do I do?
Follow the tutorial
Document your development
On your google sites:
Save and evidence that version on your site
Tip! Remember to work to code, follow the tutorials exact first. Then once you have the game and the foundations in place you'll have the skillset and knowledge base turn it into your, unique endless runner.
If you don't have the full license yet:
I go over Construct's free layer limit very quickly. For now make ground and background one layer.
If you don't have the full license yet:
In video six I go over families. They're really useful but not in the free version of C3. You'll have to set up separate events for each object but it's still worth seeing what it does so you know how they function for the future. For now, do this instead:
If you don't have the full license yet:
If you don't have the full license yet:
If you don't have the full license yet:
With layer limits be creative with the z order or use a different location for your score
What do I do?
You should now have a complete endless runner. Well done! Get that game published on itch.
On your google sites:
Link to your published game on itch
What do I do?
Experiment! You have a lot of tools now:
Can you add more enemies?
Could you have the challenge escalate as time goes on?
Could you change the art?
Upload to itch
Get playtests! What do your peers think of your changes?
On your google sites:
Save and evidence your changes on your site
What do I do?
Make your game as incredible as it can be! Keep developing on it. Send the game to your friends, family and enemies. Get feedback from them! Take an interest in what the rest of your class has done. Play their games!