Unit 9: Characteristics and contexts in media and communication
Unit Aim: Provide students with an opportunity to develop a focused, in‐depth, understanding of the range, characteristics, complexity and contexts that define media and communication activity. It will require the student, through exploration and investigation to enter into a more formal dialogue of personal interrogation and understanding designed to confirm strengths, enthusiasms and ambitions.
Intent: Enhance your ability to evaluate your own work and provide constructive feedback to peers. Engage in a creative challenge to bring your mascot into the modern era.
Implementation: Through structured peer feedback sessions, personal project evaluations and practical character mascot challenge. You’ll refine your ability to self-critique, receive suggestions and improve your design based on both.
Impact: Meet criteria for Unit 9, how to explore character development, aesthetics and understand how mascots embody brand and/or project identity.
Soft skills: Communication, critical thinking, creativity, adaptability, collaboration, self-reflection.
Industry: Mascot creation is key in both branding and character design within the gaming and animation industries.
SMSC: Encouraging thoughtful feedback that fosters mutual respect, considering diverse perspectives during peer evaluations and challenging learners to design characters that are both original and ethically conscious in their representation.
For each mascot we will give and receive feedback. Go to Nearpod and be ready to answer questions. You will then be sent feedback of your character to upload to your site and reflect on.
What do I do?
Go to Nearpod
Participate
Upload feedback to your site
Reflect on it (What did you learn? How will it influence your mascot design?)
What do I do?
Reflect on the project using the guide below. Remember you can do this as written or audio/video.
Evaluation guide:
Context and characteristics - Think about your initial research, EGX and your own work:
How do you feel about mascots now? What do you think about their place in the games industry
What characteristics do you feel they have/don't have in common?
How does this reflect the context of the games/games field they're in?
How was your mascot received?
Think about the characteristics of character design:
Balance, caricature, colour, construction, contrast, form, line, proportion, rhythm, shapes, silhouette, unity, variety, volume. How did you use these in your work?
How would you take your mascot design further?
What can you do to improve?
Job roles - Think about the job roles you've undertook: character designer, pixel artist/animator, 3D modeller, Rigger
Which of these have you enjoyed the most/least, why?
Which of these would you want to do professionally, why?
How do these relate to your future goals, SMART targets?
What roles would you be excited to try next?
The Challenge
This term you have analysed the context and characteristics of video game mascots, you did this by translating your mascot through gaming history. Today we drag our mascots kicking and screaming into the modern era. How you interpret this is up to you. Here's some ideas if you're not sure:
Modern pixel art sprite sheet for an indie game
High poly model
"Key" concept art
2D in game art
I would love to get these pieces of work up on the walls and celebrate more achievement. These would also make excellent portfolio pieces too!
You are off challenge until you are caught up with your work. Remember the Respect The Space expectation “all respect should be given to a worker completing a task.” Anyone being a distraction to themselves and others in sessions will be treated as an act of sabotaging another's work. Let's support and let people get the work done please!
Future challenges will have opportunities to collaborate and may feature external elements so take the work seriously!