It's work experience time! This term you'll be engaging with the industry directly, completing challenges and working together to produce a game for a local game jam. It's time to start taking things seriously. This term is about you stepping up, considering where in the industry you want to be and working hard towards getting there. All of this should be informing your ideas for FMP, what are you enjoying? What do you want to sink your teeth into?*
Intent: To respond to a professional brief. To develop your own professional practise as a creative.
Implementation: Through practical tasks, feedback, documentation and reflection.
Impact: Achievement of work experience criteria, stronger understanding of games development, potential portfolio piece.
Industry:
This project models the fast-paced world of game design. You will connect with local industry professionals and learn the expectations of working in a creative media environment.
Soft skills: Teamwork, creativity, collaboration, presentation skills, time management, problem-solving, professionalism and resilience under pressure.
SMSC: Ethical considerations in game design, cultural influences, valuing each others' perspectives and contribution.
Date issued: 06/01/25
Final submission: 07/02/25
Resubmission: 21/02/25
Work will be assessed in the form of weekly hand ins on google classroom, followed by a final assessment. Only the work on your college site will be assessed so it is vital you upload all work, including any development and mistakes.
It is expected all work is reflected on.
Challenges, game jam development, engagement with your local game design community.
Carl's sessions:
Coming soon...
?:
Coming soon...
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