Unit 1: Introduction to media processes and technical skills
Unit 2: Introduction to design and research skills in creative media production
Unit 3: Introduction to professional practice in creative media production
Unit 4: Critical and contextual awareness in creative media production
Intent: To introduce you to Adobe Animate and focus on foundational animation skills. To provide you with an understanding of the software and animation principles
Implementation: Through practical exercises and application of theory
Impact: Foundation for animation and industry standard software
Soft skills: Attention to detail, patience, creativity, problem-solving
Industry: Skills valuable for roles in games industry such as character animators, UI/UX designers and game artists
SMSC: Sense of fulfilment, collaborative learning, supportive culture, moral and ethical discussions and responsibility within animationÂ
Find the answers to these questions:
What is animation?
What is Adobe Animate?
What is the Squash and Stretch animation principle?
On your google sites:
Context questions answered IN YOUR OWN WORDS
Evidence of research (links, pictures, etc)
What do I do?
Watch the videos. Familiarise yourself with Adobe Animate and some key shortcuts. The focus here is you getting used to making marks, moving between frames and exporting. IT IS NOT ABOUT PRODUCING ANYTHING GOOD OR TIME CONSUMING AT THIS POINT.
Learn how to:
Change and use tools to draw
Add and remove frames using keyboard shortcuts
Move between frames using keyboard shortcuts
Export
On your google sites:
Development of you using software (screenshots, gif, etc)
Reflection on your progress
What do I do?
Animate a looping bouncing ball: Fall, contact, back up. Do this on 12fps. The focus here is on the timing and using the squash and stretch animation principle. This is the first challenge for many animators so it is important you do your best to do it well!
Tip: Timing and consistency will help you so much more than the quality of any individual frame!
On your google sites:
Development of your bouncing (screenshots, gif, etc)
Exported bouncing ball animation
Reflection on your progress
Building on this:
Animate your ball bouncing along: Think about arcs!
Build on your ball bouncing along: Add extra elements, maybe a face? Perhaps a tail?
Tip! It will help you to draw your arc/line of action under another layer for reference.
On your google sites:
Development of your bouncing ball (screenshots, gif, etc)
Exported bouncing ball animations
Reflection on your progress/your ideas
Support: Use these to help. The images break down the stages and the videos will provide you with solid reference.
There is more about the bouncing ball and further animation exercises in Richard William's Animator's Survival Kit (page 43 onwards). There's a digital copy in the resources for learners folder on Google Drive. This book is a bible to many animators. If you're serious about improving your animation skills I cannot recommend using this book as a study guide.
On your google sites:
Context questions answered with some examples
Your straight up and down bouncing ball animation. Development, reflection and export.
Your bouncing ball moving along animation. Development, reflection and export.
Reflection should cover your emotions, using the software and your thoughts and feeling on animating in general
On your google sites:
Context questions answered with some examples
Your straight up and down bouncing ball animation. Development, reflection and export.
Your bouncing ball moving along animation. Development, reflection and export.
Your bouncing ball with flair animation. Development, reflection and export.
Reflection should cover your emotions, using the software and your thoughts and feeling on animating in general
Additional research into animation principles and/or Animator's Survival Kit
On your google sites:
Context questions answered with some examples
Your straight up and down bouncing ball animation. Development, reflection and export.
Your bouncing ball moving along animation. Development, reflection and export.
Your bouncing ball with flair animation. Development, reflection and export.
Reflection should cover your emotions, using the software and your thoughts and feeling on animating in general
Additional research into animation principles and/or Animator's Survival Kit
Any extended tasks attempted (brick, flour sack, etc). Development, reflection and export.
What do I do? Engage with the tasks below. These are tasks designed to challenge and grow your animation skills. Take your time. Experiment, make sure you document and reflect on EVERYTHING
On your google sites:
Development of your animations
Exported bouncing ball animations
Reflection on your progress/your ideas
This week we animated a ball, using squash and stretch which gave the impression the ball was squishy. Now the opposite! Try a similar exercise with a brick. Your brick should feel solid and heavy.
Let's give a flour sack some personality. Use its basic shape to help convey emotion.
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Animate a sequence of your flour sack performing an action (jumping, dancing, falling). Think about the emotion your flour sack is having. Are they happy, sad? Posing will help! Unsure what emotions? Click here