Unit 1: Introduction to creative media methods and skills
Unit 2: Introduction to production techniques in creative media
Unit 3: Understanding an audience in creative media production
Unit 4: Contextual research for creative media production
Intent: Design and illustrate a tabletop game
Implementation: Through research, practical tasks, playtesting and reflection
Impact: Ability to work in a team on a creative project, develop game design skills, produce a unique game, portfolio pieces
Soft skills: Creativity, teamwork, problem-solving, communication, adaptability, time management.
Industry: Participating in a game jam replicates the creative and collaborative aspects of the game development industry, where interdisciplinary teams work together to create engaging and innovative games. Many studios and designers start with paper/tabletop prototypes as it is a quick, low cost effective way of experimenting with game mechanics and ideas
SMSC: Appreciate the diverse perspectives within your teams and engage in social interactions through playtesting. Allows learners to explore themes and moral aspects within their game design, promoting ethical considerations in game creation.
Rebecca
Harrison
Tyler-Jon (TJ)
Euan
Neels
Oliver J
Rafe
Nicole
Oliver D
Rylee
Ezra
Miles
Moony
Gianluca
Alisha
Joe
Toby
What does my group do?
There is a selection of board and card games to play.
Play them
Review them using the sheets provided
What do you like about these games? How do they use cards?
What do you dislike?
What ideas or themes might you take inspiration from?
What do you find interesting?
Take pictures to upload to your site, make sure your reviews are on the site too
On your google sites:
Your playtest sheets, your thoughts on the games you've played
Review of the type of research you are doing:
What is primary research? Are you enjoying it? When is this type of useful?
What does my group do?
Start designing your game, you will be have some resources to help make your game.
Think about how you win or lose, what's the objective?
How do turns work?
What time of game is it? How many players? Co-op? Is it an RPG? Is it luck based? Purely skill and tactics?
What is the theme of the game? Are you kings and queens or space dinosaurs fighting crime?
Playtest amongst your group to see what works and what doesn't
Start to draft your rules/how to play guides
Take pictures to upload to your site
On your google sites:
Pictures of your idea generation. Reflection on your progress. What is going well? What isn't? What are you going to do next?
Going Further: Keep playtesting and reiterating on your game
What does my group do?
One of you stays the rest rotate
Playtest another group's game
Use the sheet for feedback. Be constructive! The aim is for everyone to create the best game possible
Going further: Using that feedback develop your game further. Be honest about what works, what doesn't. Playtesting is a crucial part of game development.
On your google sites:
The reviews of your game, your reviews of other group's games
Your thoughts and feelings on the feedback you received
Changes to your game based on feedback
What does my group do?
Start creating your prototypes
Sketch and create possible ideas for your game
Sketch lightly, these are prototype and placeholder objects and should be treated as such, it should change and evolve!
Discuss the house style, what do you want your game to look like? What is the theme and tone of your game?
Make sure your art communicates what you intend it to. You should show off your art but it should still be clear to a player what represents what
Clean-up your art
Take pictures to upload to your site
REMEMBER: This is a jam, you don't have long so focus on getting the information down above anything else. Most prototypes have crude art at this stage!
Going further:
Gather feedback from other groups about your art
Playtesting:
Play some games and consider their art
Make notes on the following:
Readability​
Theme
Style
Cohesion
Originality
On your google sites:
Your art, your group's art. This is should just be sketches at this time
On your google sites:
Pictures of your development on your site
Reflection - What went well? Even better if...
What does my group do?
One of your stays with your game, the others playtest the games of the other group
Have fun
Come back and hand all your work in
On your google sites:
Photos of other group's games, with short reviews
Reflection on the jam