Unit 5: Investigating audio production and technology
Unit 6: Investigating visual production and technology
Unit 7: Investigating interactive media production and technology
I got some inspired by a GDC talk from Grace Bruxner, where she said "I had low hopes for myself for a lot of my life. I was surprised to get into university at all, felt very low. Felt like it wasn't a place for me but once I actually went to university and saw that there were actually quite a few people like me on the course and I wasn't alone. It was quite a validating experience.”(Finding your feet as a small developer - Grace Bruxner. [online] YouTube. Available at: https://youtu.be/gN1IcAHMMJ4?si=ADy4vl-T8NnZopSt&t=298 [Accessed 18 Nov. 2024].)
Intent: To understand how to import and set up animations for games
Implementation: Through analysis, practical tasks and development.
Impact: Ability to have animations play when expected/needed
Industry: Most games will feature some some level of animation so this is a crucial skill to have an understanding of.
Soft skills: Creativity, attention to detail, problem-solving, patience, communication, adaptability. Maths (sizing, timing, frame rates), English (industry terminology)
What do I do?
Take a 2D game with art you admire
Gather examples
Analyse it
On your google sites:
Evidence of research
Analysis
What should I be talking about when analysing a character?
Character designer Stephen Silver, talks about the 'ingredients' of great character design. Look at the list below, familiarise yourself with them and use them in your analysis of character designs.
What do I do?
Download the Platform Example File
Download the Bot Sprite Sheet
Follow the video
Get your game set up for art
Learn how to use the grid
Import images into Construct
Save your game to your google drive!
On your google sites:
Evidence development (screenshots, gifs, videos, etc)
Reflection on progress (How are you finding the task? What is going well? What would make it even better?)
Finding using Construct tricky?
That's ok! It's brand new. Watch the first couple of videos here to get used to it.
What do I do?
Follow the video
Learn how to make platforms to grid size
Learn how to set origin points
Learn about hitboxes
Learn how to set your hitboxes
Save your game!
On your google sites:
Evidence development (screenshots, gifs, videos, etc)
Reflection on progress (How are you finding the task? What is going well? What would make it even better?)
What do I do?
Follow the video
Learn how to import frames
Learn how to set up your animation
Save your game!
On your google sites:
Evidence development (screenshots, gifs, videos, etc)
Reflection on progress (How are you finding the task? What is going well? What would make it even better?)
What do I do?
Follow the video
Learn how to set up animations in the event sheet
Learn how mirroring works
Learn how to add a keyboard
Understand why we set origin points in certain ways
Save your game!
On your google sites:
Evidence development (screenshots, gifs, videos, etc)
Reflection on progress (How are you finding the task? What is going well? What would make it even better?)
On your google sites:
Character analysis, with pictures and links to research
Robot imported into Construct and set up. Evidence and reflection on each stage
On your google sites:
All satisfactory tasks
Extended task
Reflection considers job roles
On your google sites:
All satisfactory and commendable tasks
Reflection looks at technical elements and you've done additional research into 2D game art styles
Going Further
Get a better understanding of Construct by following my making a platformer game series. Have a solid foundation of technical knowledge will be big help in your ability to produce game art & animation and increase your employability.