Unit 5: Exploring audio production and technology
Unit 6: Exploring visual production and technology
Unit 7: Exploring interactive media production and technology
Intent: To produce a character for Character Design Reference's "Theme of the Month" competition
Implementation: Through research and practical tasks
Impact: Embedding of good habits from last term. Enhanced character design and creative skills. Potential portfolio piece.
Soft skills: Research, analysis, giving and receiving feedback, time management
Industry: Character design is an essential element of our industries. Understanding of it is crucial
or
Intent: To produce a game for Chill Devs: Chill Jam 11 jam
Implementation: Through research and practical tasks
Impact: Embedding of good habits from last term. Enhanced game design and creative skills. Potential portfolio piece.
Soft skills: Research, analysis, giving and receiving feedback, time management
Industry: Game Jams are a fundamental part of game development. Being able to produce an idea under a strict time frame is a valuable skill
SMSC: Expression of identity and emotion, representation, respect for others, ethics
What do I do?
Research the competition and site
Find some previous entries you like
Pick a theme to create your character for
On your google sites:
Explanation of what you're doing and why (with links)
Previous entries work (what is it? Who made it? Why do you like it?)
Your chosen theme and why?
Going further:
Demonstrate greater context by looking at the site's F.A.Q page and linking to wider industry.
What do I do?
Research the jam, jams in general. The requirements of the game jam.
On your google sites:
Explanation of what you're doing and why (with links)
Previous entries work (what is it? Who made it? Why do you like it?)
Possible game idea and why?
Going further:
Demonstrate greater context by looking at jam tips, famous games that started out life as jam games etc.
What do I do?
Gather research to aid you in your character design. This could and should be any combination of inspirational and technical research.
On your google sites:
Research, each piece should be reflected and annotated. What have you looked at and why?
Going further:
Primary research! Make your own references!
Tip! Check out the competition's visual library
What do I do?
Gather research to aid you in your game development. This could and should be any combination of inspirational and technical research.
On your google sites:
Research, each piece should be reflected and annotated. What have you looked at and why?
Going further:
Primary research! Play some games yourself!
Tip! Check out itch.io's jam page
What do I do?
Start to develop your character. Document EVERYTHING! Show your mistakes, your successes, your weirder ideas. Challenge yourself to go outside the box.
On your google sites:
Development
Annotation
Going further:
This might be an excellent time to gather some feedback
What do I do?
Start to develop your game. Document EVERYTHING! Show your mistakes, your successes, your weirder ideas. Challenge yourself to go outside the box.
On your google sites:
Development
Annotation
Going further:
This might be an excellent time to gather some feedback
What do I do?
Refine your idea. Now is the time to start further playtesting deciding what you're keeping, etc
On your google sites:
Development
End piece
Annotation & reflection
Going further:
This also might be an excellent time to gather some feedback!
You can push yourself further in a few ways with this task:
Get feedback on your designs/development from outside the classroom
Work with a different theme/jam
Refine your design/game, getting it as close to a studio standard/published piece as possible