Welcome to the party pal. You're now a student on Level 2 Game Design, excellent! This first term is themed around giving you the core skills and context needed to give you a strong foundation in game design. Who are you? What are you interested in? What do you want to do in the industry? What will you do next?
Intent: Provide learners with a strong foundation in creative media methods and skills, production techniques, audience understanding, and contextual research.
Implementation: Through practical tasks, research, experimentation, reflection and discussion.
Impact: Completion of first 4 units, strong foundation of game design ready for the next stages of the course and beyond.
Industry: Chance to network, meet and learn from industry professionals. Industry-standard tools and technologies. Discussion of current trends, best practices, and career pathways in game design and related fields.
Soft skills: Communication, Creativity, Critical Thinking, Adaptability, Time Management.
SMSC: Self-expression and exploration of personal values, Ethical considerations in content creation, Teamwork and collaboration, Respect for diverse perspectives, Cultural influences and representation in creative media.
Date issued: 02/09/24
Final submission: 18/10/24
Resubmission: 01/11/24
Unit 1: Introduction to creative media methods and skills
Unit Aim: Provide students with an introduction to a range of methods and skills used in support of creative media production. It will also develop an understanding of the skills necessary to both record and communicate ideas.
Learning outcomes:
Assessment Criteria:
1. Understand a range of methods and skills in the development, delivery and communication of a creative media activity.
1.1 Demonstrate the use of a range of methods and skills in support of a creative media activity.
1.2 Communicate ideas to support the development and delivery of a creative media activity.
1.3 Assess the effectiveness of communication methods and skills to develop ideas in support of a creative media activity.
Unit 2: Introduction to production techniques in creative media
Unit Aim: Provide students with an introduction to production processes and technical skills used in creative media, their particular characteristics and the related skills necessary to support creative production.
Learning outcomes:
Assessment Criteria:
1. Understand a range of production processes and skills in the development and delivery of a creative media activity.
1.1 Select and compare, through experimental application, a range of production processes in support of a creative media activity.
1.2 Demonstrate the use of production processes and skills to affect outcomes in creative media activity.
1.3 Assess the effectiveness of selected processes and skills in creative production.
Unit 3: Understanding an audience in creative media production
Unit Aim: Develop students’ understanding of diverse audience needs and explore methods of effectively communicating their ideas. The unit will require students to demonstrate both an understanding of the audience for their ideas and the specific skills and attributes required to present those ideas effectively.
Learning outcomes:
Assessment Criteria:
1. Understand the audience for a range of creative media production activities.
1.1 Use research to understand audiences for a range of media activities.
1.2 Select and compare a range of communication methods and skills for creative production.
2. Be able to use knowledge and skills for creative production.
2.1 Demonstrate the use of media processes and skills to affect outcomes in media activity.
2.2 Assess the effectiveness of selected methods and skills in communicating to an audience.
Unit 4: Contextual research for creative media production
Unit Aim: Provide students with the opportunity to research the history and context of the creative media industry and develop their awareness of the value of contextual research in informing creative production.
Learning outcomes:
Assessment Criteria:
1. Understand contextual research for creative media production.
1.1 Research and record information for a range of creative media production activities.
2. Be able to use research for creative media production.
2.1 Demonstrate the use of contextual knowledge to inform and develop ideas for creative media production.
2.2 Assess the effectiveness of contextual awareness to support creative media production activity.
Games made in construct and physically in the form of a card game, animations, logo design and editing techniques (U1 1.1, U1 1.2 , U1 1.1, U2 1.2)
Primary and secondary research relevant to practical work (U4 1.1, U 4 2.1, U 4 2.2)
Regular reflection with evidence of work produced and analysed (U1 1.3, U2 1.3)
Work will be assessed in the form of weekly hand ins on google classroom, followed by a final assessment. Only the work on your college site will be assessed so it is vital you upload all work, including any development and mistakes.
It is expected all work is reflected on.
Carl's sessions:
Dan's sessions: