Unit-4 

AC/DC Electronic Fundamentals

Unit Overview, Introduction, Outline:

Author: Jim Burnham -  TopClown@STEAMClown.org.  License: Distributed as Open Source

This Basic AC / DC Electronics Unit is going to cover basic Electronics.  The Basic AC / DC Electronics Unit provides instruction covering the fundamental information required to understand the theory of AC and DC electricity and electronics including sources of electricity, basic circuits and components and their application.   Students will explore the Fundamentals of Electronics,  the basic principles and hands-on skills of electronics, such as the relationship between voltage, current and resistance/reactance in AC and DC circuits.  Students will learn the theory of operation and industrial applications of transistors and integrated circuits, as well as learn to use test and measurement equipment (voltmeters, oscilloscopes, in-line and clamp-on ammeters, etc.). Students will start with the basics of what a Breadboard is and Flashing and LED and basic series and parallel resistor circuits. They will cover Ohms Law, and then dive into RC circuits with Resistors and Capacitors... Then move on to some simple Transistors and other Active components. Coverage will also includes principles required for understanding electrical machines magnetism and generator theory and application to motors and transformers.  

Learning Objective:

Every Student that wants to learn basic electronics has to start somewhere, and that usually means tinkering with gadgets and appliances.  Maybe your are trying to fix them.... Maybe you are just taking them apart to see what they do. This Basic AC / DC Electronics Unit curriculum is designed to help Students turn that interest or hobby into a professional skill.  

Prerequisites:

Caution & Safety  Considerations:

New Words - Technical Terms & Vocabulary:


Getting Started:


AC/DC Electronic Fundamentals - Lessons,  Lectures, Labs:

Resources:


License & Attribution:

This lesson and content there in is distributed as Open Source.   This interpretation is primarily the Intellectual Property of Jim Burnham, Top STEAM Clown, at STEAMClown.org .  This Lesson, presentation and content is distributed under the Creative Commons License CC-BY-NC-SA 4.0.    The programming code found in this presentation or linked to on my Github site  is distributed under the  GNU General Public License v3.0  & the European Union Public Licence EUPL 1.2 or later    My best attempt to properly attribute, or reference any other sources or work I have used are listed below or in the slides and lecture notes

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