Hungry Gerts
Gert
Gert
Starting Emeralds: 64
Starting Weapon: Gert Rock Smashbanger
Hungry Gerts is a Gert role in Wynn Mafia 2.
"The Hungry Gerts are an unusual role. Like the Sol Embassy, the role represents a group rather than an individual, the group in question being a lot of very hungry Gerts (except without 2 get-out-of-jail free cards right from the start). This role attracts Hungry Gerts when attacking, increasing health and damage. The final upgrade grants protection from instant kills, though at the cost of lots of Hungry Gerts."
Level 1
Your role is built around a swarm of Hungry Gerts (starting at 2), each one slightly improving your raw strength. Attacking players will attract a small number of Hungry Gerts (minimum of 1, maximum of 3) based on how much damage you dealt, increasing your maximum health by 25 and damage by 1 each. Losing Hungry Gerts by taking damage will negate the bonuses they grant. Deceased Hungry Gerts cannot be resurrected with healing items.
You cannot wear armor or accessories.
Level 2
Unlocked for 512E
You receive 2 Hungry Gerts.
Your Hungry Gerts are now able to coordinate themselves in battle. You may now choose how many of your Hungry Gerts are used when attacking a player or mob, thus preserving them from casualties through NPC encounter or retaliation, but preventing their use during that engagement. All of your Hungry Gerts are used by default.
If you attack with at least 12 Hungry Gerts, the damage bonus per Hungry Gert is increased from 1 to 2.
Level 3
Unlocked for 1024E
You receive 4 Hungry Gerts.
Your Gerts obtain some armor to protect themselves; the amount of health per Hungry Gert is increased to 35, and instant kills (including lynches) will now deal 700 damage, enough to destroy 20 Hungry Gerts, rather than result in guaranteed death.