Ardulf

Independent

Starting Emeralds: 64

Ardulf is an Independent role in Wynn Mafia 2.


Win Condition: Three of the following five events must happen and be confirmed:

  1. Your vote tips the scales in what would have been a three-way tie (does not have to be the last vote).

  2. Four* players die in a single phase.

  3. Kill or attack three* players who die that same phase from non-lynch causes.

  4. Place the first vote on 3* successful lynches.

  5. Successfully lynch a player when you were the only one to vote for them.

If the number has a star next to it, then that number can be lowered if the game is not full.


"Ardulf is a unique and not terribly strong role whose game is to be subtle and careful. His tangible powers are largely based on stealth and voting, but where he really gets interesting is his win condition: to influence the game to achieve certain outcomes not through force, but through strategy and careful manipulation (and likely some luck)."

Level 1

100 health

You have a list of five objectives which must be met and confirmed in order to win. Your primary “ability” is that you may confirm an event on your objective list to acknowledge that it is completed. If you are dead, you will not be able to confirm objectives. Any objectives that are fulfilled on the last phase of the game are automatically confirmed.


At night, you have the ability to increase yourself and another player’s voting power by 1 the following day. You cannot select only yourself. This ability cannot be used 2 days in a row.


Level 2

Unlocked for 512E

100 health

You are 50% less likely to be noticed when attacking.


Level 3

Unlocked for 1024E

100 health

Players you attack will be afflicted with the marked effect for two phases, making their actions always noticeable to their recipients. If you attack a player at night, your vote will count an additional time if you vote for that player the following day.