Gawrick
Villager
Villager
Starting Emeralds: 64
Starting Weapon: Flawless Birch Wand
Magic User (+6 maximum mana)
Gawrick is a Villager role in Wynn Mafia 2.
"Gawrick comes closest to a full-on mage role in Wynn Mafia 2, though not in a straightforward way, of course, and he’s one of my favorite roles in this game. He randomly learns new spells over the course of the game that are completely unique and exclusive to him, ranging from the cheese-granting Summon Cheese to the deadly Summon Vigilante. 80% of his spells begin with the word “summon”, if you were curious. Did I mention that he’s one of my favorite roles?"
Level 1
100 health
You will passively invent a new and unique spell every 2-3 days. The spells (which require mana to cast) will tend to get progressively more powerful as you advance your “skill” as a spellmaking pioneer. These spells are so magnificently unique that no-one else seems capable of learning them. They are unaffected by modifications to your spell power. Casting any spells will slightly increase the speed of your research. The spells you are looking to invent can be viewed with the spell scryer in your possession (see below).
Level 2
Unlocked for 512E
100 health
Once you have unlocked a spell level, all spells from the previous level become available to learn for a moderately large sum of emeralds per spell. The cost is equal to 40 emeralds per spell level plus 20 emeralds for every previous spell purchased.
You have a one-time ability to decrease the mana cost of all spells by 1 (minimum of one) for all players for one phase.
Level 3
Unlocked for 1024E
100 health
You will regenerate 3 mana at the start of each day.
Level 5 spells will begin to be purchasable on day 15 as long as you have invented a spell of that level, though they will cost more emeralds per previous spell purchased.
Spell Scryer
First Level Spells
(Random one selected as first unlock)
Summon Cheese
1 mana
Positive/Modification
Summons a piece of cheese.
Summon Mana
Positive/Modification
Gives 1 mana to the target at the cost of 25 health from the caster.
Summon Health
1 mana
Positive/Modification
Restores 65-105 health.
Second Level Spells
(Random one selected as second unlock)
Summon Wine
1 mana
Positive/Modification
Restores 150 health but causes the target’s vote to not count on the next day phase.
Summon Item
1 mana
Positive/Modification
Spawns a random item with a maximum value of 96 emeralds.
Hocus-Pocus
3 mana
Neutral/Modification
Casts a random spell. Spells costing less mana are more likely to be chosen.
Third Level Spells
(Random one selected as third unlock)
Reveal Region
4 mana
Positive/Modification
Permanently reveals all of the locations of the chosen region to all players.
Summon Items
2 mana
Positive/Modification
Spawns 3 random items with values no greater than 64 emeralds each.
Summon Greater Health
3 mana
Positive/Modification
Restores 85-125 health. Can heal above the target’s maximum health at 50% effectiveness, up to 40 above maximum health.
Fourth Level Spells
(Random one selected as fourth unlock)
Summon Player
2 mana
Positive/Modification
Redirects a player’s actions onto you and brings them to your location.
Summon More Mana
Positive/Modification
Gives 5 mana to the target at the cost of 100 health from the caster.
Summon Doctor
4 mana
Positive/Modification
Summons a doctor to protect a player from up to 1 incoming kill.
Fifth Level Spells
(Random one selected as final unlock)
Summon Vigilante
9 mana
Positive/Offensive
Summons a vigilante to kill a player.
Summon Cop
8 mana
Positive/Modification
Summons a cop to check a player’s alignment.
Retreat!
8 mana
Positive/Modification
Makes the player invincible for one phase.