"Healing, Restoration, and Resurrection"
Cheese
Item (Stack limit: 4)
Value: 45
Restores 10-75 health. More likely to restore more health the longer the game has gone on.
Ghostly Essence
Item (Stack limit: 4)
Value: 48
Restores 50 health, but inflicts the weakness effect for one phase.
Ginseng
Item (Stack limit: 4)
Value: 32
Restores 10 health and grants the resistance effect for one phase.
Healing Potion I
Potion Item (Stack limit: 1)
Value: 12
Restores 10 health.
Healing Potion II
Potion Item (Stack limit: 1)
Value: 24
Restores 20 health.
Healing Potion III
Potion Item (Stack limit: 1)
Value: 36
Crafted with Water Bottle and Mushroom
Restores 30 health.
Healing Potion IV
Potion Item (Stack limit: 1)
Value: 48
Crafted with Water Bottle and 2 Mushroom
Restores 40 health.
Healing Potion V
Potion Item (Stack limit: 1)
Value: 60
Crafted with Water Bottle and 3 Mushroom
Restores 50 health.
Healing Potion VI
Potion Item (Stack limit: 1)
Value: 72
Crafted with Water Bottle and 4 Mushroom
Restores 75 health.
Holy Water
Item (Stack limit: 3)
Value: 64?
Removes all non-beneficial status effects.
Lazarus Healing Water
Item (Potion) (Stack limit: 1)
Value: 256?
Resurrects a player at full health if used while in possession of their body.
Lobelia
Item (Stack limit: 4)
Value: 32
Restores 25 health.
Mana Potion I
Potion Item (Stack limit: 1)
Value: 36
Restores 1 mana.
Mana Potion II
Potion Item (Stack limit: 1)
Value: 72
Restores 2 mana.
Mana Potion III
Potion Item (Stack limit: 1)
Value: 108
Restores 3 mana.
Memento of the Lost
Item (Stack limit: 1)
Value: 144
Ends your life to revive another’s. Requires the target’s body.
Regeneration Potion I
Potion Item (Stack limit: 1)
Value: 48
Grants the regeneration effect for two phases.
Regeneration Potion II
Potion Item (Stack limit: 1)
Value: 72
Grants the regeneration effect for three phases.
Regeneration Potion III
Potion Item (Stack limit: 1)
Value: 144
Grants the regeneration effect for four phases.
Taproot
Item (Stack limit: 1)
Value: 200
Restores 40 health and cures the Decay effect. Non-consumable.
Vervain
Item (Stack limit: 4)
Value: 32
Restores 10 health and grants the empowered effect for 1 phase.
"Misc Items"
Ancient Soul
Item (Stack limit: 1)
Value: 48
Nullifies any other items used on the target that phase.
Bluecap Mushroom
Item (Stack limit: 1)
Value: 80
Causes the user to become intoxicated by the mushrooms for 3 phases. While intoxicated, any attacks, magic, items, role powers, etc. used have a 33% chance of missing and instead hitting any player, including themself (not including the host on this one). Additionally, the player has a 50% chance of being inflicted with a random status effect (excluding plagued and horrified) for each phase of the intoxication. Lastly, the intoxicated is granted full magic user status and 3 free spell casts per phase or a free 5 mana worth of spells (whichever runs out first), although spells, like most other actions, will frequently miss. This item cannot be used on other players.
Deck of Cards
Item (Stack limit: 1)
Value: 192
When used, both the user and recipient are unable to perform any actions for one phase. This item will not be consumed.
Diluted Bluecap Mushroom
Item (Stack limit: 2)
Value: 48
Crafted with Bluecap Mushroom and Mushroom
Mildly intoxicates the player for 1 phase, granting some additional magic powers but giving all actions a chance to hit the wrong player.
Dusty Passport
Item (Stack limit: 1)
Value: 72
Allows you to send your alignment and/or role name to the targeted player, with the catch that the credentials you send can be whatever you specify it be.
Emerlad
Item (Stack limit: None)
Value: 0
Has no purpose.
Soul Container
Item (Stack limit: 1)
Value: 72
Captures the player’s soul if they are dead and their body is still intact.
Spell Scroll
Item (Stack limit: 1)
Value: 96? (Lost)
The player learns a spell. A spell scroll titled with a spell’s name (ex. “Heal Spell Scroll”) will teach the inscribed spell. A Lost Spell Scroll will teach a random spell.
Star of Transcendence
Item (Stack limit: 1)
Value: 72
The player carrying it will have the berserk effect until it is removed from inventory.
Status Antidote
Item (Stack limit: 1)
Value: ?
Reduces by 1 phase all active and incoming instances of a particular status effect based on what kind of Status Antidote is used. A Maximized Status Antidote will apply this to all status effects.
Status Charge
Item (Stack limit: 4)
Value: ?
Inflicts a status effect based on what kind of Status Charge it is. Using the multiple of the same Status Charge will inflict the effect for a longer duration.
Status Ward
Item (Stack limit: 1)
Value: ?
When a particular status effect is applied, based on what kind of Status Ward is used, there is a 75% chance that the effect will not be applied at all. This effect lasts for 4 phases. A Maximized Status Ward will apply this to all status effects.
"Utilities"
Arrow
Utility (Stack limit: 4)
Value: 12
2 crafted with Marsh Robur
Used as ammunition for ranged weapons.
Bone Arrow
Utility (Stack limit: 4)
Value: 20
2 crafted with 2 Arrow and 2 Bone
Used as ammunition for ranged weapons. Does 2 more damage than a normal arrow, plus another 5 damage per time the target has been resurrected.
Deadwood Arrow
Utility (Stack limit: 4)
Value: 24
2 crafted with 2 Arrow and Deadwood, or 2 Deadwood
Does 5 more damage than a normal arrow.
Hungry Gert
Utility (Stack limit: None)
Value: 0
Increases maximum health by 25 and damage by 1 while in inventory. Hostile towards anyone who doesn't smell like a Gert.
Iron Golem
Utility (Stack limit: 1)
Value: 96
Crafted with 3 Iron Scrap and a Body
Can be used on a player to attack them for 20 damage, non-consumable. The golem has 40 health should it be retaliated against, and that health is also used to fortify yourself if you are attacked.
Reinforced Arrow
Utility (Stack limit: 4)
Value: 16?
2 crafted with 2 Arrows and 1 Flint
Used as ammunition for ranged weapons. Has a 50% chance of being recovered.