Items are a returning feature in Wynn Mafia 2. Items are consumables players can use to produce certain effects. They are primarily obtained by visiting locations, purchasing from merchants.
Players have an inventory capacity of 8, as well as a separate weapon slot, 4 armor slots, and an accessory slot.
Players may send items to other players, and the receiving player is given the option to accept or reject the item the next phase, assuming they have the inventory space to keep the item.
An item’s value is how much the item will sell for by default. Merchants tend to sell items to players at a lower price than their listed value.
When a player dies, the contents of their inventory will be dropped at their location, along with their body and 25% of their emeralds. These can be retrieved by any player visiting the location.
"Player Items"
These items are related directly to players, and are uniquely assigned to individual players (e.g. "stlast's soul").
Body
Item (Stack limit: 1)
Value: 64
When a player dies, their corpse remains as an item at the location they last visited before death. Resurrection items will work if used on a target while their body is still intact (may or may not require the resurrector to be in possession of the body).
Soul
Item (Stack limit: 1)
Value: 0
Can be used to revive the player at one health if their body is still intact. They cannot be resurrected by other means while their soul remains detached from their body.
"Attack Items"
Golden Box
Item (Stack limit: 1)
Value: 128
Crafted with Magic Box and Golden Teeth
If the item is used on a player, that player is given the option to accept it (just like a normal item). If the player accepts it, then they will take 40-50 damage and will have 10% of their emerald balance stolen and given to the user.
Memento of Crying Bride
Item (Stack limit: 1)
Value: 80
Inflicts 50 damage and the horrified effect for one phase.
Mimic Box
Item (Stack limit: 2)
Value: 64
If the item is used on a player, that player is given the option to accept it (just like a normal item). If the player accepts it, then they will take 30-40 damage.
"General Buff Items"
Arcane Amplifier
Item (Stack limit: 3)
Value: 64
Raises spellpower by 1 for 3 phases.
Passport
Item (Stack limit: 4)
Value: 72
Can visit any town instantly as long as the last location you visited was also a town.
Potion of Charisma
Potion Item (Stack limit: 1)
Value: 64
On the next day, your vote will count an additional time.
Potion of Invisibility
Potion Item (Stack limit: 1)
Value: 96
Raw 20% less likely to be spotted while attacking for 2 phases.
Potion of Sneaking
Potion Item (Stack limit: 1)
Value: 48
20% less likely to be spotted while attacking for 2 phases.
Potion of Strength
Potion Item (Stack limit: 1)
Value: 32
+5 damage for 2 phases.
Quartz Contract - Q Project
Item (Stack limit: 1)
Value: 72
Shortens cooldowns by 1 phase; minimum 1 phase.
Solar Gem
Item (Stack limit: 1)
Value: 64
Increases weapon damage by 30%, but only during the day. Lasts 4 phases.
Torch
Item (Stack limit: 3)
Value: 64
Crafted with 2 Marsh Robur
Can be used on a player to burn them for one phase. It can also be consumed to remove the freezing effect. Additionally, a torch can be used in conjunction with another item to destroy that item permanently.
"General Debuff Items"
Gert Skin
Item (Stack limit: 6)
Value: 32
When used on a player, it makes them smell like a Gert for one phase.
Golden Teeth
Item (Stack limit: 3)
Value: 48
Prevents the spending of money for one phase.
Malleable Slime
Item (Stack limit: 1)
Value: 80
Redirects the target’s actions next phase to a second target.
Pickpocket’s Putty
Item (Stack limit: 3)
Value: 64?
Steals a random unequipped item from the target.
Pink Pelutite
Item (Stack limit: 1)
Value: 104
Plagues and poisons the target for 4 phases.
Rope
Item (Stack limit: 3)
Value: 56
Stuns the target for 1 phase.
Seed of Corruption
Item (Stack limit: 1)
Value: 64
Place the seed on someone else to inflict the Decay effect on them until they remove it.
Succoru Parasite
Item (Stack limit: 1)
Value: 0
Spawned in a Heliolux’s inventory upon conversion to a Corrupted Heliolux. A Corrupted Heliolux will suffer from a modified version of the Decay effect if they do not have a Succoru Parasite in their inventory. If the player is not a Corrupted Heliolux, this item will instead passively remove and block all positive status effects and spells while in inventory.
Volt Goat Horn
Item (Stack limit: 1)
Value: 96
Stuns and shocks the target for two phases.
Werewolf Tail
Item (Stack limit: 3)
Value: 56
Inflicts the weakness effect for 2 phases.
"Investigative Items"
Disembodied Nose
Item (Stack limit: 3)
Value: 96
Identifies a player’s smell, but isn’t entirely accurate. Has a 25% chance of being incorrect.
Lost Essence
Item (Stack limit: 1)
Value: 56
Gives the location of a deceased player’s body.
(Couldn't find a good name)
Item (Stack limit: 1)
Value: 160
Identifies a player’s alignment.
"Materials"
Bone
Material (Stack limit: 8)
Value: 32
2-3 bones appear at the location of a player’s body when they die.
Deadwood
Material (Stack limit: 8)
Value: 48
Used for crafting.
Flint
Material (Stack limit: 8)
Value: 20
Using this item on a weapon will increase its base damage by 1 (can be done once per phase. Limit of 8 upgrades for melee and heavy, 4 for magic and ranged). If flint is thrown at a player, it does 5 damage.
Iron Scrap
Material (Stack limit: 8)
Value: 32
Used for crafting.
Marsh Robur
Material (Stack limit: 8)
Value: 24
Used for crafting.
Mushroom
Material (Stack limit: 8)
Value: 16
Restores 5 health.
Quartz
Material (Stack limit: 8)
Value: 36
Used for crafting.
Water Bottle
Material (Stack limit: 8)
Value: 32
Used for crafting.
"Currencies"
Devourer’s Maw
Item
Value: 384
Can be traded for something if you can find the right buyer. It also has a very high selling value.
Master Catalyst
Item
Value: 256
Can be traded for something if you can find the right buyer. It also has a very high selling value.
"Healing, Restoration, and Resurrection"
Cheese
Item (Stack limit: 4)
Value: 45
Restores 10-75 health. More likely to restore more health the longer the game has gone on.
Ghostly Essence
Item (Stack limit: 4)
Value: 48
Restores 50 health, but inflicts the weakness effect for one phase.
Ginseng
Item (Stack limit: 4)
Value: 32
Restores 10 health and grants the resistance effect for one phase.
Healing Potion I
Potion Item (Stack limit: 1)
Value: 12
Restores 10 health.
Healing Potion II
Potion Item (Stack limit: 1)
Value: 24
Restores 20 health.
Healing Potion III
Potion Item (Stack limit: 1)
Value: 36
Crafted with Water Bottle and Mushroom
Restores 30 health.
Healing Potion IV
Potion Item (Stack limit: 1)
Value: 48
Crafted with Water Bottle and 2 Mushroom
Restores 40 health.
Healing Potion V
Potion Item (Stack limit: 1)
Value: 60
Crafted with Water Bottle and 3 Mushroom
Restores 50 health.
Healing Potion VI
Potion Item (Stack limit: 1)
Value: 72
Crafted with Water Bottle and 4 Mushroom
Restores 75 health.
Holy Water
Item (Stack limit: 3)
Value: 64?
Removes all non-beneficial status effects.
Lazarus Healing Water
Item (Potion) (Stack limit: 1)
Value: 256?
Resurrects a player at full health if used while in possession of their body.
Lobelia
Item (Stack limit: 4)
Value: 32
Restores 25 health.
Mana Potion I
Potion Item (Stack limit: 1)
Value: 36
Restores 1 mana.
Mana Potion II
Potion Item (Stack limit: 1)
Value: 72
Restores 2 mana.
Mana Potion III
Potion Item (Stack limit: 1)
Value: 108
Restores 3 mana.
Memento of the Lost
Item (Stack limit: 1)
Value: 144
Ends your life to revive another’s. Requires the target’s body.
Regeneration Potion I
Potion Item (Stack limit: 1)
Value: 48
Grants the regeneration effect for two phases.
Regeneration Potion II
Potion Item (Stack limit: 1)
Value: 72
Grants the regeneration effect for three phases.
Regeneration Potion III
Potion Item (Stack limit: 1)
Value: 144
Grants the regeneration effect for four phases.
Taproot
Item (Stack limit: 1)
Value: 200
Restores 40 health and cures the Decay effect. Non-consumable.
Vervain
Item (Stack limit: 4)
Value: 32
Restores 10 health and grants the empowered effect for 1 phase.
"Misc Items"
Ancient Soul
Item (Stack limit: 1)
Value: 48
Nullifies any other items used on the target that phase.
Bluecap Mushroom
Item (Stack limit: 1)
Value: 80
Causes the user to become intoxicated by the mushrooms for 3 phases. While intoxicated, any attacks, magic, items, role powers, etc. used have a 33% chance of missing and instead hitting any player, including themself (not including the host on this one). Additionally, the player has a 50% chance of being inflicted with a random status effect (excluding plagued and horrified) for each phase of the intoxication. Lastly, the intoxicated is granted full magic user status and 3 free spell casts per phase or a free 5 mana worth of spells (whichever runs out first), although spells, like most other actions, will frequently miss. This item cannot be used on other players.
Deck of Cards
Item (Stack limit: 1)
Value: 192
When used, both the user and recipient are unable to perform any actions for one phase. This item will not be consumed.
Diluted Bluecap Mushroom
Item (Stack limit: 2)
Value: 48
Crafted with Bluecap Mushroom and Mushroom
Mildly intoxicates the player for 1 phase, granting some additional magic powers but giving all actions a chance to hit the wrong player.
Dusty Passport
Item (Stack limit: 1)
Value: 72
Allows you to send your alignment and/or role name to the targeted player, with the catch that the credentials you send can be whatever you specify it be.
Emerlad
Item (Stack limit: None)
Value: 0
Has no purpose.
Soul Container
Item (Stack limit: 1)
Value: 72
Captures the player’s soul if they are dead and their body is still intact.
Spell Scroll
Item (Stack limit: 1)
Value: 96? (Lost)
The player learns a spell. A spell scroll titled with a spell’s name (ex. “Heal Spell Scroll”) will teach the inscribed spell. A Lost Spell Scroll will teach a random spell.
Star of Transcendence
Item (Stack limit: 1)
Value: 72
The player carrying it will have the berserk effect until it is removed from inventory.
Status Antidote
Item (Stack limit: 1)
Value: ?
Reduces by 1 phase all active and incoming instances of a particular status effect based on what kind of Status Antidote is used. A Maximized Status Antidote will apply this to all status effects.
Status Charge
Item (Stack limit: 4)
Value: ?
Inflicts a status effect based on what kind of Status Charge it is. Using the multiple of the same Status Charge will inflict the effect for a longer duration.
Status Ward
Item (Stack limit: 1)
Value: ?
When a particular status effect is applied, based on what kind of Status Ward is used, there is a 75% chance that the effect will not be applied at all. This effect lasts for 4 phases. A Maximized Status Ward will apply this to all status effects.
"Utilities"
Arrow
Utility (Stack limit: 4)
Value: 12
2 crafted with Marsh Robur
Used as ammunition for ranged weapons.
Bone Arrow
Utility (Stack limit: 4)
Value: 20
2 crafted with 2 Arrow and 2 Bone
Used as ammunition for ranged weapons. Does 2 more damage than a normal arrow, plus another 5 damage per time the target has been resurrected.
Deadwood Arrow
Utility (Stack limit: 4)
Value: 24
2 crafted with 2 Arrow and Deadwood, or 2 Deadwood
Does 5 more damage than a normal arrow.
Hungry Gert
Utility (Stack limit: None)
Value: 0
Increases maximum health by 25 and damage by 1 while in inventory. Hostile towards anyone who doesn't smell like a Gert.
Iron Golem
Utility (Stack limit: 1)
Value: 96
Crafted with 3 Iron Scrap and a Body
Can be used on a player to attack them for 20 damage, non-consumable. The golem has 40 health should it be retaliated against, and that health is also used to fortify yourself if you are attacked.
Reinforced Arrow
Utility (Stack limit: 4)
Value: 16?
2 crafted with 2 Arrows and 1 Flint
Used as ammunition for ranged weapons. Has a 50% chance of being recovered.