Items are a returning feature in Wynn Mafia 2. Items are consumables players can use to produce certain effects. They are primarily obtained by visiting locations, purchasing from merchants.

Players have an inventory capacity of 8, as well as a separate weapon slot, 4 armor slots, and an accessory slot.

Players may send items to other players, and the receiving player is given the option to accept or reject the item the next phase, assuming they have the inventory space to keep the item.

An item’s value is how much the item will sell for by default. Merchants tend to sell items to players at a lower price than their listed value.

When a player dies, the contents of their inventory will be dropped at their location, along with their body and 25% of their emeralds. These can be retrieved by any player visiting the location.

WM2 Universal Pool

"Player Items"

These items are related directly to players, and are uniquely assigned to individual players (e.g. "stlast's soul").


Body

Item (Stack limit: 1)

Value: 64

When a player dies, their corpse remains as an item at the location they last visited before death. Resurrection items will work if used on a target while their body is still intact (may or may not require the resurrector to be in possession of the body).


Soul

Item (Stack limit: 1)

Value: 0

Can be used to revive the player at one health if their body is still intact. They cannot be resurrected by other means while their soul remains detached from their body.




"Attack Items"


Golden Box

Item (Stack limit: 1)

Value: 128

Crafted with Magic Box and Golden Teeth

If the item is used on a player, that player is given the option to accept it (just like a normal item). If the player accepts it, then they will take 40-50 damage and will have 10% of their emerald balance stolen and given to the user.


Memento of Crying Bride

Item (Stack limit: 1)

Value: 80

Inflicts 50 damage and the horrified effect for one phase.


Mimic Box

Item (Stack limit: 2)

Value: 64

If the item is used on a player, that player is given the option to accept it (just like a normal item). If the player accepts it, then they will take 30-40 damage.




"General Buff Items"


Arcane Amplifier

Item (Stack limit: 3)

Value: 64

Raises spellpower by 1 for 3 phases.


Passport

Item (Stack limit: 4)

Value: 72

Can visit any town instantly as long as the last location you visited was also a town.


Potion of Charisma

Potion Item (Stack limit: 1)

Value: 64

On the next day, your vote will count an additional time.


Potion of Invisibility

Potion Item (Stack limit: 1)

Value: 96

Raw 20% less likely to be spotted while attacking for 2 phases.


Potion of Sneaking

Potion Item (Stack limit: 1)

Value: 48

20% less likely to be spotted while attacking for 2 phases.


Potion of Strength

Potion Item (Stack limit: 1)

Value: 32

+5 damage for 2 phases.


Quartz Contract - Q Project

Item (Stack limit: 1)

Value: 72

Shortens cooldowns by 1 phase; minimum 1 phase.


Solar Gem

Item (Stack limit: 1)

Value: 64

Increases weapon damage by 30%, but only during the day. Lasts 4 phases.


Torch

Item (Stack limit: 3)

Value: 64

Crafted with 2 Marsh Robur

Can be used on a player to burn them for one phase. It can also be consumed to remove the freezing effect. Additionally, a torch can be used in conjunction with another item to destroy that item permanently.




"General Debuff Items"


Gert Skin

Item (Stack limit: 6)

Value: 32

When used on a player, it makes them smell like a Gert for one phase.


Golden Teeth

Item (Stack limit: 3)

Value: 48

Prevents the spending of money for one phase.


Malleable Slime

Item (Stack limit: 1)

Value: 80

Redirects the target’s actions next phase to a second target.


Pickpocket’s Putty

Item (Stack limit: 3)

Value: 64?

Steals a random unequipped item from the target.


Pink Pelutite

Item (Stack limit: 1)

Value: 104

Plagues and poisons the target for 4 phases.


Rope

Item (Stack limit: 3)

Value: 56

Stuns the target for 1 phase.


Seed of Corruption

Item (Stack limit: 1)

Value: 64

Place the seed on someone else to inflict the Decay effect on them until they remove it.


Succoru Parasite

Item (Stack limit: 1)

Value: 0

Spawned in a Heliolux’s inventory upon conversion to a Corrupted Heliolux. A Corrupted Heliolux will suffer from a modified version of the Decay effect if they do not have a Succoru Parasite in their inventory. If the player is not a Corrupted Heliolux, this item will instead passively remove and block all positive status effects and spells while in inventory.


Volt Goat Horn

Item (Stack limit: 1)

Value: 96

Stuns and shocks the target for two phases.


Werewolf Tail

Item (Stack limit: 3)

Value: 56

Inflicts the weakness effect for 2 phases.




"Investigative Items"


Disembodied Nose

Item (Stack limit: 3)

Value: 96

Identifies a player’s smell, but isn’t entirely accurate. Has a 25% chance of being incorrect.


Lost Essence

Item (Stack limit: 1)

Value: 56

Gives the location of a deceased player’s body.


(Couldn't find a good name)

Item (Stack limit: 1)

Value: 160

Identifies a player’s alignment.




"Materials"


Bone

Material (Stack limit: 8)

Value: 32

2-3 bones appear at the location of a player’s body when they die.


Deadwood

Material (Stack limit: 8)

Value: 48

Used for crafting.


Flint

Material (Stack limit: 8)

Value: 20

Using this item on a weapon will increase its base damage by 1 (can be done once per phase. Limit of 8 upgrades for melee and heavy, 4 for magic and ranged). If flint is thrown at a player, it does 5 damage.


Iron Scrap

Material (Stack limit: 8)

Value: 32

Used for crafting.


Marsh Robur

Material (Stack limit: 8)

Value: 24

Used for crafting.


Mushroom

Material (Stack limit: 8)

Value: 16

Restores 5 health.


Quartz

Material (Stack limit: 8)

Value: 36

Used for crafting.


Water Bottle

Material (Stack limit: 8)

Value: 32

Used for crafting.




"Currencies"


Devourer’s Maw

Item

Value: 384

Can be traded for something if you can find the right buyer. It also has a very high selling value.


Master Catalyst

Item

Value: 256

Can be traded for something if you can find the right buyer. It also has a very high selling value.

"Healing, Restoration, and Resurrection"


Cheese

Item (Stack limit: 4)

Value: 45

Restores 10-75 health. More likely to restore more health the longer the game has gone on.


Ghostly Essence

Item (Stack limit: 4)

Value: 48

Restores 50 health, but inflicts the weakness effect for one phase.


Ginseng

Item (Stack limit: 4)

Value: 32

Restores 10 health and grants the resistance effect for one phase.


Healing Potion I

Potion Item (Stack limit: 1)

Value: 12

Restores 10 health.


Healing Potion II

Potion Item (Stack limit: 1)

Value: 24

Restores 20 health.


Healing Potion III

Potion Item (Stack limit: 1)

Value: 36

Crafted with Water Bottle and Mushroom

Restores 30 health.


Healing Potion IV

Potion Item (Stack limit: 1)

Value: 48

Crafted with Water Bottle and 2 Mushroom

Restores 40 health.


Healing Potion V

Potion Item (Stack limit: 1)

Value: 60

Crafted with Water Bottle and 3 Mushroom

Restores 50 health.


Healing Potion VI

Potion Item (Stack limit: 1)

Value: 72

Crafted with Water Bottle and 4 Mushroom

Restores 75 health.


Holy Water

Item (Stack limit: 3)

Value: 64?

Removes all non-beneficial status effects.


Lazarus Healing Water

Item (Potion) (Stack limit: 1)

Value: 256?

Resurrects a player at full health if used while in possession of their body.


Lobelia

Item (Stack limit: 4)

Value: 32

Restores 25 health.


Mana Potion I

Potion Item (Stack limit: 1)

Value: 36

Restores 1 mana.


Mana Potion II

Potion Item (Stack limit: 1)

Value: 72

Restores 2 mana.


Mana Potion III

Potion Item (Stack limit: 1)

Value: 108

Restores 3 mana.


Memento of the Lost

Item (Stack limit: 1)

Value: 144

Ends your life to revive another’s. Requires the target’s body.


Regeneration Potion I

Potion Item (Stack limit: 1)

Value: 48

Grants the regeneration effect for two phases.


Regeneration Potion II

Potion Item (Stack limit: 1)

Value: 72

Grants the regeneration effect for three phases.


Regeneration Potion III

Potion Item (Stack limit: 1)

Value: 144

Grants the regeneration effect for four phases.


Taproot

Item (Stack limit: 1)

Value: 200

Restores 40 health and cures the Decay effect. Non-consumable.


Vervain

Item (Stack limit: 4)

Value: 32

Restores 10 health and grants the empowered effect for 1 phase.




"Misc Items"


Ancient Soul

Item (Stack limit: 1)

Value: 48

Nullifies any other items used on the target that phase.


Bluecap Mushroom

Item (Stack limit: 1)

Value: 80

Causes the user to become intoxicated by the mushrooms for 3 phases. While intoxicated, any attacks, magic, items, role powers, etc. used have a 33% chance of missing and instead hitting any player, including themself (not including the host on this one). Additionally, the player has a 50% chance of being inflicted with a random status effect (excluding plagued and horrified) for each phase of the intoxication. Lastly, the intoxicated is granted full magic user status and 3 free spell casts per phase or a free 5 mana worth of spells (whichever runs out first), although spells, like most other actions, will frequently miss. This item cannot be used on other players.


Deck of Cards

Item (Stack limit: 1)

Value: 192

When used, both the user and recipient are unable to perform any actions for one phase. This item will not be consumed.


Diluted Bluecap Mushroom

Item (Stack limit: 2)

Value: 48

Crafted with Bluecap Mushroom and Mushroom

Mildly intoxicates the player for 1 phase, granting some additional magic powers but giving all actions a chance to hit the wrong player.


Dusty Passport

Item (Stack limit: 1)

Value: 72

Allows you to send your alignment and/or role name to the targeted player, with the catch that the credentials you send can be whatever you specify it be.


Emerlad

Item (Stack limit: None)

Value: 0

Has no purpose.


Soul Container

Item (Stack limit: 1)

Value: 72

Captures the player’s soul if they are dead and their body is still intact.


Spell Scroll

Item (Stack limit: 1)

Value: 96? (Lost)

The player learns a spell. A spell scroll titled with a spell’s name (ex. “Heal Spell Scroll”) will teach the inscribed spell. A Lost Spell Scroll will teach a random spell.


Star of Transcendence

Item (Stack limit: 1)

Value: 72

The player carrying it will have the berserk effect until it is removed from inventory.


Status Antidote

Item (Stack limit: 1)

Value: ?

Reduces by 1 phase all active and incoming instances of a particular status effect based on what kind of Status Antidote is used. A Maximized Status Antidote will apply this to all status effects.


Status Charge

Item (Stack limit: 4)

Value: ?

Inflicts a status effect based on what kind of Status Charge it is. Using the multiple of the same Status Charge will inflict the effect for a longer duration.


Status Ward

Item (Stack limit: 1)

Value: ?

When a particular status effect is applied, based on what kind of Status Ward is used, there is a 75% chance that the effect will not be applied at all. This effect lasts for 4 phases. A Maximized Status Ward will apply this to all status effects.




"Utilities"


Arrow

Utility (Stack limit: 4)

Value: 12

2 crafted with Marsh Robur

Used as ammunition for ranged weapons.


Bone Arrow

Utility (Stack limit: 4)

Value: 20

2 crafted with 2 Arrow and 2 Bone

Used as ammunition for ranged weapons. Does 2 more damage than a normal arrow, plus another 5 damage per time the target has been resurrected.


Deadwood Arrow

Utility (Stack limit: 4)

Value: 24

2 crafted with 2 Arrow and Deadwood, or 2 Deadwood

Does 5 more damage than a normal arrow.


Hungry Gert

Utility (Stack limit: None)

Value: 0

Increases maximum health by 25 and damage by 1 while in inventory. Hostile towards anyone who doesn't smell like a Gert.


Iron Golem

Utility (Stack limit: 1)

Value: 96

Crafted with 3 Iron Scrap and a Body

Can be used on a player to attack them for 20 damage, non-consumable. The golem has 40 health should it be retaliated against, and that health is also used to fortify yourself if you are attacked.


Reinforced Arrow

Utility (Stack limit: 4)

Value: 16?

2 crafted with 2 Arrows and 1 Flint

Used as ammunition for ranged weapons. Has a 50% chance of being recovered.