"The Beginning"

Originally published Sep 4, 2018

Hey, everyone.


Wynn Mafia 2 is going along as slow as ever (I never had any expectation of it getting done fast) and I figured that I might as well start blogging some self-deprecating Wynn Mafia stuff to pass some time every now and then.


(I have no idea whether or not I’m going to maintain this.)


The original Wynn Mafia document I created via Google Docs in the mid-afternoon of November 15, 2016, which is, by Wynncraft standards, a pretty long time ago. I wrote this over the next half-hour:

https://docs.google.com/document/d/1x50BbmqfCYDHu_XlgcPNzgQoMh7asy21W14A9aX_20Q/edit?usp=sharing

If you look at the document’s title, I included the ` so that it would appear at the top of the folder (I had it sorted alphabetically then).


Let me just add a disclaimer that at that point I actually knew depressingly little about Mafia, and was mostly throwing ideas around of what I thought a game might look like (though many of those did make it into the final product).


Apparently, the very first thing I wrote was the one-paragraph blurb, which eventually transformed into the day 1 results:

https://forums.wynncraft.com/threads/wynn-mafia-game-thread-fresh-start-end.195247/page-5#post-2351376



One of the first derivations from the most basic Mafia game was the premise of the Detective roles, which you would recognize as the King of Ragni and Gavellian Politician. I hadn’t started on those (or any role, for that matter) yet. Clues, mentioned in the Detective description, were in the document for a long time (they’re still there) yet they were mostly ignored in the actual game. I’m pretty sure the “randomly finding an item” a lot of you that played encountered was part of that system, though.


Although it was done with ineptitude, I can say that I made one half-decent thing that was more or less an original idea for Mafia: the weapon system. I haven’t seen a Mafia game with something quite like it, and I can’t say for sure how fitting it is for the game in general (I personally think it can work under the right settings), but it’s here. Gameplay wise, it’s basically an additional way for players to kill/interact with other players.


You can also see the first version of the weapon list, which includes two weapons that didn’t make it into the game. Throwing knives, additionally, were eventually converted into a full item. I don’t remember what happened to the Poisoned Knife, but the Murder Weapon I mostly excluded out of laziness or something - I never quite figured out how it would be obtained.


One thing present here that was technically implemented in the final Wynn Mafia yet never really utilized is the premise of Melee and Ranged weapons. The idea was that melee would be the better option with the exception that attacks were very visible; ranged would be the weak option with better stealth. It was implemented poorly, to say the least, and I can’t remember a time in the actual game when those two weapon classes actually performed differently.


There’s not much else I can think of to say about the very first Wynn Mafia edit, so I’ll head out now. I have no idea whether or not this is interesting, but I felt like writing it. Until next time.