One possibly unique mechanic of Wynn Mafia were weapons, which could be equipped and used to deal damage to other players. For items, see items.
In short, weapons could be obtained in the same way items could: purchasing one when it's presented for purchase, or finding one randomly. Players were given a weapon slot in addition to the three inventory slots, and the equipped weapon was what was factored in when attacking.
Every phase, players were given the option to attack another player. The damage dealt would be equivalent to the weapon's damage along with any additional factors (such as the empowered status effect). The injured player would have a chance to identify the attacker (varied from ~5% to ~50% based on circumstance according to the game document, although those numbers can be changed for balancing), as well as a diminished chance for players in the same location as the attacker to identify that the victim was attacked. Attacks were far less likely to be noticed at night.
Do note that the ability for spears to deal damage based on alignment is technically game-breaking and, for those who like to re-host this game, should be revised.
This list may be incomplete.
Melee Weapons
-Oak Wood Dagger-
4 emeralds
1-2 damage
-Birch Wood Dagger-
6 emeralds
2 damage
-Spruce Wood Dagger-
8 emeralds
3 damage
-Jungle Wood Dagger-
11 emeralds
4 damage
-Stealth Knife-
13 emeralds
1-4 damage
Reduces lynch damage
-Leach Knife-
9 emeralds
2 damage
Attacks heal for 1 health
-Throwing Knife-
2 emeralds
1-3 damage
May cause bleeding. Consumable
-Clawctus-
10 emeralds
0-1 damage
Poisons
-Slicer-
9 emeralds
1-2 damage
Can attack twice
-Fatigue-
6 emeralds
4-6 damage
If you use this weapon, then you will be roleblocked for that phase
-Scout Dagger-
5 emeralds
0-2 damage
Slightly less likely to be noticed when attacking
-Someone Else's Knife-
16 emeralds
2-4 damage
Checks give incorrect information
-Styx's Grab-
18 emeralds
1-3 damage
Instakills if the target is below ten health
-The Divide-
32 emeralds
3-6 damage
Target will display as mafia if checked
-Rewind (Dagger)-
25 emeralds
1-3 damage
Gives the ability to go back in time one phase for the user only. This weapon has been weakened from use, and will only work once (formerly worked three times).
Spears (Also Melee)
- Oak Wood Spear-
8 emeralds
2 damage
Does double damage to players not aligned with the town
-Birch Wood Spear-
12 emeralds
3 damage
Does double damage to players not aligned with the town
-Hostage-
12 emeralds
2-3 damage
Does double damage to town-aligned players and may roleblock
-War Spear-
16 emeralds
4 damage
Does double damage to players not aligned with the town and an additional chance to deal double damage
-Skull Breaker-
24 emeralds
4-5 damage
May inflict a harmful status effect
-The Banhammer-
25 emeralds
0 damage
May silence the target. Also useful for lynching
Ranged Weapons (Bows)
-Oak Wood Bow-
7 emeralds
2-3 damage
When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).
-Birch Wood Bow-
9 emeralds
2-4 damage
When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).
-Spruce Wood Bow-
12 emeralds
3-4 damage
When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).
-Jungle Wood Bow-
16 emeralds
4 damage
When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).
-Refined Bow-
18 emeralds
3 damage
-Gavel Imported Bow-
17 emeralds
3 damage
Checks may give incorrect information. When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).
-Venom (Bow)-
10 emeralds
0 damage
Poisons. When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).
-Life Extractor (Bow)-
18 emeralds
2-4 damage
50% lifesteal. When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).
-Bow of Soaring Winds-
32 emeralds
1-8 damage
Silences the target, preventing their vote from counting for that phase.
-Crackshot-
30 emeralds
25-30 damage
Has a 75% chance of missing and is more likely to be noticed. If it misses, the user will not be able to perform any actions that phase.
-Thunderbolt-
40 emeralds
0-4 damage
Can shoot four times per phase.