One possibly unique mechanic of Wynn Mafia were weapons, which could be equipped and used to deal damage to other players. For items, see items.


In short, weapons could be obtained in the same way items could: purchasing one when it's presented for purchase, or finding one randomly. Players were given a weapon slot in addition to the three inventory slots, and the equipped weapon was what was factored in when attacking.


Every phase, players were given the option to attack another player. The damage dealt would be equivalent to the weapon's damage along with any additional factors (such as the empowered status effect). The injured player would have a chance to identify the attacker (varied from ~5% to ~50% based on circumstance according to the game document, although those numbers can be changed for balancing), as well as a diminished chance for players in the same location as the attacker to identify that the victim was attacked. Attacks were far less likely to be noticed at night.


Do note that the ability for spears to deal damage based on alignment is technically game-breaking and, for those who like to re-host this game, should be revised.


This list may be incomplete.

Melee Weapons


-Oak Wood Dagger-

4 emeralds

1-2 damage


-Birch Wood Dagger-

6 emeralds

2 damage


-Spruce Wood Dagger-

8 emeralds

3 damage


-Jungle Wood Dagger-

11 emeralds

4 damage


-Stealth Knife-

13 emeralds

1-4 damage

Reduces lynch damage


-Leach Knife-

9 emeralds

2 damage

Attacks heal for 1 health


-Throwing Knife-

2 emeralds

1-3 damage

May cause bleeding. Consumable


-Clawctus-

10 emeralds

0-1 damage

Poisons


-Slicer-

9 emeralds

1-2 damage

Can attack twice


-Fatigue-

6 emeralds

4-6 damage

If you use this weapon, then you will be roleblocked for that phase


-Scout Dagger-

5 emeralds

0-2 damage

Slightly less likely to be noticed when attacking


-Someone Else's Knife-

16 emeralds

2-4 damage

Checks give incorrect information


-Styx's Grab-

18 emeralds

1-3 damage

Instakills if the target is below ten health


-The Divide-

32 emeralds

3-6 damage

Target will display as mafia if checked


-Rewind (Dagger)-

25 emeralds

1-3 damage

Gives the ability to go back in time one phase for the user only. This weapon has been weakened from use, and will only work once (formerly worked three times).

Spears (Also Melee)


- Oak Wood Spear-

8 emeralds

2 damage

Does double damage to players not aligned with the town


-Birch Wood Spear-

12 emeralds

3 damage

Does double damage to players not aligned with the town


-Hostage-

12 emeralds

2-3 damage

Does double damage to town-aligned players and may roleblock


-War Spear-

16 emeralds

4 damage

Does double damage to players not aligned with the town and an additional chance to deal double damage


-Skull Breaker-

24 emeralds

4-5 damage

May inflict a harmful status effect


-The Banhammer-

25 emeralds

0 damage

May silence the target. Also useful for lynching

Ranged Weapons (Bows)


-Oak Wood Bow-

7 emeralds

2-3 damage

When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).


-Birch Wood Bow-

9 emeralds

2-4 damage

When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).


-Spruce Wood Bow-

12 emeralds

3-4 damage

When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).


-Jungle Wood Bow-

16 emeralds

4 damage

When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).


-Refined Bow-

18 emeralds

3 damage


-Gavel Imported Bow-

17 emeralds

3 damage

Checks may give incorrect information. When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).


-Venom (Bow)-

10 emeralds

0 damage

Poisons. When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).


-Life Extractor (Bow)-

18 emeralds

2-4 damage

50% lifesteal. When using this weapon, you can only deal damage once per phase. For example, if you attack a player, you cannot contribute to lynch damage (but you may still vote).


-Bow of Soaring Winds-

32 emeralds

1-8 damage

Silences the target, preventing their vote from counting for that phase.


-Crackshot-

30 emeralds

25-30 damage

Has a 75% chance of missing and is more likely to be noticed. If it misses, the user will not be able to perform any actions that phase.


-Thunderbolt-

40 emeralds

0-4 damage

Can shoot four times per phase.