Role Powers


You are able to guard yourself against lynches permanently, causing their power against you to be reduced from an instant kill to 80 damage. To do so, however, you must forfeit your ability to vote for the rest of the game.


You are incapable of sending or receiving emeralds.


Every phase, you have the ability to “load” the weapon of the player of your choice for the next phase. If that player attacks someone with a weapon, then the attack’s damage may be doubled, halved, or not changed at all. The player in question will be notified that their weapon was “loaded.”


You now learn a new spell if you kill or assist in killing a player.


You gain the option to cast spells at half the mana cost, although you must expend 10 health for each point you save.


Your maximum health is increased by 50 plus 2 per player alive.


While wielding a ranged weapon, you have the ability to snipe a player for an instant kill. Doing so requires that you spend two phases preparing, during which you are unable to perform any other actions. This ability has a 5-phase cooldown.


Each piece of armor you wear gives an additional +5 health.


When looting a dead player’s emeralds, take 30% of their emeralds instead of 25%.

"For-Fun Role Concepts"



Archer

Independent

A sneaky role that’s highly tailored to using ranged weapons.

Starting Emeralds: 64E

Starting Weapon: Flawless Spruce Bow

Starting Inventory: 2 arrows


Level 1

75 health

Attacks you make with a ranged weapon will poison the target, dealing an additional 50% of your weapon’s damage per phase for 2 phases. This is applied as a status effect and as such can be negated by powers that cure or provide resistance to status effects.


Crafting arrows yields twice as many.


You have a 50% stealth bonus when attacking with a ranged weapon.


Level 2

Unlocked for 512E

75 health

All ranged weapons strike an additional time if doing so would kill the target.


Level 3

Unlocked for 1024E

75 health

While wielding a ranged weapon, you have the ability to snipe a player for an instant kill. Doing so requires that you spend two phases preparing, during which you are unable to perform any other actions. This ability has a 7-phase cooldown.



Warrior

Independent

A tough role that specializes in heavy weapons.

Starting Emeralds: 64E

Starting Weapon: None


Level 1

120 health

Attacks with heavy weapons deal 20% more damage and have a 10% chance to stun the target for one phase. The stun chance increases by a raw 2% for each phase that has passed in the game.


When attacking multiple phases in a row with a heavy weapon, deal an additional 10% more damage than the base damage, up to 30%. This bonus is increased by 1.5x if the attacks are all directed at the same target.


If spotted after an attack, your role, the Warrior, will be identified instead of your player name. During the day, however, there is a 50% chance that the spotter will also identify you by your player name.


Level 2

Unlocked for 512E

120 health

If you attack another player, attacks directed at you that phase have reduced damage equal to that of your chance of being detected. Maximum of 90% damage reduction with this ability.


Level 3

Unlocked for 1024E

120 health

Attacks with heavy weapons deal double damage if the target’s health is lower than yours.



Mage

Independent

Magic User

Description

Starting Emeralds: 64E

Starting Weapon: None


Level 1

100 health

The first time you cast a particular spell, it is cast at +1 power. Once you have cast a spell five times, subsequent castings of that spell have +1 power.


Level 2

Unlocked for 512E

100 health

Gain 1 mana each time you cast a vote.


Your maximum mana is increased by 1 for every 25 maximum health above 100.


Level 3

Unlocked for 1024E

100 health

The cost of spells is reduced by 10% for level 1 magic weapons, 20% for level 2 magic weapons, and 30% for level 3 magic weapons.



Assassin

Independent

Description

Starting Emeralds: 64E

Starting Weapon: None


Level 1

100 health

Undetected attacks deal 40% more damage.


Attacks against players who are wielding ranged or melee weapons deal an additional 5 damage and have 25% higher stealth.


Level 2

Unlocked for 512E

100 health

Attacking a player reveals to you what weapon they are using. If the player is left with 25 health or less, you learn their entire inventory.


Level 3

Unlocked for 1024E

100 health

Attacking a player you voted for that day causes your attack to deal double damage, triple if at least one other player voted for them.



Ninja

Mafia

I don’t know the mafia color offhand

Description

Starting Emeralds: 64E

Starting Weapon: Flawless Birch Dagger


Level 1

100 health

You have the ability to learn a player’s inventory once per phase, although the target player will be notified if you have done so.


Each night, you may select a player to steal an item stack from. If you know the content of the target’s inventory, you may choose from there which item to steal. If you do not, or the chosen item is no longer in their inventory, a random item will be stolen.


Level 2

Unlocked for 512E

100 health


Level 3

Unlocked for 1024E

100 health