"Hailing from Ancient Nemract, you, the mysterious and dastardly necromancer, seek destruction and ruin. Nobody knows who you really are or where you came from, only that you are a danger to them that should be avoided at all costs."

The Necromancer was a supportive mafia role used in Wynn Mafia. It was able to block damage and resurrect a single player over the course of the game.

The Necromancer was given the following powers:

  • You can revive a player with full HP, but is a one-time ability.
  • Every other night, you may summon a skeleton. Skeletons have five health, and may take damage on your behalf. A skeleton may be sent to a player to cause any actions to affect the skeleton rather than the intended target. The skeleton will last for two phases or until it dies. The five health to summon the skeleton will be taken from your own health pool.


Its upgrade contained:

  • Any direct attack you make at night will now become a life leech, stealing health and giving it to a player of your choice (if no player is chosen, the health will be given to you). The player whose life is being leeched will be poisoned for one phase. The standard chances of being spotted during this attack still apply.