"You are a master of trapping, but not for good cause. The twin counterpart to the innocent archer, your bow is used to bolster the mafia rather than oppose it."

The Hunter was a mafia role used in Wynn Mafia.

The Hunter was given the following powers:

  • You begin the game with a birch wood bow.
  • Any shots you make with a bow cannot be traced.
  • You are given a one-time ability to conjure a net over the city, preventing any non-mafia players from moving/visiting or using roles for that phase.
  • You may place a trap each phase, dealing damage to the first player who visits you. Up to two traps may be active at one time.
  • At night, you are able to redirect all non-kill actions on you onto another player. This ability has a three-day cooldown.


Its upgrade contained:

  • You are given a total of five vials of venom that may be attached to arrows and used when attacking players. Players shot by a venomous arrow will be afflicted with poison for one phase. Multiple vials may be used in the same attack to increase the duration of the poisoning by one phase per item, or used individually over time in multiple attacks.