Weapons are a feature in Wynn Mafia 2, returning from Wynn Mafia 1. Weapons are items, although they are not consumed and must be equipped in the weapon slot to be used. When a player attacks another player with a weapon, the targeted player receives damage based on the damage value of the weapon, but there is a chance the player may identify their attacker.
Wynn Mafia 2 includes 4 classes of weapon: Melee, Heavy, Ranged, and Magic.
Melee weapons are the most basic weapon type, dealing moderate damage while having a moderate chance of being spotted.
30% spot chance during the day, 5% at night, 17.5% crossfire rate per player.
Heavy weapons deal much more damage than any other weapon type, but attacking with one leaves the player very vulnerable to being identified.
40% spot chance during the day, 15% at night, 25% crossfire rate per player.
Ranged weapons require arrows to use and have relatively low damage output, but are quite stealthy and have a low risk of crossfire.
10% spot chance during the day, 0% at night, 10% crossfire rate per player.
Magic weapons are weaker than melee weapons, but slightly more stealthy and negate the default spell casting penalty.
20% spot chance during the day, 10% at night, 13.5% crossfire rate per player.
As an alternative to attacking, players may choose to "retaliate". When retaliating, an attacker will be attacked back for 50% of the defender's weapon damage, although their chance of identifying that attacker is reduced. If multiple players attack a retaliating player, the retaliation damage will be dealt to whomever had the most damaging attack.
When multiple players attack the same target on the same phase, there is a chance that crossfire will occur. Crossfire results in a player missing their intended target and instead attacking another attacker. Crossfire is rolled individually for each player based on their weapon class and the number of players attacking the same target simultaneously. As a result, the more players attempt to attack one player, the less effect the attacks will have on the target overall.
Formula for crossfire chance is:
1-(1-r)^(p-1)
where r is the crossfire rate from weapon class and modifiers (converted to decimal, so 20% -> 0.2) and p is the total number of players attacking the target.