"You are an innocent smith who wants to help the town track down the mafia. You reside in your shop near the marketplace, where relatively fresh recruits from Ragni fuel your business by purchasing your unique weapons."

The Weaponsmith was an innocent role used in Wynn Mafia. Its powers revolved around weapons, being able to craft them and deal more damage with them.

The Weaponsmith was given the following powers:

  • Every phase, you have the option to craft a random weapon, but if you do, you will not be able to perform any other actions during that phase. If you are located at the weapons shop, however, you will not have that penalty. The weapons shop bonus has only three uses, though.
  • If your health is below 5 points, you are 2x more likely to find a clue.
  • Since you have great knowledge over all weapons, you have a permanent empowered effect (+2 damage), and may share it with another player for one phase (although if you share it, you will temporarily lose the effect).


Its upgrade contained:

  • When crafting a weapon, you may make it fully customized, giving the host your weapon’s details as long as the weapon is reasonably powered. The further out of balance it may get, the more distorted its requested powers may be.

List of Roles

< Alice | Weaponsmith | Knight >