Mobs are a feature new to Wynn Mafia 2. They appear occasionally when a player visits a location, after which the player may choose to engage the mob in combat, receiving rewards if the mob is defeated. Battling a mob will count as a location action, meaning that the player cannot search or visit a location during the same phase as they attack a mob.


Combat against mobs is determined by the health and damage of both sides. Mobs have predetermined health and damage, while players' health is based on their current health and their damage is based on the damage of their equipped weapon. Battles are resolved automatically by having the player and mob attack each other back and forth until one side is defeated. Mobs also have an "initiative" stat that determines who gets the first strike in the battle; 0 initiative means the player moves first, 1 initiative means the mob moves first unless the player is using a ranged weapon, and 2 initiative means the mob moves first under all circumstances.


Mob encounters are given a challenge rating, from 0 ("Pushover") to 100+ ("Certain Death"), based on the player's likeliness to defeat the mob. What I could find written down regarding the formula was the following:

(1-h+w)/2

Where h is the estimation of the player's remaining maximum health and w is the chance that the player will survive the engagement at all. Does that even line up with the value numbers given? I have no idea. I mean, I think so.

List of mobs (not well-revised):


Orc Sentinel (Level 1)

Llevigar Plains

20 health

3-5 damage

Drops: Flawless Birch Spear (50%), 64E


Warg (Level 1)

Llevigar Plains

15 health

4-5 damage

Drops: 64E


Ogre Skirmisher (Level 2)

Llevigar Plains

60 health

20-25 damage

Drops: Ogre Club (75%), 128E


Orc Warrior (Level 2)

Llevigar Plains

40 health

18-24 damage

Has tier 1 initiative

Drops: 128E


Orc Berserker (Level 3)

Llevigar Plains

100 health

27 damage

Drops: 200E


Orc Bloodrager (Level 3)

Llevigar Plains

110 health

25-35 damage

Drops: 160E, some useful item


Star Thief (whatever the name was) (Level 4)

Llevigar Plains

In star cave thing

160 health

20-60 damage

Has tier 1 initiative

Drops: Nullification (50%), Morph-Stardust (50%), 240E


Swamp Naga (Level 1)

Swamp

18 health

5-6 damage

Drops: 80E


Naga Fighter (Level 1)

Swamp

22 health

6-8 damage

Drops: 104E


Kuklops (Level 1)

Swamp

14 health

5-6 damage

Has tier 1 initiative

Drops: 88E


Lizard Archer or whatever the name is (Level 2)

Swamp

50 health

10-14 damage

Has tier 1 initiative

Drops: 116E


Lizard Warrior or whatever the name is (Level 2)

Swamp

60 health

15-18 damage

Drops: 108E


Warlock Guy (Level 2)

Olux Crypt

75 health

10-16 damage

Drops: 48E, Black Veil


Swamp Ogre (Level 3)

Swamp

120 health

30 damage

Drops: Ogre Club, 216E


Strong Mob (Level 3)

Swamp

80 health

30-40 damage

Drops: 200E


Bigfoot (Level 3)

Swamp

Regional mob for swamp. 25% chance of spawning? (obviously further weighted against due to challenge rating)

240 health

30-40 damage

Drops: 496E, Alkatraz?


Night Lurker (Level 1)

Dark Forest

10 health

8-10 damage

Has tier 2 initiative

Drops: Shade Bow, Arrow (2-4), 32E


Weak Mob (Level 1)

Dark Forest

16 health

5-7 damage

Drops: 64E


Weak Mob (Level 1)

Dark Forest

8 health

4-5 damage

Drops: 32E


Moderate Mob (Level 2)

Dark Forest

40 health

18-22 damage

Drops: 100E


Doppelganger? (Level 2)

Dark Forest

64 health

10-14 damage

Has tier 1 initiative?

Drops: 128E


Lost Souls (Level 2)

Dark Forest

100 health

0 damage

Flees after 3(?) rounds

Drops: 192E, Soul Container (100%).


Strong Mob (Level 3)

Dark Forest

135 health

20-28 damage

Drops: 180E


Strong Mob (Level 3)

Dark Forest

75 health

32-36 damage

Drops: 180E


Devourer (Level 3)

Dark Forest

100 health

65 damage

Drops: 352E, Devourer’s Maw (100%)


Weak Mob (Level 1)

Light Forest

12 health

2-6 damage

Drops: 36E


Weak Mob (Level 1)

Light Forest

20 health

1-4 damage

Drops: 40E


Moderate Mob (Level 2)

Light Forest

36 health

10-18 damage

Drops: 80E


Moderate Mob (Level 2)

Light Forest

55 health

16-20 damage

Drops: 108E


White Rabbit (Level 2)

Light Forest

1 health

30-50 damage

Has tier 2 initiative

Drops: 80E, Iridescent Fluff, Carrot (67%)


Volt Goat (Level 3)

Light Forest

110 health

23-28 damage

Has tier 1 initiative

Drops: 108E, Volt Goat Horn


Strong Mob (Level 3)

Light Forest

95 health

24-30 damage

Drops: 128E


Light Guardian (Level 4)

Light Forest

150 health

25-35 damage

Drops: Third Eye, 140E


Weak Mob (Level 1)

Kander Forest

14 health

3-4 damage

Drops: 60E


Weak Mob (Level 1)

Kander Forest

13 health

2-3 damage

Has tier 1 initiative

Drops: 60E


Stitched Something (Level 2)

Kander Forest

44 health

9-15 damage

Drops: Disembodied Nose (20%), 56E


Werewolf (Level 2)

Kander Forest

40 health

12-24 damage

Has tier 1 initiative

Drops: Werewolf Tail, 96E


Dark Executioner (Level 3)

Kander Forest

118 health

24-30 damage

Drops: 160E, Executioner Helmet (25%)


Defective Forest Guardian (Level 3)

Kander Forest

200 health

30-35 damage

Drops: Ancient Hammer, 320E


Organized Bandit (Level 1)

Cinfras County

15 health

6-9 damage

Drops: Golden Teeth, Bandit’s Knife, 48E


Weak Mob (Level 1)

Cinfras County

8 health

1-3 damage

Drops: 28E


Hungry Gert (Level 1)

Cinfras County

10 health

3 damage

Drops: Gert Skin, Gert Rock Smashbanger (12.5%), 24E


Moderate Mob (Level 2)

Cinfras County

52 health

10-18 damage

Drops: 148E


Moderate Mob (Level 2)

Cinfras County

36 health

6-16 damage

Drops: 78E


Strong Mob (Level 3)

Cinfras County

160 health

28-30 damage

Drops: 250E


Strong Mob (Level 3)

Cinfras County

96 health

17-22 damage

Drops: 120E


Weak Mob (Level 1)

Canyon of the Lost

9 health

1-2 damage

Has tier 1 initiative

Drops: 22E


Weak Mob (Level 1)

Canyon of the Lost

7 health

2 damage

Has tier 2 initiative

Drops: 26E


Moderate Mob (Level 2)

Canyon of the Lost

28 health

6-10 damage

Has tier 1 initiative

Drops: 72E


Moderate Mob (Level 2)

Canyon of the Lost

32 health

9-13 damage

Drops: 72E


Slime Guy from barracks (Level 2)

Canyon of the Lost

36 health

10-14 damage

Drops: 72E, Malleable Slime (50%)


Gargoyle

Canyon of the Lost

Drops: Statue


Strong Mob (Level 3)

Canyon of the Lost


Peppered (Level 4)

Canyon of the Lost

150 health

30-35 damage

Drops: 64E, Taurus


Weak Mob (Level 1)

Molten Heights


Weak Mob (Level 1)

Molten Heights


Moderate Mob (Level 2)

Molten Heights


Moderate Mob (Level 2)

Molten Heights


Strong Mob (Level 3)

Molten Heights


Strong Mob (Level 3)

Molten Heights


Dark Balrog (Level 4)

Molten Heights

250 health

20-40 damage

Drops: 448E, Apocalypse


Weak Mob (Level 1)

Sky Islands


Weak Mob (Level 1)

Sky Islands


Angel of War? (Level 2)

Sky Islands

Drops: Archangel


Angel of Peace? (Level 2)

Sky Islands

Drops: Pacifist


Strong Mob (Level 3)

Sky Islands


Strong Mob (Level 3)

Sky Islands


Gold Dragonling (Level 4)

Sky Islands

375 health

15-40 damage

Drops: 512E, Collapse


Magic Mimic (Level 1)

Provincial

10 health

20-40 damage

Has tier 2 initiative

Drops: 64E, Mimic Box


Magic Mimic (Level 1)

Provincial

0 health

0 damage

Drops: 96E