Mobs are a feature new to Wynn Mafia 2. They appear occasionally when a player visits a location, after which the player may choose to engage the mob in combat, receiving rewards if the mob is defeated. Battling a mob will count as a location action, meaning that the player cannot search or visit a location during the same phase as they attack a mob.
Combat against mobs is determined by the health and damage of both sides. Mobs have predetermined health and damage, while players' health is based on their current health and their damage is based on the damage of their equipped weapon. Battles are resolved automatically by having the player and mob attack each other back and forth until one side is defeated. Mobs also have an "initiative" stat that determines who gets the first strike in the battle; 0 initiative means the player moves first, 1 initiative means the mob moves first unless the player is using a ranged weapon, and 2 initiative means the mob moves first under all circumstances.
Mob encounters are given a challenge rating, from 0 ("Pushover") to 100+ ("Certain Death"), based on the player's likeliness to defeat the mob. What I could find written down regarding the formula was the following:
(1-h+w)/2
Where h is the estimation of the player's remaining maximum health and w is the chance that the player will survive the engagement at all. Does that even line up with the value numbers given? I have no idea. I mean, I think so.
List of mobs (not well-revised):
Orc Sentinel (Level 1)
Llevigar Plains
20 health
3-5 damage
Drops: Flawless Birch Spear (50%), 64E
Warg (Level 1)
Llevigar Plains
15 health
4-5 damage
Drops: 64E
Ogre Skirmisher (Level 2)
Llevigar Plains
60 health
20-25 damage
Drops: Ogre Club (75%), 128E
Orc Warrior (Level 2)
Llevigar Plains
40 health
18-24 damage
Has tier 1 initiative
Drops: 128E
Orc Berserker (Level 3)
Llevigar Plains
100 health
27 damage
Drops: 200E
Orc Bloodrager (Level 3)
Llevigar Plains
110 health
25-35 damage
Drops: 160E, some useful item
Star Thief (whatever the name was) (Level 4)
Llevigar Plains
In star cave thing
160 health
20-60 damage
Has tier 1 initiative
Drops: Nullification (50%), Morph-Stardust (50%), 240E
Swamp Naga (Level 1)
Swamp
18 health
5-6 damage
Drops: 80E
Naga Fighter (Level 1)
Swamp
22 health
6-8 damage
Drops: 104E
Kuklops (Level 1)
Swamp
14 health
5-6 damage
Has tier 1 initiative
Drops: 88E
Lizard Archer or whatever the name is (Level 2)
Swamp
50 health
10-14 damage
Has tier 1 initiative
Drops: 116E
Lizard Warrior or whatever the name is (Level 2)
Swamp
60 health
15-18 damage
Drops: 108E
Warlock Guy (Level 2)
Olux Crypt
75 health
10-16 damage
Drops: 48E, Black Veil
Swamp Ogre (Level 3)
Swamp
120 health
30 damage
Drops: Ogre Club, 216E
Strong Mob (Level 3)
Swamp
80 health
30-40 damage
Drops: 200E
Bigfoot (Level 3)
Swamp
Regional mob for swamp. 25% chance of spawning? (obviously further weighted against due to challenge rating)
240 health
30-40 damage
Drops: 496E, Alkatraz?
Night Lurker (Level 1)
Dark Forest
10 health
8-10 damage
Has tier 2 initiative
Drops: Shade Bow, Arrow (2-4), 32E
Weak Mob (Level 1)
Dark Forest
16 health
5-7 damage
Drops: 64E
Weak Mob (Level 1)
Dark Forest
8 health
4-5 damage
Drops: 32E
Moderate Mob (Level 2)
Dark Forest
40 health
18-22 damage
Drops: 100E
Doppelganger? (Level 2)
Dark Forest
64 health
10-14 damage
Has tier 1 initiative?
Drops: 128E
Lost Souls (Level 2)
Dark Forest
100 health
0 damage
Flees after 3(?) rounds
Drops: 192E, Soul Container (100%).
Strong Mob (Level 3)
Dark Forest
135 health
20-28 damage
Drops: 180E
Strong Mob (Level 3)
Dark Forest
75 health
32-36 damage
Drops: 180E
Devourer (Level 3)
Dark Forest
100 health
65 damage
Drops: 352E, Devourer’s Maw (100%)
Weak Mob (Level 1)
Light Forest
12 health
2-6 damage
Drops: 36E
Weak Mob (Level 1)
Light Forest
20 health
1-4 damage
Drops: 40E
Moderate Mob (Level 2)
Light Forest
36 health
10-18 damage
Drops: 80E
Moderate Mob (Level 2)
Light Forest
55 health
16-20 damage
Drops: 108E
White Rabbit (Level 2)
Light Forest
1 health
30-50 damage
Has tier 2 initiative
Drops: 80E, Iridescent Fluff, Carrot (67%)
Volt Goat (Level 3)
Light Forest
110 health
23-28 damage
Has tier 1 initiative
Drops: 108E, Volt Goat Horn
Strong Mob (Level 3)
Light Forest
95 health
24-30 damage
Drops: 128E
Light Guardian (Level 4)
Light Forest
150 health
25-35 damage
Drops: Third Eye, 140E
Weak Mob (Level 1)
Kander Forest
14 health
3-4 damage
Drops: 60E
Weak Mob (Level 1)
Kander Forest
13 health
2-3 damage
Has tier 1 initiative
Drops: 60E
Stitched Something (Level 2)
Kander Forest
44 health
9-15 damage
Drops: Disembodied Nose (20%), 56E
Werewolf (Level 2)
Kander Forest
40 health
12-24 damage
Has tier 1 initiative
Drops: Werewolf Tail, 96E
Dark Executioner (Level 3)
Kander Forest
118 health
24-30 damage
Drops: 160E, Executioner Helmet (25%)
Defective Forest Guardian (Level 3)
Kander Forest
200 health
30-35 damage
Drops: Ancient Hammer, 320E
Organized Bandit (Level 1)
Cinfras County
15 health
6-9 damage
Drops: Golden Teeth, Bandit’s Knife, 48E
Weak Mob (Level 1)
Cinfras County
8 health
1-3 damage
Drops: 28E
Hungry Gert (Level 1)
Cinfras County
10 health
3 damage
Drops: Gert Skin, Gert Rock Smashbanger (12.5%), 24E
Moderate Mob (Level 2)
Cinfras County
52 health
10-18 damage
Drops: 148E
Moderate Mob (Level 2)
Cinfras County
36 health
6-16 damage
Drops: 78E
Strong Mob (Level 3)
Cinfras County
160 health
28-30 damage
Drops: 250E
Strong Mob (Level 3)
Cinfras County
96 health
17-22 damage
Drops: 120E
Weak Mob (Level 1)
Canyon of the Lost
9 health
1-2 damage
Has tier 1 initiative
Drops: 22E
Weak Mob (Level 1)
Canyon of the Lost
7 health
2 damage
Has tier 2 initiative
Drops: 26E
Moderate Mob (Level 2)
Canyon of the Lost
28 health
6-10 damage
Has tier 1 initiative
Drops: 72E
Moderate Mob (Level 2)
Canyon of the Lost
32 health
9-13 damage
Drops: 72E
Slime Guy from barracks (Level 2)
Canyon of the Lost
36 health
10-14 damage
Drops: 72E, Malleable Slime (50%)
Gargoyle
Canyon of the Lost
Drops: Statue
Strong Mob (Level 3)
Canyon of the Lost
Peppered (Level 4)
Canyon of the Lost
150 health
30-35 damage
Drops: 64E, Taurus
Weak Mob (Level 1)
Molten Heights
Weak Mob (Level 1)
Molten Heights
Moderate Mob (Level 2)
Molten Heights
Moderate Mob (Level 2)
Molten Heights
Strong Mob (Level 3)
Molten Heights
Strong Mob (Level 3)
Molten Heights
Dark Balrog (Level 4)
Molten Heights
250 health
20-40 damage
Drops: 448E, Apocalypse
Weak Mob (Level 1)
Sky Islands
Weak Mob (Level 1)
Sky Islands
Angel of War? (Level 2)
Sky Islands
Drops: Archangel
Angel of Peace? (Level 2)
Sky Islands
Drops: Pacifist
Strong Mob (Level 3)
Sky Islands
Strong Mob (Level 3)
Sky Islands
Gold Dragonling (Level 4)
Sky Islands
375 health
15-40 damage
Drops: 512E, Collapse
Magic Mimic (Level 1)
Provincial
10 health
20-40 damage
Has tier 2 initiative
Drops: 64E, Mimic Box
Magic Mimic (Level 1)
Provincial
0 health
0 damage
Drops: 96E