Game Based Learning: Game-based learning is one of the best alternatives we can implement in our classrooms. This is because it is a way in which we can teach numerous skills while the children are having fun. It is proven that learning if done in a fun and enjoyable way can be much more effective for children. This can be a way to get children to leave behind the thought that learning is something boring and what becomes the school dropout due to lack of motivation or boredom. It is clear that this new way of teaching as well as many others are the future of our education, and the way to not make all the mistakes that were made in the traditional school.
Assesment Criteria: Assessment is one of the most important parts of the teaching-learning process, and also in your programming. That's why we need to understand well the definition of learning standards, how to apply them and how to relate them to the rest of the elements of programming. Evaluation criteria are standards on which we set a target and use them for subsequent correction of the task. It is a way to evaluate based on a certain set of objectives.
What are learning standards for, then?
They help us to define what the student should learn during a whole course, during a didactic unit or even in a specific activity. Knowing what we must achieve, it is easier to draw the path towards that achievement.
Culture: It is very important for children to learn new information about the culture that surrounds us and the different types of cultures that have passed through the world. These are the ones that have made everything we have today. We are surrounded by things from past cultures: cathedrals, monuments, bridges and many others. Relating the different cultures with objects that they are used to use on a daily basis makes it much easier for children to learn in a much simpler way. The different cultures make a lot of diversity which helps to end the nationalism of borders.
Dynamic and Strategy: On the one hand, the dynamics refers to how the game works and its functionality. Perhaps this is one of the most difficult things to achieve when we talk about creating a new game. Having an idea about a game can be easy but the playability of the game is the hardest thing to achieve. On the other hand the strategy depends on each one. Obviously a game includes some competitiveness between players , the strategies are those that each one follows to achieve the goal of the game is to collect cards in our case as other things in the different games of our partners .
Board: In this case we use this material for the creation of our game "Cococulture". There are many types of games that can be made for children's learning, but we thought that this material would be the most suitable because it is the most common and the one they are most used to using. This makes learning much easier since the children know the functionality of the game that we use for the learning process.
Is the use of games an effective way to learn ?
Human beings tend not to do things out of pleasure but rather out of obligation. This makes us already have a bad predisposition to the realization of certain things, because they bring us bad memories or because they remind us of obligations we have. In the case of education is no different, children see school with bad eyes. When they hear the word "learning" the first thing that comes to their minds is sitting in a chair for 7 hours a day listening to a lesson dictated by a teacher. Children do not want to learn. This is a very serious problem we have in society because education is a fundamental pillar in our future society. On the other hand, when you tell a child to play video games, board games or other much more enjoyable activities, his eyes glaze over. That is why we must get children to relate education with something enjoyable, so that the process of education is self-initiated by children. Learning is much more effective when the person wants to learn.
There are many ways to relate things that children like to learning, this is only one of them, but I am sure that all of them offer much more learning to children than the traditional method that the only thing that has achieved is that much of the population hates to learn.
"PLAYING SHOULD BE FUN! In our great eagerness to teach our children we studiously look for "educational" toys, games with built-in lessons, books with a "message." Often these "tools" are less interesting and stimulating than the child's natural curiosity and playfulness. Play is by its very nature educational. And it should be pleasurable. When the fun goes out of play, most often so does the learning."
- Joanne E. Oppenheim (Kids and Play, ch. 1, 1984)