This task consisted on creating a table game from 0. At first we had some different ideas but not clear and they all were mixed and just general ideas.
Taking and cooperating with the rest of the group, we thought about creating a kind of "Monopoly" but in a different way. We first did the board design that consisted on a blue paper sheet in which we drawed a lot of vignettes in order to go from one to another with the pieces. We also went to a store to look for some stuff to buy and make the game more visual and more organised in order to save the cards, money, some boxes or whatever we needed.
We had in mind that we could create 4 different varieties in the game, this varieties were about 4 different societies that were Romans, Egyptians, Greeks and Vikings. We decided this because we thought that children could learn a lot of historical things having these different societies in mind.
Each society had 4 vignettes among the board in which children should answer different questions from each society if the dice said that they should be there and if they wanted to buy that placement. Once they anwered correctly, they were able to buy that vignette and keep doing it until they got the 4 of them.
They bought the placements by using money and if other enemy stopped in a bought vignette, the owner should recieve some money from the enemy.
There were also different cards that told you information about each historical piece from each society in order to learn something about it and other cards that were the "cocoluck" which consisted on receiving money, losing money or doing some "challenges" that they told you to do.
The main objective was to learn by having fun, this is one of the learning theories that can be used in order to acquire some knowledge about something. As this was the main objective, we tried to show that in the cover with some visual and striking messages and also when being playing that is the most important fact.
This kind of activities develop a lot of skills of the student thanks to the fact of being competitive, of socialising with the rest, analysing the strategies of the others, thinking about how to act in different situations, answering the best option in the question cards, laughing, getting angry, trying to confuse the enemy or not and just having a good time that is what makes you learn better about something.
The most important thing is to make you like what you are going to learn and enjoy it, so that it sticks in your head and this is what every of the group's games has reached.
To sum up I'd like to share my opinion: I think this activity has created a better environment in class apart from the thing that we have worked all together to develop an activity from 0 point and that is really nice once you have finished it because we even get impressed by looking at what we have created without having any previous experience on this.
I also would like to talk about the class games because the rest of the groups have made incredible games and have developed and spread a lot of different ideas and different ways of learning by playing several activities that were very original and interesting.
When talking about the blog in general, I think we divided the different roles to each member and each one do it's own part and that's great. I think we are doing it good and we try to make the blog look nice and contain useful information and match the task and the content that each role asks for. In order to improve I think we should maybe make more focus on developing a little bit more our conclusions and reflections in order to provide more content and express better our points of view and try to implement what we really have learned by doing every task (the 6 that we have until now) and also we should perfectionate some general things like the way we analyse something or even the visual part of the work just to make it even more eye-catching and rich in content but in general we think we are doing it good and we are enjoying the process of this type of working.