Druid Healing
If a druid learns the Tree Form, they will be able to cast the spells listed below, in addition to spells normally in their repertoire. These spells are not memorized, however – they are cast in place of any other spell in memory, at time of need.
Level 1 Healing Stream
Range: 6” plus 1” per level
Duration: up to 1 round per level
Area of Effect: one creature
Casting time: 1 segment
Components: verbal
This spell creates a channel of light between the druid and the target. The target will be healed for 1d8 plus caster level, every round, for as long as the druid desires, up to the spell duration. The druid can have this spell simultaneously going on as many people as they can cast the spell on.
Level 2 Mending Sprite
Range: 6” plus 1” per level
Duration: up to 1 round per level
Area of Effect: see below
Casting time: 1 segment
Components: verbal
This spell creatures a little ball of light, that will move from creature to creature, once per round. It will touch that creature and heal it for 2d8 plus the level of the caster. It will move instantly from creature to creature. It can be stopped by magical barriers, walls, or the like. It will move to whichever creature, among those designated by the caster at casting time, is hurt the worst, based on percentage of hit points left.
Level 3 Healing Rain
Range: 0
Duration: up to 1 round per level
Area of Effect: 1” radius per level around caster
Casting time: 2 segments
Components: verbal
This spell will heal every creature designated by the caster, up to one creature per level of the caster, for 3d8 plus caster level, per round. It appears as a rain of particles of silvery light.
Level 4 Healing Deluge
Range: 0
Duration: up to 1/2 round per level
Area of Effect: 1” radius per level around caster
Casting time: 2 segments
Components: verbal
This spell will heal every creature designated by the caster, up to one creature per level of the caster, for 6d8 plus caster level, per round. It appears as a rain of particles of silvery light.
Level 5 Healing Sight
Range: 6” + 1”/level of the caster
Duration: instantaneous
Area of Effect: one creature
Casting time: 3 segments
Components: verbal
This spell will have the effect of completely healing the target of all damage.
Level 6 Chain Heal
Range: 6” + 1” per caster level
Duration: instantaneous
Area of Effect: up to 1 creature per caster level
Casting time: 3 segments
Components: verbal
This spell will heal the initial target of the spell for 1d8 per caster level, plus 1 point per caster level. It will jump to the next most damaged creature (counted by points of damage), from among those designated by the caster, and heal them for one less d8; it will jump from creature to creature this way, until all creatures have been healed once, or it runs out of dice.
Level 7 Instant Life
Range: touch
Duration: instantaneous
Area of Effect: one creature
Casting time: 4 segments
Components: verbal
This spell will raise one creature from the dead, fully healed and normally rested, as long as the creature has been dead no more than two melee rounds. No system shock roll is needed.