Welcome to my game!
Here's a link to a die roller page, in case you don't have dice handy.
This page is all the PC and NPC info generally known by the players.
2023/11/27 - three spells for Rangers have been added to my game. All Ranger characters who can cast them now have them on their sheets.
2023/02/09 - a very minor tweak to ink used to write scrolls and spell books. There is now a different kind of ink for each level of spells. If you have ink already purchased, it is under the old 'one bottle per level' rule and you can use it up. Future purchases will be under the new rule. This is part of my newly designed herbalism/alchemy system.
2023/01/03 - Identify - Magic-user spell level 1 is vaguely written, complicated, and kind of a pain to resolve (and use). After some discussion, I've decided to implment a variation that Mike came up with, except it's a level 2 spell. All magic-users who can cast identify can automatically learn this spell, without cost, except it will take up a spell in their spell books. If you wish to have this spell added to your spell books, let me know. Spell630-IdentifyII.PDF.
2022/06/28
A new business has come to town, Einar Tambarskjelve Fletchery, maker of fine magical arrows. Check out the page on the link!
There is also an arms maker where you can buy small numbers of magical weapons and such up to +3, Baird Wessin Arms. Consult me if you want to buy items, as they only have a fixed number each month.
2022/02/25
This page shows the possible uses of the power granted from the Loki temple destruction. Note this power must be used within two weeks of when it was gotten (August 26, 1167) or it will be lost.
2020/10/05
Danny Potts has been working on creating a web page to run all of my AD&D programs, and it's very far along. I thought you might want to check it out. Could be very useful for DMs.
2020/09/01
I had it pointed out to me today that I've been enforcing what I thought were rules about bards wrong. I've always thought that you had to exceed your fighter level with your thief level. Nothing in the rules states that. You simply have to take your fighter up to somewhere between 5th and 7th, and your thief to somewhere between 5th and 9th. Future bards will be able to level up this way; you could, for example, take your fighter to 7th and your thief only to 5th if you wanted.
2020/02
I was reading through Unearthed Arcana, and specifically the descriptions of Oil of Impact and Oil of Sharpness.
It seems pretty clear that the implied meaning of the writeup for these items is that the effect of the oil is to make a non-magical weapon into a magical one - not that the plusses on the oil would be *cumulative* with that already on a magical weapon.
I do not want to suddenly nerf something that has been used with great effect for a long time, so I'm going to have this not take effect for six game months. So, this won't apply until September 1, 1167.
I will continue to allow the higher of the plusses on the oil or a magical weapon to apply, so if you put oil +2 on a +1 weapon, for instance, it will function as +2.
I think that this not only makes these items work as intended, but it will reduce the difference in damage dealt between the players and monsters, so I don't have to increase the power of monsters to try to level the playing field.
See the page for the recently deceased king of Attellaria for news about his memorial. There was no state funeral, but the family and close friends held a service for him. The Wizard's Council has created a statue of him, that is reputed to be a golem, that now stands over his wife's grave.
Added a note on the Player Character page at the bottom, describing the Queen's reward from the battle under the sea, and what was asked for and not to be had in November 1166.
After the adventure of early December 1166, a sacred grove was created in the clear area west of Rosewall. Read the details of Elspeth's Grove.
A woman named Mikkael has opened a shop outside the walls of Aertael, on the north side of the city, where you can buy special mounts, such as griffons, hippogriffs, and sometimes even dragons. See Mikkael's Mystical Mounts.
A druid named Detirne Thornga has opened a pet shop in Aertael, selling both common and exotic pets, named Absolute Animals.
Combinations of armor and devices: Permissible combinations include: Bracers and any two (formerly three) protection devices, Armor and any two (formerly three) protection devices Note that you may use armor, a shield, and one (formerly two) protection devices to set your armor class, but you may still have armor and two (formerly three) protection devices affect your saving throw. The most powerful two (formerly three) devices will always apply as appropriate.
I was asked how a character would go about inventing a new weapon proficiency. So I came up with this system.
As my game is high-level and magic-rich, playing a barbarian is not a very attractive choice. So, to try to encourage this class, I've given them some special powers, above and beyond what's in Unearthed Arcana.
I've decided to allow Paladins and Cavaliers of all alignments except Neutral (mostly because it would be a pain to make rules regarding opposing alignments and such). The rules as written regarding 'law' and 'evil' can be read as 'law/chaos' and 'good/evil', so a Lawful/Evil paladin can Detect Good, and they must avoid Chaotic acts most stringently, and so on. See more in the Character Creation page. I've also added a page with information about the known groups of paladins in Attellaria.
I've added a page for Henchmen, under the Player Character page. On this page you will see basic, well-known information about henchmen of the players, and pictures.
Added a page for Poison - Ingestive and Insinuative, an extrapolation on the poisons chart from the Dungeon Master's Guide, page 20.
Added a page for Spell Clarifications and Changes, most of which were cut from the Rule Changes page.
Notes on the site -
During the process of creating this site, I have made a couple of retroactive changes to place names.
1. The country the players live in is named Attellaria. The continent that country is located in had been referred to, since the beginning as Attellaria also. This was not only confusing, but didn't make much sense, so I renamed the continent Pendria.
2. There is a country on the western continent named Gralur. I did all the detailed work of adding it to the site, and then discovered another country on the eastern continent, also named Gralur. In order to reduce confusion, the eastern country has been renamed Halghan. This is the country where the infamous Euryale, sister to Medusa, was discovered.
These pages are not table-friendly, so to add a table, it's best to either add small tables as an image, or print large tables to PDF and upload them as a file.
For those of you who play remotely, we use web video via Zoom. I will send out a video chat link a day or two before the game, on the Facebook group.