Wishes and their effects
1. A wish will allow an entire situation to be avoided, as if it had never come to pass, for one person or being per level of the caster. Note this will only work if removing the person(s) will cause them to avoid the event - if someone assassinates you, wishing you weren't there will most likely just mean they did it somewhere else around the same time. Wishing that a creature or creatures didn't do something will allow them a save if they don't cooperate with the wish. This could also be done in advance, such as wishing that if some event occurs, that some variable changed to cause it to not happen (for instance, wish/limited wish that a saving throw or success/failure check or some sort did not fail; this would last until the failure happened; it would have to be fairly specific though).
a. A limited wish will do the same for one person.
b. A wish will allow one person to escape the bad effects of an event, and still benefit from the desired effects of an event.
2. A wish will raise a rating as follows: rating of 3-8, 3 points; 9-13, 2 points; 14-17, 1 point; 18 or higher, one tenth of a point.
3. A wish will cause a spell to become permanent upon a creature, at the DM’s discretion; only two such spells may be permanent upon a creature at one time, although one wish will allow a third permanency, two more wishes will allow a fourth permanency, thee more will allow a fifth, and so on.
4.A wish will change the physiology of the creature permanently much as a shapechange would, but not it will not give special powers.
5. A wish will cause a potion to become permanent, at the DM’s discretion; note this counts as a spell per #3. This also disallows a permanent potion effect from imbibing two potions at once from happening.
6. A wish will raise a non-psionic character’s psionic potential randomly into the range which would allow psionics; if the characters ratings would not allow psionics even on a 100, that is what the potential will be raised to.
7. A wish can be used to gain experience to the bottom of the next level for any class a character possesses, each class requiring a wish. This can do done once only, per class.
8. A wish will cause an otherwise temporary enchantment upon an item to become permanent.
9. A wish will allow a character to have been born up to ten years sooner or later (proportional by race) with the resultant physical and mental ratings changes this may bring; this may be done once to any given creature.
10. A wish may be used to wish for a magic item, with the character choosing the table (not subtable, and not including artifacts) and rolling the dice. The item must be useable, although not necessarily useful, to the character for whom the wish is cast. Reroll if the item rolled is not useable.
11. A wish may be used to wish for treasure, although the result will always be a map or knowledge of where treasure can be found. This will be specific and exacting knowledge, but the location will be random, somewhere on the planet.
It is possible to wish for treasure that is relatively easy for the wisher to get their hands on, but then it will be of much less value - for instance, you could wish for a bank account in your name, and such a thing would suddenly exist, but be worth only about 20,000 gold. The other end of the spectrum would be a difficult and dangerous quest for the wisher and their allies that could take a long time, and would result in a treasure worth as much as 75,000 gold.
12. A wish may give knowledge; such knowledge will surpass anything that legend lore, contact other plane, commune or the like might grant, but will not necessarily be perfect.
13. A wish will allow wearing of nine additional rings (for a total of 11); a second such wish will bring the total to 20. A limited wish can add the ability to wear 3 additional rings per wish. In no case can the total wearable exceed 20.
14. ADDING A SECOND CHARACTER CLASS per Character with Two Classes, PHB pg. 33.
Note that for all options below, three limited wishes can be cast for the same effect as one wish.
A limited wish will allow a qualified human character (one meeting minimum ratings of 15 in current class and 17 in new class) to advance in a second class, while continuing to advance in an existing class.
A wish will allow an unqualified human character (one not meeting minimum ratings of 15 in current class and 17 in new class) to advance a second class while continuing to advance in an existing class.
A wish will allow a non-human character, but one meeting minimum ratings of 15 in current class and 17 in new class) to advance in a second class, while continuing to advance in an existing class.
Two wishes will allow a non-human character, but one not meeting minimum ratings of 15 in current class and 17 in new class, to add a second class while continuing to advance in an existing class.
15. ADDING A THIRD CHARACTER CLASS per Character with Two Classes, PHB pg. 33.
Note that for all options below, three limited wishes can be cast for the same effect as one wish.
A wish will allow a qualified human character (one meeting minimum ratings of 15 in current class and 17 in new class, and 18 in proposed new class) to advance in a third class, while continuing to advance in existing classes.
Three wishes will allow an unqualified human character (one not meeting minimum ratings of 15 in current class and 17 in new class, and 18 in proposed third class) to advance a third class while continuing to advance in existing classes.
Three wishes will allow a non-human character, but one meeting minimum ratings of 15 in current class and 17 in new class and 18 in proposed third class) to advance in a third class, while continuing to advance in existing classes.
Six wishes will allow a non-human character, but one not meeting minimum ratings of 15 in current class and 17 in new class and 18 in proposed third class, to add a third class while continuing to advance in existing classes.
16. A limited wish will allow a magic-user or illusionist spell using character to reroll all spells missed for one level, or choose a single spell to have not been missed.
17. Two wishes will allow a fighter or ranger to become specialized in a second weapon, but only with a melee weapon. A third wish will allow that character to become double specialized with that melee weapon. A character already specialized in any weapon, who wishes to become specialized in a ranged weapon, will require three wishes.
18. A wish can grant wings of either bat or bird type, with a 20’ wingspan, 24” movement rate (12” minimum to fly), maneuverability class C, and body weight will drop by 20%.
19. A wish will grant 50% magic resistance. A second wish will add 2% per level to that amount.
20. Two wishes will allow a fighter or ranger to throw missile weapons with their off hand. A third wish is require to attack specialized with the off hand, even if it is the same weapon type.
21. A wish will increase psionic strength by twenty points (ten on offense, ten on defense). A limited wish will add six points (three of offense, three on defense). Note this is an addition to the base number rolled when psionic are determined, cannot exceed 100, and can only be done once.
22. A limited wish can recall up to ten spells, or spell-like effects such as potions, effects from charged items, and the like, that were actually in effect upon a creature at some point in the past. Note that these effects must have been allowed to expire without being used in any way.
23. A wish can recall up to twenty such spells or effects, per above.
24. A multi-classed non-human who is a fighter can become specialized or double-specialized in a weapon provided the requisite proficiencies are available, with one limited wish per non-fighter class. One limited wish will change one proficiency in a desired way; thus, a triple-classes non-specialized character would require five limited wishes to double specialize, or four if already proficient.
25. A wish can heal and/or raise dead on a number of creatures, dependent on caster level. Combinations are allowed. Subtract the number of levels below for each desired effect. Healing temporarily is not possible. If a limited wish is used, triple the costs below.
4 levels – raise dead, from below -20 to zero hit points.
3 levels – as a life elixir, from -20 or more, to zero hit points.
2 levels – as a Death’s Door, from -10 or more, to zero hit points.
1 level – as a Heal, from -3 hit points to only damaged 1-4 points.
26. A wish will give the ‘to hit’ bonus to a storm giant strength potion, if made permanent.
27. A limited wish will allow a reroll of a saving throw. A wish will allow three dice to be rolled for one save or reroll.
28. A wish can maximize one hit die of the caster’s choice. This can be done as many times as desired.
29. A limited wish can avoid a week of training, causing a character to be instantly trained (regarding training required for making an experience level only). A wish can do this for as many as four weeks, and can be applied to up to four different people. Note that the training cost must still be paid.
30.. A wish will allow a character to change a psionic power to another of their choice (DM’s discretion). A limited wish will allow the die roll that generated a specific power to be rerolled; this is not aspiratable.
31. A wish will allow a character to merge one item with their body, and it will be as if that item is equipped; a weapon so wished into the body will allow attacks with both hands OR both feet as if that weapon is equipped in each hand OR each foot. A second wish would allow a second item to be 'wished into' the other two appendages not covered by the first item wished into the body. It is not possible to do this with a third weapon.
31a. A wish could be used to duplicate the effect of the Object Inside Body spell, at the level of effect of the wish, and the duration would be permanent (or until any item(s) were ejected from the body).
32. A limited wish can allow a character to learn a spell that they failed a roll to learn, to which they have access to a copy of. A full wish can allow a character to learn a spell that they do not actually have access to. Note this includes all casting classes.
33. [A writeup about using a limited wish to quickly train, which is a duplicate of #29. Removed 2024/01/25.]
34. [A writeup about using a wish to quickly train, which is a duplicate of #29. Removed 2024/01/25.]
35. 2023/10 - A Wish will allow a character who has exceed 'name' level to change the static hit points gained at each higher level into randomly rolled dice of that size. For instance, if the character gains 3 HP per level, it instead becomes a d3. This would allow such a character, who had a superhuman Constitution, to have those 'dice' automatically be the high value matching the minimum 'die roll' for the Con score. This would require one wish per class, for multi-classed characters, if so desired.
36. 2024/01/25 - A Wish may be used to add charges to certain items, DM's discretion. Rechargeable wands can add 1 charge per level of the caster with a Wish. Rechargeable Rods can add 1/2 charge per level, rounded down, per level of caster with a wish. Rechargeable Staffs can add 1/4 of a charge, rounded down, per level of caster with a wish. Other items will be dealt with case by case.
37. 2024/01/25 - A Wish may be used to make certain magic items that are charged into permanent items. In general, this would only apply to an item that has one use/charge which consumes the item.
Items approved: Anklet of Leaping;
Items disapproved:
38. 2024/01/25 - A character may wish that upon gaining enough experience to make their next level, that the wish will immediately take effect to give them enough experience to make the next level after that. This cannot be further delayed, such as a level 7 character wishing that at level 9 they will become level ten.
39. A wish can be used to merge two magic items into one. However, care must be exercised to not interfere with the function of either item - for instance, a suit of armor merged into a ring would no longer protect the body with Armor Class or Saving Throw for its plusses. Consult with me if you have questions.
40. A wish will NOT allow reading of a class level book a second time.