Magical Vision

This page was created in order to have one page for easy access to 'what different magical vision does'.


Eye of Eru – Magic-User spell 575

Level: 8

Range: Touch   Components: V,S,M

Duration: 1 round per level   Casting Time: 6 Segments

Area of Effect: 1” per level   Saving Throw: None

This spell causes the subject of the spell to be able to see secret doors, displaced items, invisible, astral or ethereal things and creatures.  Illusions and apparitions are seen through.  Poymorphed and shapechanged creatures and objects can be seen as they truly are.  Alignments are clearly visible on creatures.  This spell will overpower psionic invisibility of any level, and removes the protection granted by items such as an Amulet of Proof vs. Detection and Location.  Dust of Disappearance will be seen through.  Rakshasa invisibility can be seen through.  This spell grants a 2% chance per caster level of seeing through invisibility (etc.) granted by relics, and a 1% chance per caster level of seeing through such effects granted by artifacts.

This spell was learned on Wizard’s Isle, and cannot be taught to others.  Any scroll made of this spell will be readable only by the creator.  The spell, written into a spell book, also cannot be read by others.

MAGE SIGHT    - This spell gives the caster the ability to visually identify magical items with great accuracy.  After the spell is cast, the caster may gaze upon one item per round and identify it with accuracy equal to five percent times the level of the caster.  This will include command phrases, exact number of charges, and any plusses the item has.  It also has a three percent chance per level of detecting most cursed items as being so (certain powerfully cursed items would be harder to detect).  The chance to identify an item cannot naturally rise higher than 95%, although certain magical items can increase this to certainty (such as a luckstone).  This spell is physically exhausting, and an hour of sleep will be required within one turn of the completion of the spell.  Until this sleep is taken, no further spell casting can be performed and the mage may be assumed to be stunned for purposes of spell casting and so on.  Certain effects will allow this to be put off, such as vitality, but if multiple spells are cast even such help will not aid the caster.

This will allow the caster to identify enchanted areas and such as well.

True Seeing - the PHB writeup has a vague phrase, "magicked things are apparent". Otherwise, it seems to be intended to show all things are creatures as they really are, with the bonus of showing the alignments of creatures. I'll admit to having interpreted this in different ways over the years, and I see no harm in being generous with the interpretation of the spell as it applies to items.  So, the spell will allow the caster to see all the enchantments on an item or creature (unless somehow immune to True Sight), and will be able to determine the type of magic (abjuration, enchantment, and so on) of each of these spells.