Warm Up : Number Talk
Magic number =
15
Find 3 numbers that add to 15. Two of the numbers must add to ten. E.g 6+4+5 = 15
Main Task
Making teen numbers
Word problems
If your family eats 10 slices of pizza and then you eat 3 slices, how many slices have been eaten altogether?
You have 14 pencils and give 10 to your younger brother. How many pencils do you have left?
On Monday you count 10 flowers in the garden. On Tuesday you count 15. How many flowers grew overnight?
Warm Up:
What number am I?
Clues:
I have two digits.
I am an even number. I am less than 20.
I am greater than 13. I am less than 16.
Clues:
I have two digits.
I am an odd number. I am greater than 23. I am less than 27
Main Task
Complete the addition grid using your knowledge of basic facts to add numbers bigger than 10
Can you see a pattern?
Warm Up
Write three pairs that make 20
__________ + __________ = 20
_________ + __________ = 20
_________ + __________ = 20
Main Task
Counting on or counting back.
E.g 19 + 4 = 23 Lock in 19. Count on 20, 21, 22, 23 = answer is 23
E.g 25 - 4 = 21 Lock in 25. Count back 24, 23, 22, 21 = answer is 21
Word problems
You invite 14 people to your party. 5 say they can’t come. How many people are coming to your party?
You count 25 ladybugs in your garden. 4 fly away. How many are left in the garden?
You bake 30 chocolate chip cookies. Your sister eats 5. How many do you have left?
You have 23 beyblades and win 5 more. How many do you have now?
Warm Up
Work out the answers at the end of the cat whiskers.
Main Task
Add or subtract ten or a multiple of from any
2-digit number.
To work out: 23 + 20 = 43
Lock in 23, count on 33, 43 = answer is 43
Add 10 to these numbers. See how far you can get.
Warm Up
Main Task
Doubles and Halves
On a piece of paper, make these game cards and cut them up.
What to do:
Use the doubles and halves cards to play memory. The aim of the game is to find as many matching pairs as possible by remembering where the cards are.
Spread out all the cards face down.
Turn over 2 cards. If the cards match, for example "1/2 of 4" and "2" players get to keep the pair. If the cards don’t match, players replace them face down.
Take turns to try and find a matching pair.
The winner is the player with the most pairs at the end of the game.