Djinn (between attacks)
<Behavior effect="Invulnerable">ConditionEffect</Behavior>
This condition effect is used as a "Behavior" and will apply "Invulnerable" to the Djinn when triggered.
Condition effect on Projectile:
<Projectile id="4">
<ObjectId>Green Star</ObjectId>
<Speed>80</Speed>
<Damage>60</Damage>
<LifetimeMS>2000</LifetimeMS>
<ConditionEffect duration="9">Slowed</ConditionEffect>
</Projectile>
This condition effect is used in a projectile and will be applied to the target that is hit by the projectile.
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