Effect:
Replace a monster with a different monster on death
Attributes:
Examples:
Limon
<Behavior prob="1" childId="Glowing Realm Portal">MetamorphoseAtDeath</Behavior> <Behavior prob="1" childId="Limon SafeGround">MetamorphoseAtDeath</Behavior>Is something described here not clear or do you have ideas on how to improve the documentation? Let us know!