ReleaseSpawnAtDeath

Effect:

Create monsters at this monster's death


Attributes:

  • min (int, default 2): minimum number of new monsters
  • max (int, default 7): maximum number of new monsters
  • childId (string, default empty): name of type of monsters to spawn

Examples:

Large Ghost (Ghost King minion)

<Behavior min="2" max="3" childId="Imp">ReleaseSpawnAtDeath</Behavior>

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