ReleaseSpawnAtDeath
Effect:
Create monsters at this monster's death
Attributes:
- min (int, default 2): minimum number of new monsters
- max (int, default 7): maximum number of new monsters
- childId (string, default empty): name of type of monsters to spawn
Examples:
Large Ghost (Ghost King minion)
<Behavior min="2" max="3" childId="Imp">ReleaseSpawnAtDeath</Behavior>
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