StayInTerrain
Effect:
Monster will stay within a certain terrain (only in Realms)
Attributes:
- terrain (string, default empty): terrain to stay in
- minAltitude (int, default terrain params): altitude the monster will try to stay above
- maxAltitude (int, default terrain params): altitude the monster will try to stay below
- speed (float, default 0.5): speed at which the monster moves
Examples:
Hermit God
<Behavior speed=".8" terrain="Dark Water">StayInTerrain</Behavior>
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