StayInTerrain

Effect:

Monster will stay within a certain terrain (only in Realms)


Attributes:

  • terrain (string, default empty): terrain to stay in
  • minAltitude (int, default terrain params): altitude the monster will try to stay above
  • maxAltitude (int, default terrain params): altitude the monster will try to stay below
  • speed (float, default 0.5): speed at which the monster moves

Examples:

Hermit God

<Behavior speed=".8" terrain="Dark Water">StayInTerrain</Behavior>

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